This page (and its symposium) are dedicated to my playing and studying Team Cherry's long-awaited Silksong (2025); i.e., stuck in development heaven (that's a first), and releasing for $20 on Steam (which is wild [and awesome] for such a highly polished game), Silksong is finally out after seven years of waiting—with me having asked "is it Gothic" all the way back in 2019; re: "Hollow Knight: Silksong - As a Metroidvania, Will It Be Gothic?" I guess now we'll see just how Gothic the game ultimately is (the Gothic being an older [and continuous] mode of expression that Metroidvania partake in videogame form); i.e., to such a Numinous (read: uncanny and paralytic, not fight-or-flight) degree that its Amazons (classic tools of abjection) either further or reverse the abjection process Kristeva envisioned (and Creed expressed in monstrous-feminine [1993] language).
Note: This symposium is actually quite large (~383 pages). If you just want the pros/cons (tl;dr) section, game review and gameplay notes without all the theory (and reiterations of my past work the symposium connects to), I've uploaded a smaller SFW symposium sample on my old blog for your convenience. However, you can also download my 2025 Metroidvania Corpus for free, which contains everything in an easy-to-navigate PDF format. —Perse
Portions of this corpus are inescapably NSFW (mainly due to artwork and exhibits featuring sex workers). However, various and lengthy SFW samples are available on my blog; re: "From Masters to PhD" and "Mazes and Labyrinths" but also parallels posts like "Military Optimism" (2021) and "Canonical Essentialism" (2024), which—while they don't appear here—discuss the same basic material in conversational (and more importantly non-naked, thus accessible) forms:
(artist: Persephone van der Waard)
Last but not least, there's also the shorter promo version of "Silksong Symposium" on my blog, which as of 5/21/2026 I've tailored to be entirely SFW.
(artist: Karen B.; cited: "The World Is a Vampire")
This piece (essay or otherwise) is part of a larger series on state vampirism. As I conceive it, state vampirism = feeding through the state mid-abjection*, be it openly capitalist or Marxist-Leninist. These are largely questions of aesthetic, whose Promethean (self-destructive) function extends to other configurations "of Omelas"; e.g., Zionism. Furthermore, there's overlap between my anti-Zionist work and my work critiquing Marxist-Leninism/state vampirism alongside capital, so consider reading both.
*Which state predation and revolutionary action both rely upon to function; i.e., "on the Aegis" as something to further or reverse, mid-vampirism, through paid/unpaid labor (re: me, vis-à-vis Julia Kristeva). To that, abjection (us versus them/alienation and fetishization) is one of four main Gothic theories my book series utilizes—the other three being hauntology (retro-future), cryptonymy (show/hide) and chronotopes (time-space) alongside smaller theories; e.g., Jerrold Hogle's ghost of the counterfeit† and Barbara Creed's monstrous-feminine (Gorgons and Amazonomachia, as I study it). As a queer sex worker and academic, I dialectically-materially prioritize abjection and vampirism through unpaid labor—chiefly sex work as exploited by Cartesian dualism and its harmful, maximalist binaries under Capitalist Realism, treating nature as monstrous-feminine (re: "Nature Is Food," 2024)—but mention the other theories, too (access "Four Main Gothic Theories (the Four Gs)" in "Paratextual Documents" for their longer definitions). In essence, capital/the state rape by design, which unpaid labor prevents by breaking Capitalist Realism mid-abjection; i.e., reversing abjection during ludo-Gothic BDSM (rape play) when having the whore's revenge (which "State Vampirism" explores at length): "to break the profit [and productivity] motive by making a world for which it (and rape) are no longer possible using these methods; i.e., by using the same demonic and slutty language capital does, but at cross purposes" (source: "Rape Reprise," 2024).
†Re: "Raising Awareness" (2025), footnote 1.
This symposium is part of my Sex Positivity book series, which continues after its June 2025 finale in small-form content; e.g., essays on and interviews with other sex workers, all of whom I credit on my Acknowledgments pages and Sex Work page.
(artist, left: Bay Ryan; right: Persephone van der Waard)
Duplicate Page: This page is duplicated, appearing here and on my 18+ website (something I did to secure my work before hiring Josey, who ultimately made such duplications redundant). Given my Metroidvania corpus avoids open eroticism, the nudity herein remains censored, fig-leaf-style, on both page versions.
Disclaimer Regarding Essay Contents: All opinions are my own; i.e., as part of my research, conducted alongside my book series, Gothic Communism (2023). The material within is written/speaks about public figures and popular media for purposes of (sex) education, satire, transformation and critique, hence falls under Fair Use regarding copyright and free speech regarding defamation/obscenity laws (the Miller Test; source: Justice.gov). Click here for my entire series disclaimer. Lastly many of the links on this page lead to my age-gated 18+ website where my entire work on Gothic Communism is stored and exhibited.
CW: spoilers, various Gothic themes (sexual violence [rape*], live burial and incarceration, entomophobia and other fears/taboos Gothic typically explores), censored nudity
*Meaning (from my definition) "to disempower someone or somewhere—a person, culture, or place—in order to harm them," generally through fetishizing and alienizing acts or circumstances/socio-material conditions that target the mind, body and/or spirit) […] Rape can be of the mind, spirit, body and/or culture—the land or things tied to it during genocide, etc; it can be individual and/or on a mass scale" (source: "Psychosexual Martyrdom," 2024).
(artist: Lysippos; cited: Michael McClellan's "Professor Butter Beard and 'It's All About the Fig (Leaf)'")
Concerning This Pages' Censored Educational, Fig-Leaf-Style Nudity: This page features censored, fig-leaf-style nudity* for purposes of sex and artistic education operating under the Miller Test/protected speech under American law (source: Justice.gov). For further info on my approach to censorship and sex education, kindly refer to exhibit -1 from "Raising Awareness" (which also discusses the hate campaign censors are currently waging against me and my friends' sex-ed work). All censored material is used elsewhere in my book series; i.e., as part of said series, and with permission from the models therein (re: my book series disclaimer). All models are over 18 and were when said material was produced.
*Meaning no bare genitals, just bare butt cheeks, curves and sexual context (and lots and lots of pubic hair, below); i.e., within a sex-educational, art-meets-porn framework that follows the Miller Test—one performed by sex workers and their content being voluntarily part of a larger project I continuously invigilate; e.g., Cuwu and I:
(artists: Cuwu and Persephone van der Waard)
—5/21/2026 (v2.26): Made small tweaks to "Module Nulla," adding "Concerning State Vampirism" and a small note about SFW versions (and samples) of the corpus. Added links to Angel Witch's tribute page and tweaked several exhibits. Added an outer cover:
(artist: Persephone van der Waard)
—3/22/2026 (v2.25): Added a forth module, Collabs, including its first publication, "'Once More unto the Breach'; or, Reading and Responding to S. R. Holiwell's "A Maze of Murderscapes: Metroid II" (2026). Updated "About the Author" and "About this Corpus."
—10/31/2025 (v2.05): Updated "the Final Score for Act III"; added multiple drawings for "Best and Worst." Small changes throughout symposium.
—10/20/2025 (v2.04): Proofread "Kicking Things Off," making small additions from "Pros and Cons" to "Best and Worst." Small corrections made throughout the entire symposium.
—10/13/2025 (v2.0a): Lowered score to a low A (92/100) because of awful backtracking in Act III, its cryptic, "needle in a haystack" problem—i.e., of tiny false walls in a giant concentric gameworld—exacerbated by long-standing map issues and accessibility from Acts II and III, part one; re: one-way routes, no map squares or useful hints from NPCs, etc.
—10/7/2025 (v2.0): Organized the corpus into modules; re: Nulla, I, II, and III, of which the "Silksong Symposium" is Module III. Reorganized "Kicking Things Off," putting the addendums into their own section ("Ups and Downs"), as well as completing "The Abyss, part three; or, the Final Ending: Cloning Ripley." Also added, "Keeping Track; or, Pros and Cons (cont.): the Final Score for Act III, Thus the Entire Game," "Best and Worst," and "In Conclusion: Final Thoughts, Capping off My Review (and Symposium) by Stressing a Reversal of Abjection." Added "The Final Showdown" to my gameplay notes for "The Abyss, part three."
—10/5/2025 (v.1.90): Added "The Abyss, part two: More Boss Keys" and "The Abyss, part three: Flower Acquired; or, Going Back to Hell" to "My Gameplay Notes." Small changes throughout document.
—9/30/2025 (v.1.85): Added "Review Addendum: Act III: the Abyss, part one; or, Going Back to Hell," to the "Final Review" section; added "Actual Act III/the Abyss, part one" to "My Gameplay Notes." Small changes throughout document.
—9/29/2025 (v.1.80): Wrote another extension for my "final" review—this time including frustrations to vent after reaching Act III (mostly concerning fetch quests and lack of useful hints; i.e., from the game's caretaker at First Shrine). Added a new section to the "First Impressions" section: "G2A3 (cont.): Fetch Quests." Wrote the opening to "Actual Act III/the Abyss," too.
—9/27/2025 (v1.75): Wrote an extension for my "final" review, originally for the base game's Act I and start of Act II but now including addendums: "Getting to Act III (G2A3)" and "Actual Act III/the Abyss" (one completed and the other yet to be written). Divided "Act III" of my "First Impressions" section into three parts: "Some Transitional Notes" and "Getting to Act III (G2A3), or Act II, Extended," both completed; and "Actual Act III/the Abyss," yet to be written. "G2A3" is extensive enough on its own to justify uploading a new edition (which includes ~90 new visual aids in "G2A3," alone).
—9/25/2025 (v1.69): Wrote a "Pros and Cons (tl;dr)" section, and put it and the review (for the base game) at the start of "Kicking Things Off." Put "Symposium Focus" and "Summarizing My Broader Work" before that, in a section called "Last Call." Various signposting and small changes throughout. Proofread my notes for Acts II and III; still need to proofread "Extra Theory" and "Thematic Analysis," but decided to proofread those after uploading a new version of the corpus containing the current proofreading changes.
—9/24/2025: Proofread "Kicking Things Off" up to the end of "Act I and Base Game" from "First Impressions." Various signposting and small changes throughout.
—9/23/2025: Proofread the first half of the symposium; i.e., everything until "Kicking Things Off."
—9/21/2025 (v.1.65): Expanded "First Impressions"; beat the final boss and added my review of the main game (from a single playthrough). Added the SSS to my 2025 Metroidvania Corpus.
—9/18/2025: Added essay topics (to write after my review). Expanded on symposium opening, adding "A Primer Note on Amazons and Gorgons (re: my past work)" and "Capitalism: Our Dragon to Slay Using What We Got (Our Aegis)." Small changes throughout. Continuing to expand on "First Impressions."
—9/17/2025: Signposted "Opening: Tying Silksong to My Past Work" a bit more, adding some quotes (from my book series) that talk about relevant topics regarding reversing abjection, Amazons, and Metroidvania; i.e., as this symposium will discuss them; e.g., the whore's revenge, Capitalist Realism, walking away from Omelas, etc. Continuing to expand on "First Impressions."
—9/16/2025: Rearranged "Before We Start," putting "About Me," the obligatory Metroidvania definition and thank yous to Team Cherry and Ginger up front. Added a variety of additional essential definitions (for terms and key Gothic theories) after that, plus visual aids. Continuing to expand on "First Impressions" while I play through the main game (still on Act II).
—9/14/2025: Blogger flagged my old blog version, so I'll have to remove the nudity there even though its censored (castrating the Gorgon). Go to my website version, here, to see the censored nudity.
—9/13/2025: Added footnotes. Expanded on the opening and signposted everything more; more first impressions, too.
—9/10/2025: I've repeated this process, writing a lengthy preface and adding more keywords, placing those in "Before We Start" and rearranging its order.
—9/9/2025: I've moved things around substantially. Much of the theory is now at the end, with other pieces closer to the start. The general approach goes like so: introductions, symposium, extra theory, and thematic analysis. As such, I've redone the table of contents, added headers, and included new material (and citations) throughout!
Metroidvania are performative places of power and sin, effectively a videogame "equivalent" of the same chronotope seen in Gothic novels or older still, operas and stage plays: the castle, but specifically a black (non-white) castle/whorehouse/den of thieves, ghosts and pirates' sex, drugs and rock 'n roll.
I use quotes because videogames differ greatly in execution from novels or cinema, but collectively uphold the same basic principles despite these differences: the exploration of tremendous obscurity, power and decay from a disadvantaged (and erotic) social-sexual position, one where a prophesized bastard or whore comes home to roost; i.e., the return of a tyrant or profligate, whose fatal homecoming emerges from a half-formed rogue barbarity/derelict, imaginary past (again usually a castle) as traveling pirate ship! (source)
—Persephone van der Waard, "Metroidvania: What Are They (my definition)?" from Persephone's 2025 Metroidvania Corpus
Welcome, dear reader(s), to my "Silksong Symposium" (SSS, versus SS, for obvious reasons)! In short, the symposium discusses less if the game is Gothic (it is) and more how it is Gothic; i.e., in ways that are useful to my past work this symposium builds upon.
(artist: Fried Unicorn Studio)
Note: Though it borrows material from other pieces of mine (e.g., "Geometries in Terror; or, Traces of Aguirre and Bakhtin in Hollow Knight‘s Promethean Castle World," 2024), I'm not sure how thesis-driven this piece will be; i.e., it's a symposium, therefore conversational (and if you want thesis, read my entire Metroidvania chapter, "She Fucks Back" [2024], from the Undead Module). Conversations allow for repetition (a teaching device) amid a chance at new scholarship. Here, our focus will be the Numinous and Promethean Quest—both of which we articulate through ludo-Gothic BDSM as I previously synthesized it: per Amazons, Metroidvania and Barbara Creed's monstrous-feminine (Gorgons), the heroine huntress Hornet—a Day-of-the-Dead matador [complete with skull mask and red cloak, above]—led to a central menace, her evil double relegated to the maze-in-question, waiting for hugs (or bug hugs); re: hugging the alien during the dialectic of the alien to reverse abjection: us-versus-them, per Kristeva, and one of the four main Gothic theories we'll unpack in "Other Things to Keep In Mind" (the other three being cryptonymy, hauntology and Gothic chronotopes*; i.e., that Amazons reify as; e.g., as Amazonian cryptonymy that shows and conceals power in openly defiant/deceptive ways, their nude power a Miltonian "darkness visible" channeling Sun Tzu's adage, mid-dialectic: that "all war is founded on deception"). —Perse
*See: "Four Main Gothic Theories" for their longer definitions. Keywords are color-coded and in bold font.
P.S., While I do specialize in sexuality, we won't be focusing on "thirsty" Hornet fan art; i.e., as that isn't actually in-game (maybe I'll write a small follow-up, down the line). We also won't presently examine how speedrunners play the game (as the leaderboards on Speedrun.com are still locked and will be for another week or so). We'll just be focusing on a single playthrough by me for the time being.
P.P.S., The version of the SSS for this blog and in my corpus are slightly different—mainly the website version including more definitions than this version (whose corpus already features them, earlier in the document).
(source: "Of Darkness and the Forbidden," 2024; artist: Reiq)
To that, said symposium is a spearhead-style extension of my book series, Gothic Communism (2023) and previous essays; i.e., following its conclusion, continuing to try and reverse abjection (thus profit, capital, tokenism, Capitalist Realism, etc) through subversive Amazonomachia, therefore Metroidvania and ludo-Gothic BDSM. Before I can proceed into the preface material and symposium itself, I will summarize them according to this present piece as building on my past work (which I will also summarize, below)!
In this symposium, I'll bring up my past work often (to inject said work into my 2025 Metroidvania Corpus, which this symposium will be going into). Here, a note about Amazonomachia ("monster battle," as I describe it) and ludo-Gothic BDSM; i.e., as they feature in said work.
First, Amazonomachia. Amazonomachia is essentially Gorgons vs Amazons, but really any monstrous-feminine; i.e., armed while nude and armored when nude in ways that speak paradoxically to exploitation and liberation sharing the same spaces, the same bodies in a patriarchal world; e.g., redheads, above, historically tokenized since Antiquity and resisting tokenization under Capitalism like all the rest! "Capitalism has no use for people who see each other as human," I write in "Remember the Fallen" (2024); "it wants us dehumanizing ourselves so capital can function as normal, moving money through nature at the cost of human life" (source). In other words, the state is a pimp who needs a whore to rape, thus can never kill outright; there must always one to breed and exterminate in the future (for profit to occur).
"Invasion is a structure," Wolfe famously argued; i.e., one whose Superstructure must be subverted as much as reclaiming the Base, I've repeatedly argued (re: "On Twin Trees," 2023). I go on to write, in "Psychosexual Martyrdom" (2024):
"Psychosexual Martyrdom" asks the reader to humanize the oppressed through reclaimed monsters by learning from the monstrous past as something to recreate ourselves in our own artwork:
(artist: Harmony Corrupted)
[...] To survive this clear-and-obvious clusterfuck [that is capital/Capitalist Realism], we must become precious, saintly and unkillable as monsters are, but also loved. As something to perform, queer martyrdom is instrumental to our becoming loved without demanding our actual destruction. That sword is always hanging over our heads:
Military optimism, as I envisioned it ("The Promethean Quest and James Cameron's Military Optimism in Metroid," 2021), is the idea that you can kill your problems, somehow "slaying Medusa." But you can't kill Medusa because her life-after-death persona represents things that aren't people, alone; they're structures and the genocide they cause seen in the final moments of the damned. Theirs isn't a question of blind faith towards a self-righteous cause, but conscious conviction towards a cause that is just ("Bushnell's Requiem").
Ideas are bulletproof and fireproof, etc, but people aren't. This requires terrifying those who would kill us for destroying the dogma they hold dear at the cost of human life—our life—as normally the required sacrifice for profit dressed up in American Liberalism (the give-and-take of basic human rights, vis-à-vis Howard Zinn, but retreating as fascists do towards a Zombie Caesar who eats workers at a greater and greater rate): a persona attached to various uniforms. This can be literal military attire, vis-à-vis Aaron Bushnell
The paradox for Bushnell is he made a choice to leave the security of the Western mindset, his complete self-destruction an educational act of siding indisputably with the oppressed by literally becoming one of their number. He was not the Roman fool falling on his own sword, but Medusa cutting off her own head to show it to the West and freeze them solid. It took guts, conviction, and profound belief in a better world. More to the point, it will endlessly haunt those people most used to Western illusions (ibid.).
but it easily extends to more overtly monstrous forms of martyred expression related to state abuses of power on all registers. A state in decay will colonize, thus cannibalize, its local population from the outside in. Like Joan of Arc, we must transcend, becoming something the flames cannot burn, and for which rioting will result if the flames touch us.
(source: Brianna Zigler)
The idea essentially boils down to "pick your poison, go to work," which brings us to camping the canon. There are many kinds of canon; I specifically chose monsters—specifically the monstrous-feminine Amazons and Gorgons—and BDSM to develop ludo-Gothic BDSM (re: "Concerning Rape Play: a 2025 Note on My Development of Ludo-Gothic BDSM"); i.e., as attached to Metroidvania and my PhD (re: "The Quest for Power," 2023). Its full definition, as I coined it, reads (from "Paratextual (Gothic) Documents"):
ludo-gothic BDSM
My 2023 combining of an older academic term, "ludic-Gothic" (Gothic videogames), with sex-positive BDSM theatrics as a potent means of camp. The emphasis is less about "how can videogames be Gothic" and more how the playfulness in videogames is commonly used to allow players to camp canon in and out of videogames as a form of negotiated power exchange established in playful, game-like forms (theatre and rules). Commonly gleaned through Metroidvania as I envision it, but frankly performed with any kind of Gothic poetics, ludo-Gothic BDSM playfully attains what I call "the palliative Numinous," or the Gothic quest for self-destructive power as something to camp (the Numinous, per Rudolph Otto, being a divine force or numen tied less to the natural world [the Sublime] and more to civilization as derelict, dead and alien; re: the mysterium tremendum): a Communist Numinous/the Medusa per Barbara Creed, but not tokenized (re: the Amazon) while dancing with Hogle's ghost of the counterfeit to reverse abjection (thus profit) and shrink the state!
For further information specifically on ludo-Gothic BDSM, refer to my new webpage cataloging the subject and its history as coined and synthesized by me. —Perse
The difference between rape (which capital does by design) and "rape" is context, mutual consent needing dialectical-material context through play that establishes consent during calculated risk (thus harm reduction); i.e., one capable of raising emotional/Gothic intelligence and class, culture and race awareness in intersectional solidarity during tactical unity's pedagogy of the oppressed; re: "When the Man comes around, show him your Aegis!"
This can mean so many things—the damsel in the dungeon, or the open-secret avenger h(a)unting the same surfaces, ready to explode in violence (which reversing abjection requires, be that words and/or actions): something polite/rude, thus able to exist mid-cryptonymy in ways the state can't monopolize "on the Aegis" (the virgin and the whore a paradox trapped on the veils of Gothic censure and exposure; re: Eve Sedgwick's "Imagery of the Surface" [1981] married, by me, to Creed's monstrous-feminine ["her terrifying powers"]: "I now pronounce you newlyweds—Amazon and Gorgon, virgin and warrior-whore!").
(artist: Nyx)
Invented as anti-feminist devices by Athenian men (who feared Spartan women, the latter having more rights than their second-class Athenian counterparts), Amazons are virgin/whores of a warrior sort, Gothic femme fatales classically tasked with slaying Gorgons (emerging in the Neo-Gothic from the 1800s onwards, but especially the neoliberal period, onwards; re: Metroidvania and similar "shooter" videogames capitalizing on James Cameron's Aliens [1986], next section). Real or not, Amazons are historically presented as guerillas, therefore shadow warriors/terror weapons symbolic of rape with a seemingly "primitive" aesthetic (the barbarian/noble savage); i.e., as something to reclaim from state power like all dehumanizing language, reversing abjection mid-abjection and cryptonymy (re: "Our Sweet Revenge," 2025). Land back, monsters back, sex back; that's the Gothic Communist way! Become the Gorgon to set nature (as monstrous-feminine) free:
Why deny life you dream about? Why deny your dream?
[...] A generation gets left behind
Degenerate
I break away for my soul to keep (Fear Factory's "Recode," 2021).
(model and artist: Nyx and Persephone van der Waard)
Per the Amazon/Gothic refrain, nudity is rebellion as seductively alien, mid-abjection; or, as Fear Factory says: "Humanity depends on us. Do not let our enemy prevail. If you are listening to this, you are the resistance" (ibid.). Whores are classically framed as "corrupt," except the corruption is the data; take what we leave behind and use it to wake the fuck up and slay capital dead, mid-cryptonymy! This wardrobe of the warrior empress' new clothes features various masks and costumes common to Amazons and Gorgons, onstage and off; e.g., Nyx, above, "armored" in ways that Radcliffe's virtuous, virginal heroines would classically swoon at (fearing exposure); i.e., Hornet's pick-and-choose vigilante violence, but also people dressing up as Hornet for reasons that may or may not "jive" with the original character's raison d'être: our resident heroine being—among other things—a vulgar and hyphenate composer of sex and force (eat your heart out, Mozart); crossdressing rogue, highwayman, vampire and harlot; and basically a genderswap of the shy guys from Mario II (1988)!
(artist: Val0rw1ng)
The fact remains, you don't kill home rule with kindness—the whore a homewrecker bringing the house down; i.e., naked, mid-concealment, for those aims (the booty a concealed weapon "carried" while sitting between exposure and open disguise, fucking to metal but also embodying it as "slain" while refusing to die; re: Nyx, a force of nature in her own right, above, but also myself working with other sex workers, robots fucking robots mid-posthuman-breeding-kink, below)! Sex work is work, ergo part of the struggle it paradoxically seeks to liberate from, while inside; i.e., subversion—cryptonymically reversing abjection—as much an act of fucking the alien as hugging its killer golemesque, mid-dialectic: "Use me like a doll, motherfucker!" Graveyard sex, castle sex—swapping the little death for something bigger and badder!
In short, power is classically performed/fake, being performed among illusions of itself (re: "Notes on Power," 2023); in Gothic, performance happens specifically through hauntological illusions of power lifted from older times, and which invite for troubling but also liberating comparison, mid-chronotope ("Doubles, Dark Forces and Paradox," 2023). Got the guts?
(model and artist: Creepy Cryptid and Persephone van der Waard)
The Gorgon is fractally recursive—a dark spirit who terrifies the state powers that pimp it, per the usual contradictions and double standards; i.e., their dragon to slay/Omelas child in the cellar (or dungeon), the elite needing the whore to pimp, mid-monomyth (thus exterminate, but also assimilate [tame/tokenize] from time to time). "Dragon," similar to "Amazon," "Gorgon," or "castle," is dualistic; i.e., through rebellious context, the iconoclast slaying capital's doubles with their own: during the Promethean Quest as the Amazon's gateway to Medusa (which Metroidvania are)!
In short, canon is capital, and capital—since the Cartesian Revolution—is built on systemic division, therefore exclusion through compelled sex (rape); i.e., thinking beings vs extended, under Descartes' Cartesian dualism; re (from Patel and Moore's A History of the World in Seven Cheap Things*, (2017)...])
Descartes distinguished between mind and body, using the Latin res cogitans and res extensa to refer to them. Reality, in this view, is composed of discrete "thinking things" and "extended things." Humans (but not all humans) were thinking things; Nature was full of extended things. The era's ruling classes saw most human beings—women, peoples of color, Indigenous Peoples—as extended, not thinking, beings. This means that Descartes' philosophical abstractions were practical instruments of domination: they were real abstractions with tremendous material force. And this leads us to Descartes' second law of capitalist ecology: European civilization (or "we," in Descartes' word) must become "the masters and possessors of nature." Society and Nature were not just existentially separate; Nature was something to be controlled and dominated by Society (source).
*Any time I mention Patel and Moore, this is the work of theirs I am referring to.
Science or otherwise, such facets of capital don't exist to include others outside the status quo, but to pointedly deny them entry and exploit them, by design; i.e., while punching down at the alien (the Gorgon, meaning nature as monstrous-feminine) in ways we camp; re: when hugging the alien (or fucking it, above), punching up; re: during ludo-Gothic BDSM reversing abjection "on the Aegis." From Mary Shelley's Frankenstein to Ridley Scott's Alien (and Metroidvania) to my work on such things, there's no monopoly on madness or monsters—either being something that aids pimps vs whores, thus the state vs workers in duality!
(source: exhibit 30a, from Volume One's "Nature Is Food, part three: A Deeper Look at Cartesian Trauma in Rape Culture," 2024)
First and foremost, Capital isn't seasonal but perennial. Ergo its decay is, too; fascism is capital in decay, whose canon takes many forms. All are baked into its framework, used by those in power to keep power where power is; i.e., when it gentrifies and decays, during historical materialism upholding Capitalist Realism; e.g., like a city or a cop, a castle or an Amazon, etc, onstage and off: the Palestinian massacres enacted by the Israelis[1] (through foreign assistance) similar-if-not-identical to the Vietnamese vs its colonial enemies, the metroids vs Samus Aran (a white Indian/savior female Rambo comparable to Ellen Ripley as much as to Beowulf in neoliberal copaganda, above), and so on.
(artist: ChuckART)
To reverse abjection is to camp the canon*, and to camp the canon is to reverse all of this; i.e., "on the Aegis," during ludo-Gothic BDSM, which happens dialectically-materially on multiple registers breaking Capitalist Realism (during oppositional praxis synthesized by workers). Yet, labor has infinite form, infinite power something to reify and exchange, mid-interrogation. To interrogate power, you must go where it is and play with it; re: Metroidvania a place of play with power through Gorgons-vs-Amazons (and other monstrous-feminine) brought home, mid-Amazonomachia (see: "Interrogating Power through Your Own Camp," 2023); i.e., "Gothic," for all intents and purposes, amounts to the harsh, ambiguous, Numinous realities of power as something to play with in potentially palliative ways: "warts and all."
Note (regarding camping the canon, ludo-Gothic BDSM and Metroidvania): "Canon vs iconoclasm (camp)" or "sex positivity vs sex coercion" are two of the original binaries I devised when starting my book series, back in July 2022. This would crystalize into "canon vs camp," in my PhD (which released, October 2023); i.e., when focusing on camping the canon, using Metroidvania (and the Amazonomachia [of Amazons vs Gorgons] that features heavily in Metroidvania) for ludo-Gothic BDSM. These are big ideas with many dedicated works tied to them—far more than I can briefly explore, here (and many which this corpus has already touched upon). Instead, we'll (re)introduce "camping the canon," in this opening itself; summarize ludo-Gothic BDSM vis-à-vis Metroidvania, in "Summarizing My Broader Work" (with several mentions of ludo-Gothic BDSM and the whore's revenge, in the preface); and make a note of everything (alongside some other ideas) in "Concerning My Research," in the Extra Theory section. Also, if these modular inclusions ever feel inadequate, know they tie to research bodies I will also link to, here and elsewhere: Metroidvania, Amazons, and ludo-Gothic BDSM, but also Tolkien. —Perse
Our praxial-poetic focus, here, is one, Amazons of a subjugated vs subversive sort (the token cop vs the freedom fighter); two, Metroidvania (ergo the Promethean Quest and palliative Numinous); and three, ludo-Gothic BDSM—our "death by Snu-Snu" sharing the same Aegis as all our yesterdays, therefore the state's. It becomes the very thing to gaze into—to face, like Nietzsche's abyss, the assorted doubles on its surfaces/within its thresholds that invite for troubling comparison while camping the canon in playful ways; e.g., as Neo and the rebels do, in The Matrix (1999), their own rebellious ludology escaping Plato's cave while inside it; i.e., effectively helping workers wake up from the nightmare, mid-liminal-expression; re (from Volume Zero, my PhD):
Star Wars (1977) famously presented the Death Star as something to blow up during a canal chase bombing run, flanking Luke Skywalker with fascist hounds; Battlestar Galactica (2005) inverts the canal chase into a head-to-head, one-on-one dogfight, putting the hero, Starbuck, on a paradoxical collision course with herself but also all our yesterdays: the female knight/Gothic heroine jousting with her own dark reflection as one narrative in a series of endlessly foretold collisions. The nightmarish reverie holds her in trance, bringing her close enough that we see the whites of her eyes—to stare into her very soul. As we do, we're invited to project onto the screen, seeing a "reflection" of ourselves upon Starbuck; i.e., not just as a dramatic vehicle for cheap, quick "feels," but the uncomfortable sensation of mistaken identity that this has all somehow happened before—is all happening again right this very second; it becomes an undead phenomenology to freeze under and stare at, but also a communion with all the dead generations who preceded us/will proceed after us. As part of this cathedral, we are merely "in the middle" of a never-ending struggle:
For workers, then, this book is about harnessing the awesome power of the Gothic double—of cultivating a Gothic counterculture useful to liberating sex work from capitalistic bondage, thus requires camping canon through holistic study of the larger aforementioned cycle; holistic study is the returning to, and reflecting upon, old points/dated expressions after assembling them in a powerful, fractally recursive way to understand larger structures and patterns' own divisions and replications across space and time, but also representations of space-time (especially if they're designed to conceal themselves through subterfuge, valor and force). Camping canon, then, is the profoundly chaotic challenging of singular, thus harmful interpretations (and their reactionary responses) through the commodification of power and resistance as the ongoing (and hopelessly messy) struggle between colonizer and colonized; i.e., "nothing is sacred" (except human rights and the health of ecosystems and the humane treatment of animals) [...] Capital is always trying to commodify, thus colonize, the antiquated oral traditions of theatre/folklore, but through the inexorable drive of capital these invariably become outmoded as discarded hauntologies/cryptonyms that we can reclaim from canon as it crumbles and seeks profit elsewhere. Canon can always be camped, and relies upon old theatrical stratagems and Gothic hauntologies, but also "talking funny" or incorrectly to achieve its campy Jester's affect (source: "On Giving Birth," 2023).
"Canon" = genocide, rape, profit, etc; i.e., as a historical-material effect pimping nature as monstrous-feminine (thus matriarchal, under Cartesian models; re: "Nature Is Food," 2024), and which takes time and effort to comprehend and camp, mid-repression—punching up to have the whore's revenge against the pimp, not serving state actors (and revenge) pimping the whore (re: "Rape Reprise," 2025)! Gothic Communism isn't just poetic and academic, then, but holistic to achieve this revenge; re (also from Volume Zero):
Returning and reflecting upon old points after assembling them is a powerful way to understand larger structures and patterns (especially if they're designed to conceal themselves through subterfuge, valor and force). It's what holistic study (the foundation of this book) is all about. [...] Crank it up to eleven! (source: "Shining a Light on Things, or How to Make Monsters: Reclaiming Our Lost Power by Putting the Pussy on the Chainwax," 2023).
(source: Robert Kolker's "This Lawsuit Goes to 11," 2017)
Therefore ludo-Gothic BDSM* (which Gothic Communism is, in practice) is also holistic, camping the canon to "put the pussy on the chainwax" (starting a thing); i.e., to a similar poetic/academic degree as equal parts historical document and current activism; re (from Volume One):
*Why Gothic and BDSM, you ask? Because Gothic concerns the radical change of power, and BDSM concerns the exchange of power through play and performance; i.e., in ways that Metroidvania—as Gothic media to play inside—neatly represent in and out of themselves. This goes for critiquing capital in small, which Metroidvania reify when played. It extends to Capitalist Realism in all its forms, which—while Metroidvania provide as teaching devices with no set use—for us, go a long way towards breaking said Realism. "Rome wasn't burned in a day."
Don't just smile at the gods, moon them; show the elite (and their dogs) your Aegis!
(artist: Aria Rain)
[...] I've revisited "rape" and played with it many times, because successful ludo-Gothic BDSM demands holistic study to subvert canonical forms; i.e., inside structures designed to conceal and expand themselves. We must become like demons, then, opening our own doors of perception wide to break Capitalist Realism on our Aegis—upon our surfaces and inside our thresholds thwarting state monopolies. When chasing Medusa/the Communist Numinous, hit it from the front and the back, lovelies! Spit-roast the bourgeoisie, but also yourselves in duality while having the whore's best revenge [against profit and the pimp's revenge; re: "Rape Reprise"]: taking your power back by putting "rape" in quotes, thus camping the canon to death! Show them no quarter! (source: Concerning Rape Play: a 2025 Note on My Development of Ludo-Gothic BDSM").
(artist: Persephone van der Waard)
The Gothic is recursive in its reflections, a quality I've tried to illustrate in my own circular dialogs coming back around: to "go back in time" = gettin' nekkid (the Gothic aware of its own paradoxes for ages); re: the Aegis—my Aegis (above)—borrowing from the Gorgon, herself! It's smart and dumb at the same time across time (and space). Death and rapture go hand-in-hand, Christ an ahegao-style memento mori with "druidic" flavors (whatever that means): power as arbitrary (and retro-future) in ways we reclaim upon ourselves, mid-cycle (time is a circle). The attempt needn't be perfect, just present enough for someone to find! Capital decays by design, rapes by design, dies by design; re (from Volume Two):
Capitalism achieves profit by moving money through nature; profit is built on trauma and division, wherein anything that serves profit gentrifies and decays, over and over while preying on nature. Trauma, then, cultivates strange appetites, which vary from group to group per the usual privileges and oppression as intersecting differently per case; i.e., psychosexual trauma (the regulation of state sex, terror and force) and feeding in decay as a matter of complicated (anisotropic) exchange unto itself, but also shapeshifting and knowledge exchange vis-à-vis nature as monstrous-feminine: something to destroy by the state or defend from it (and its trifectas, monopolies, etc) using the same threatening aesthetics of power and death, decay and rape (source: "A Cruel Angel's (Modular) Thesis; or, the Broad-Strokes Nature of Holistic Instruction: Camping 'Rape' as Food for Thought," 2024).
Rape = profit, giving us weird nerds strange appetites to camp the canon with versus state dogma as equally-if-diametrically nerdy and weird (e.g., trans an-Com witches like moi slaying pussy [with girl cock, below] through polyamory illustrating mutual consent, versus Nazi volk or the KKK's latest grand wizards not slaying pussy unless through compelled marriage dogmatizing sex); i.e., during the whore's revenge reversing abjection (thus profit, rape, harm, and genocide through state monopolies on monsters), meaning per "data exchange" disguised as "mere play":
(artists: Persephone van der Waard and Cuwu)
So be bold, dear readers! When the Man comes around, show him your Aegis, putting "rape" in quotes to break such monopolies and their qualities; i.e., of terror, violence and monsters as Cartesian, settler-colonial and heteronormative (re: "The State: Its Key Tools; re: the Monopolies, Trifectas and Qualities of Capital" from "Paratextual Documents"). Our focus, here, will be Amazons, Metroidvania and the Promethean Quest; i.e., Amazonomachia, Amazons and Gorgons bearing out a tokenized flavor to subvert:
In service to the profit motive, the state requires the ability to defend itself through absolute means; i.e., us-versus-them dogma, cops-and-victims propaganda (re: copaganda), and terrorist/counterterrorist arrangements of privilege, authority and status/class flowing power towards the state. This basically happens by antagonizing nature as monstrous-feminine and putting it to work as cheaply as possible; i.e., to move money through nature, thus reify and maintain capital until the end of time. Often, this movement is guided by revenge in dualistic opposition; i.e., the whore has their revenge by thwarting profit through their bodies, artwork and labor anisotropically moving power, money and information away from the state and towards workers (by reversing terror/counterterror, thus abjection). The state, by comparison, accomplishes the movement known as "capital" using three basic things: the state trifectas, monopolies and qualities of capital policing nature as monstrous-feminine (source: "The State: Its Key Tools").
Regardless of form, function is dualistic—specifically the anisotropic flow of power towards workers or the state in duality. Context clearly matters, here, unfolding through dialectical-material scrutiny of different things laid bare (re: Cuwu and I, above). In turn, exposure unfolds through calculated risk as playful despite capital wanting to silence us: "Oh, no! I'm totally 'in danger' right now!" Rape needn't define us—e.g., I was raped (re: my definition of rape), but survived past abuse to rebuild myself and prevent future abuse; i.e., the former turning me into a class warrior waging ass war as a face thereof—but it is something for whose darkness visible survives, meaning through vampiric exchange as dualistic: they suck, we suck back. The corruption is the data and functions through dialectical-material context over time; i.e., as a conscious choice to rebel, mid-duality. So become the numen (the Gorgon) the state fears (afraid of nature, therefore death)—the sexy spectre haunting Europe, while camping Marx (2024) for good measure:
(source image: A Polaroid taken of my mother when she was younger, shortly after the Fall of the Soviet Union; i.e., circa. 1991, while hanging with the Red Army. Mom’s incredibly educated, but one whose streetwise past ensures that she always has a trick [or two] up her sleeve! She also gave me a room of one’s own, in essence funding my entire book series.)
Upon yourselves, all the dead whores of past generations weigh like a nightmare on the brains of the living who worship the state (re: me, vis-à-vis Marx' "Eighteenth Brumaire")! (source: "It Began with a Whisper—Now Scream!" 2025).
To that, Gothic is dualistic, mise-en-abyme ("to place in abyss," belly of the beast, concentric); liberation and exploitation—as much as tragedy and farce, Comedy and Drama, kayfabe and coquette, Nazi and Commie—share the same space onstage and off, in Gothic (re: "Doubles, Dark Forces and Paradox")! Outshine the moon, in either case, killing your darlings—state darlings—to stymie profit, reversing abjection to break Capitalist Realism (therefor Capitalism at large, developing it away from state [vertical, nuclear] models, one step among millions more)! Make it impossible to ignore, camping your own holocaust before it's too late (again)! Stand out but protect yourself while in harm's way[2] (and learning from the best how best to avoid and prevent harm; e.g., my learning from my mother, above, and Harmony Corrupted, below). Whores speak through their bodies, showing others their ass in good faith (as Harmony does, below); i.e., versus bad actors showing theirs in bad; re: in duality! Fight fire with fire knowing it's anisotropic, thus means different things depending on which direction power flows—towards workers or the state, "on the Aegis."
Rebellion takes work and sex work is work; i.e., the oldest form there is, therefore the oldest struggle into capital out of the past (re: the Gorgon). Canon calls us the homewrecker turning capital upside-down, so make that your Numinous (awesome, mysterious) power to anisotropically reclaim; i.e., as the Gothic historically does ("heaven in a wildflower," below)! Connect what seems random; e.g., sex work and Metroidvania! It's not as far-fetched as it seems—the two concerning sex and war (rape), but also widespread exploitation both concealed and advertised cryptonymically by state powers; re: the black castle both opaque and the X to solve for/marking the spot!
(artist: Harmony Corrupted)
The cake is a lie, but a beautiful one telling truth with lies versus state lies—towards universal liberation amid intersectional solidarity/tactical unity (no double standards among good-faith actors): the Utopia of the Gorgon, Gothic Communism setting Medusa free on the Aegis (the usual spectres of Shelley [as much as Marx] down in the trenches during ludo-Gothic BDSM, below)! It's what fascism fears (well, actually fascism fears everything—a sad reality owing to their being nothing more than scared weaklings; i.e., terrified of the Gorgons beyond Capitalist Realism, thus fighting tooth-and-nail for the state and amounting to little more than tribalistic bullies [white Indians]: enacting armed subservience worshipping bourgeois dogma ["follow the leader"] behind a jingoistic, neo-medieval, "might makes right" veneer of false rebellion [re: Parenti's Blackshirts and Reds, 1997]. But I digress).
(artist: Harmony Corrupted)
As for the symposium, itself, it aims to say new things about old topics we all revisit, from time to time; i.e., the Gothic is silly-serious in ways that invite camp through sex, drugs and rock 'n roll, their playful "worship" conducive to thought-as-camp; e.g., Spinal Tap, themselves, being the "little children of Stone'enge" that others, in turn, take up the deliberately bad echo of, to keep the party going (re: "A Song Written in Decay," 2024). Whoever said rebellion had to be dull? The best revenge is to smile at the gods, defying them in all the usual Gothic, thus Numinous, heavy-metal ways that don't preclude blank parody (as Frederic Jameson calls it, in Postmodernism [1991] while whining about the Gothic [re: Alex Link, 2009]—a form of playing with empty/dead metaphor [and superstition] something Horace Walpole [the father of the Gothic novel; i.e., with 1764's Otranto, which we'll return to] had done, centuries prior):
(331Erock's "'STONEHENGE' - Spinal Tap (turned to 11)," 2025)
Amazons are Numinous, thus well at home in Metroidvania revenge stories where Amazons face the Gorgon (nature as monstrous-feminine; re: "Nature Is Food"), thus further or reverse abjection (see: "X Marks the Spot" [2025] for a precursor exploring this idea, at length, with Amazons and Metroidvania); i.e., that I've written about before—borrowing arguments from my older work to establish new commentaries with, namely on camping the canon (or, "making it gay," as I put it[3]); re: to challenge profit, thus abjection, during the whore's anisotropic, dialectical-material revenge against profit and its monomythically Amazonian stories: terrorist/counterterrorist (thus abject) as something to embrace or resist, mid-Amazonomachia, doing so according to Cartesian thought, settler colonialism and heteronormativity monopolizing violence, terror and monsters (morphological expression[4]).
Lastly, while camping canon doesn't preclude playing with canon during ludo-Gothic BDSM (and its Numinous factors, which we'll focus on), the function of canon sees state proponents (traitors, cops) avenging the state; i.e., pimping nature as monstrous-feminine with nature as monstrous-feminine; re: "Rape Reprise" but also "Policing the Whore" (2024). Workers, mid-revenge, can reverse the terrorist/counterterrorist binary per Asprey's maxim (thus abjection), but it requires conscious empathy—qualities trained out of cops recruited from the worker pool, including whores: those fearing state rape projected onto state victims, DARVO-and-obscurantism. In short, there is always an alien to behold, the viewer and the viewed—the voyeur and the exhibitionist, facing off—promoting a conflicted (virgin/whore) sense of diaspora and exotic homecoming alike: liberation from capital demanding the paradox of exposure under capital—the whore(s)-in-question speaking out in cryptonymic ways that conceal as "mere play" once silence becomes genocidal!
(artist: jazminskyyy)
A continuation of my work, the SSS offers an extended poetic/academic writeup on Silksong from my point of view (unless stated otherwise, all images from the game will be screencaps from my playthroughs): my notes on the game, final review, and essays on the game's thematic content (the latter buttressed by older scholarship I've scattered throughout, but generally up front; e.g., the preface and "Extra Theory"). First, though, some information about moi and my obligatory Metroidvania definition, followed by several thank yous—one to Team Cherry for making the game, and another to Ginger for buying it for me to play! After that, I'll give a variety of core theories (and other keywords) you'll need to follow my arguments (do not skip them), ending on a two-part preface.
Hi, everyone! I'm Persephone van der Waard, an independent researcher but also Gothic ludologist, medievalist, historical pornographer and trans sex worker activist who wrote her de facto PhD—the core of my book series and written partly for academia, if not peer reviewed there (though produced with a published PhD's help[5]—partly on Metroidvania in connection with ludo-Gothic BDSM; re: Volume Zero of my Sex Positivity versus Sex Coercion, or Gothic Communism book series. I'm the Metroidvania expert, essentially. If you're curious about my entire Metroidvania work—including a variety of essays analyzing a variety of classics, from Super Metroid (1994) to Hollow Knight (2017) and Axiom Verge (2014)—please look at my 2025 Metroidvania Corpus.
This is my basic definition for Metroidvania:
Metroidvania are a location-based videogame genre that combines 2D, 2.5D, or 3D platforming [e.g., Dark Souls, 2009] and ranged/melee combat—usually in the 3rd person—inside a giant, closed space. This space communicates Gothic themes of various kinds; encourages exploration* depending on how non-linear the space is; includes progressive skill and item collection, mandatory boss keys, backtracking and variable gating mechanics (bosses, items, doors); and requires movement powerups in some shape or form, though these can be supplied through RPG elements as an optional alternative.
*Exploration pertains to the deliberate navigation of space beyond that of obvious, linear routes—to search for objects, objectives or secrets off the beaten path (source: "Mazes and Labyrinths," 2021; refer to the Metroidvania page on my website for everything that I've written on Metroidvania).
For the rest of it, refer to "Metroidvania: What Are They (my definition)?" from my Metroidvania page (aka "From Masters to PhD" on my old blog).
As promised, a thank-you to Team Cherry (for making the game) and Ginger (for buying me the game).
(source)
First, thank you to Team Cherry (above) for not only making the game, but for taking as much time as needed to really let it shine (re: development heaven). Furthermore, thanks for making the game accessible, price-wise—effectively setting an incredible standard for indie games (and Metroidvania); i.e., that AAA studios can't hope to match (thanks to short development cycles/crunch time [worker abuse] and price gouging)! You guys are my heroes (and if you ever want an interview, you need only ask)!
(source: "Away with the Faeries; or, Double Trouble in Axiom Verge," 2024; artist: Persephone van der Waard)
Second, thanks to Ginger—one, for introducing me to Axiom Verge (2014) and Hollow Knight in mid-2017, before I went to grad school (I actually downloaded Steam onto my SSHD, which I put into a portable HD case and used to play Steam games on MMU's library computers); and two, for buying me a copy of Silksong several weeks ago, so I could write about it (and gush about it as we both played the game)! Teamwork makes the dream work; our shared love for Metroidvania and queer rights eventually became my master's thesis and PhD, thus art connected to it (the above artwork drawn for Ginger's birthday, the below artwork celebrating Ginger's coming out as trans). So, thank you, Ginger. You're amazing and "really quite fierce—as useful as a dragon in a pinch!" O most excellent of hobbits, may the hair on your toes never fall out!
(model and artist: Ginger and Persephone van der Waard)
Gothic Communism is holistic, thus combines theory with poetic application; re: the state treating nature as monstrous-feminine food to abject, thus pimp in ways whores (or those treated like whores) have their revenge against; i.e., these theories are dialectical-material, their language (and application) dualistic, anisotropic, what-have-you.
Please note: these are essential terms, meaning you can't understand my arguments without them. For your convenience, I'll give a short and long version of their basic utility and application; i.e., as I define it, based on prior scholarship I've expanded on for these aims (re: developing Gothic Communism). —Perse
The four main theories used by Gothic Communism are:
Alongside those, there's also
Note: Some of these definitions are slightly abridged. These are big (and obscure) academic ideas my work relies heavily on, and which these samples here are only a taste of. For a deeper look into all of them, refer to the "Four Main Gothic Theories" section, from "Paratextual (Gothic) Documents."
(artist: Doc Zenith)
Coined by Julia Kristeva in her 1980 book, The Powers of Horror, abjection means "to throw off." Abjection is "us versus them," dividing the self into a linguistically and emotionally normal state with an "othered" half. This "other" is generally reserved for abjected material—criminal, taboo or alien concepts: good and evil, heaven and hell, civilization and nature, men and women, etc. Through Cartesian dualism—re: the rising of a dividing system of thought by René Descartes that led to settler colonialism—nation-states and corporations create states of normality (the status quo) by forcefully throwing off everything that isn't normal, isn't rational, masculine or even human, etc. [...] Descartes was certainly a massive dick, but the spawning of endless Pygmalion-generated undead and demons scarcely started and ended with him. Instead, it expanded through the ghost of the counterfeit as wedded to the process of abjection in Gothic canon; or as Dave West summarizes in "Implementation of Gothic Themes in The Gothic Ghost of the Counterfeit" (2023):
In [the 2012 essay] "The Gothic Ghost of the Counterfeit and the Process of Abjection," Jerrold E. Hogle argues that the eighteenth-century Gothic emergence from fake imitation of fake work is the foundation of what is defined as modern Gothic today. He maintains that Horace Walpole's 1765 The Castle of Otranto, which is considered as the groundwork of the modern Gothic story, is built on a false proclamation that the novel was an Italian manuscript written by a priest. […] Hogle argues that modern Gothic is grounded in fakery. [In turn,] Hogle's observation of the history of The Castle of Otranto forms the basis for understanding the concept of counterfeit as a result of the abjection process.
Gothic Communism, then, reverses xenophobic abjection through xenophilic subversion as a liminal form of countercultural expression (camp). Sex work and pornography (and indeed any controlled substance—sex, drugs, rock n' roll, but also subversive oral traditional and slave narratives) operate through liminal transgression; e.g., subversive monster-fucking Amazons (exhibit 104a), werewolves (exhibit 87a) and Little Red Riding Hood (exhibit 52b) or Yeti (exhibit 48d2), etc. Reversing the process of abjection, these monstrous-feminine beings allow their performers to not only address personal traumas "onstage," but engender systemic change in socio-material conditions; i.e., by performing their repressed inequalities during arguably surreal, but highly imaginary interpersonal exchanges that are actually fun to participate in: as a process of de facto education in opposition to state fakeries (thus refusing to engender genocide within the common ground of a shared—indeed, heavily fought-over—aesthetic).
(artist: Henry Fuseli)
Mikhail Bakhtin's "time-space," outlined posthumously in The Dialogic Imagination (1981), is an architectural evocation of space and time as something whose liminal motion through describes a particular quality of history described by Bakhtin as "castle-narrative":
Toward the end of the seventeenth century in England, a new territory for novelistic events is constituted and reinforced in the so-called "Gothic" or "black" novel—the castle (first used in this meaning by Horace Walpole in The Castle of Otranto, and later in Radcliffe, Monk Lewis and others). The castle is saturated through and through with a time that is historical in the narrow sense of the word, that is, the time of the historical past [...] the traces of centuries and generations are arranged in it in visible form as various parts of its architecture [...] and in particular human relationships involving dynastic primacy and the transfer of hereditary rights. [...] legends and traditions animate every corner of the castle and its environs through their constant reminders of past events. It is this quality that gives rise to the specific kind of narrative inherent in castles and that is then worked out in Gothic novels.
For our purposes, Gothic variants and their castle-narratives have a medieval/pre-Enlightenment character that describes the historical past in a museum-like way that is fearfully reimagined: as something to recursively move through, thus try to record in some shape or form; e.g., the Neo-Gothic castle (Otranto, 1764) to the retro-future haunted house (the Nostromo from Alien, 1979) to the Metroidvania (1986, onwards; my area of expertise).
(artist: George Roux)
A basic linguistic state between the past and the present—described by Jacques Derrida in Spectres of Marx (1993) as being Marxism itself. Smothered by Capitalism, Marxism is an older idea from Capitalism's past that haunts Capitalism—doing so through "ghosts" in Capitalism's language that haunt future generations under the present order of material existence. In Cryptomimesis: The Gothic and Jacques Derrida's Ghost Writing, Jodey Castricano writes how Marx, though not a Gothicist, was obsessed with the language of spectres and ghosts—less as concrete symbols sold for profit in the modern sense and more as a consequence of coerced human language expressing a return of the past and of the dead as a repressed force; she also calls this process cryptomimesis, or "writing with ghosts," as a tradition carried on by Derrida and his own desire to express haunting as a feeling experienced inside Capitalism and its language. [...] I would argue the same notion applies to all undead, demons and animalistic egregores; i.e., writing with both as complicated theatrical expressions of the human condition under Capitalism.
(artist: Zdzisław Beksiński)
From Hogle's "Restless Labyrinth" (1980): a "double operation," showing and hiding (e.g., the Gothic castle is a big-ass shadow that, despite being a space of concealment, shows a presence of obscured trauma). In Cynthia Sugars' entry on "Cryptonymy" for David Punter's The Encyclopedia of the Gothic (2012), Sugars writes, "Cryptonymy, as it is used in psychoanalytic theory and adapted to Gothic studies, refers to a term coined by Nicolas Abraham and Maria Torok [which] receives extended consideration in their book The Wolf Man's Magic Word: A Cryptonymy (1986)." Sugars goes on to summarize Abraham and Torok's usage, which highlights a tendency for language to hide a traumatic or unspeakable word with seemingly unrelated words, which compound under coercive, unnatural conditions (the inherent deceit of the nation-state and its monopolies). For Sugars and for us, Gothic studies highlight these conditions as survived by a narrative of the crypt, its outward entropy—the symptoms and wreckage—intimating a deeper etiological trauma sublimated into socially more acceptable forms [...] Described by Jerrold Hogle in "The Restless Labyrinth" as the only thing that survives, the narrative of the crypt is a narrative of a narrative of a narrative to a hidden curse/doom announced by things displaced from the former cause: Gothic cryptonyms; illusions, deceptions, mirages, etc. Sugars determines, the closer one gets to the problem, the more the space itself abruptly announces a vanishing point, a procession of fragmented illusions tied to a transgenerational curse: "a place of concealment that stands on mere ashes of something not fully present," Hogle writes of Otranto (the first "gothic" castle, reassembled for Horace Walpole's 1764 "archaeology"). In regards to the mimetic quality of the crypt, this general process of cryptomimesis draws attention to a writing predicated upon encryption: the play of revelation and concealment lodged within parts of individual words tied to Gothic theatrical conventions and linguistic functions, but also patently ludic narratives that can change one's luck within a pre-conceived and enforced set of rules; i.e., rewriting our odds of survival, thus fate, inside exploitative ludic schemes by pointedly redictating the material conditions (through ludo-Gothic BDSM) that represent "luck" as a variable the elite strive to manipulate for profit under Capitalism.
(artist: Lord Mishkin)
Some other phrases to keep in mind. I'll define many deeper in (refer to "Paratextual (Gothic) Documents" for their full definitions, alongside others not shown here).
(exhibit 34a1a3a1 [from the Poetry Module's "Eyeball Zone," 2024]: Source, right: Ron Magid's "Unearthly Terrors: Event Horizon," 2020. The Gothic is the quest for the Numinous, or destructive power in different forms and functions. Per Capitalism, these forces are like a black hole that cannot be seen past, but whose awesome gravity is felt at all times; per Communism, those of us in the Imperial Core must look past the myopia [and Faustian bargain] of Capitalist Realism to face settler-colonial horrors before they overwhelm the Earth during state shift [re: from Patel and Moore describing climate change, aka Mother Nature's revenge, in A History of the World in Seven Cheap Things...])
Apart from "ludic-Gothic," "infernal concentric pattern" and "Amazon"/Amazonomachia, which I only expanded on, here are some specialized academic definitions from my book series, Sex Positivity, that I personally coined and developed over time:
Gothic (gay-anarcho) Communism (abridged)
Coined by me, Gothic (gay-anarcho) Communism is the deliberate, pointed critique of capital/Capitalism and the state using a unique marriage of Gothic/queer/game theory and semi-Marxist (an-Com) ideas synthesized campily by sex-positive workers during proletarian praxis: developing systemic catharsis, mid-liminal expression during praxial opposition, using ludo-Gothic BDSM and palliative-Numinous dialogs (e.g., Metroidvania).
(model and artist: Blxxd Bunny and Persephone van der Waard)
the Shadow/effect of Pygmalion/Galatea (abridged)
Another of my neologisms (from the thesis volume), the Shadow of Pygmalion or "Pygmalion effect" is the patriarchal vision and subsequent shadow of any knowing-better "kings" of empire, thus capital; i.e., of male- and token-dominated industries inside the Man Box, wherein "Pygmalion" means "from a male king's mind," but frankly extends to all traitors (male or not): upholding profit/the status quo raping nature for profit (and those treated by the state as "of nature" for those reasons).
the Cycle of Kings (abridged)
Another term of mine, the Cycle of Kings is the centrist monomyth, or cycling out of good and bad kings (and the occasional queen), which extends to all the kings' white cis-het Christian men or those acting like these men, thus warrior-minded good cops and bad cops (weird canonical nerds) apologizing for state genocide through Man Box and "prison sex" mentality arguments; i.e., within hauntological copaganda dressed up in medieval language.
"prison sex" mentality (abridged)
Coined in my own work, "prison sex" mentality speaks broadly to rape culture as a practice; i.e., as a systemically taught and enacted approach leading towards the routine harming of others while maintaining the status quo. It is similar to the Man Box argument by Mark Greene, who—in his 2023 podcast, Remaking Manhood: The Healthy Masculinity Podcast—refers to "Man Box culture" as:
the brutal enforcement of a narrowly defined set of traditional rules for being a man. These rules are enforced through shaming and bullying, as well as promises of rewards, the purpose of which is to force conformity to our dominant culture of masculinity (source: Mark Greene's "How the Man Box Poisons Our Sons," 2019).
weird canonical nerds (versus weird iconoclastic nerds—abridged)
A term I coined while borrowing from and expanding on Cheyenne Lin's "weird nerds" phrase from "Why Nerds Joined the Alt-Right" (2023) [...] To it, weird canonical nerds work within a toxic subset of nerd culture. Whereas nerd culture more broadly is for those who present an increased intellectual interest in a given topic—often in literature, but also popular media more broadly as something to consume, critique, or create (with iconoclastic varieties extending such matters into a spectrum of modular activism and counterculture)—weird canonical nerds are those who undermine genuine, active intellectualism; i.e., by exchanging it for dumb, hostile and even bad-faith consumerism and negative freedom for the elite.
(source: Reddit)
the liminal hauntology of war (danger disco)
Another term of mine, one describing a half-real poetic space to heroically move through, onstage and off, and one that concerns the hauntological presence and function of a Gothic chronotope (the castle or some other war-like alien double of the nuclear home); i.e., of the Imperial Boomerang bringing monsters (and their masters) home to roost, during fascism; e.g., Tolkien and Cameron's refrain (further academic coinage on my part, specifically that of the High Fantasy treasure map and Metroidvania/shooter), per the monomyth and Promethean Quest (for power) chasing the Numinous: for different reasons during the dialectic of the alien. In turn, these translate in and out of neoliberal stories (especially videogames) into real life; i.e., during the abjection process as something to reify and further for profit raping nature as monstrous-feminine (re: "A Note About Canonical Essentialism"). Also something I call the "danger disco," or source of Numinous thrills; i.e., where the hero chases the Numinous during calculated risk: to articulate and interpret generational trauma under state confusion and duress.
the infernal concentric pattern (full)
Described by Manuel Aguirre in "Geometries of Terror" (2008) as the final room, or rather a room that, per my arguments, conveys finality through the exhaustion of military optimism in the face of an endless, yawning dead;
where the hero crosses a series of doors and spaces until he reaches a central chamber, there to witness the collapse of his hopes; [this infernal concentric pattern has] in Gothic one and the same function: to destabilize assumptions as to the physical, ontological or moral order of the cosmos [... It is like a Mandelbrot set (left):] finite, and yet from within we cannot reach its end; it is a labyrinth that delves "down" instead of pushing outwards. From the outside it looks simple enough: bounded, finite, closed; from the inside, however, it is inextricable. It is a very precise graphic replica of the Gothic space in The Italian […] Needless to say, the technique whereby physical or figurative space is endlessly fragmented and so seems both to repeat itself and to stall resolution is not restricted to The Italian: almost every major Gothic author (Walpole, Beckford, Lee, Lewis, Godwin, Mary Shelley, Maturin, Hogg) uses it in his or her own way. Nor does it die out with the metamorphosis of historical Gothic into other forms of fiction (source).
i.e., the infernal concentric pattern is the smoke of the ignominious dead used as a myopic screen of arrogant, Americanized Capitalist Realism—one that hides the obvious function of the free market and exploitation as an irrefutably man-made, but nonetheless brutal Cartesian, heteronormative, and settler-colonial model: profit, by any means necessary (often through a Protestant work ethic whose post-Enlightenment era of "benign" Reason demonizes medieval markers in ways useful to the state and its Radcliffean thieves; e.g., the Roman Catholics, but also the paganized Romans before them and the selectively-religious fascist "Romans" after them, etc: the First Reich, Second Reich, and Third Reich, aka Holy Roman Empire, Weimar Republic and Nazi Germany).
Furthermore, such patterns are generally archaeological and architectural in nature, speaking to the medieval idea of mise-en-abyme ("to place in abyss") and Numinous occupations with palliative therapeutic and harmful potential, alike; re: canon vs camp, during the demonic, ergodic, concentric, anisotropic, entropic and gigantic recursions at work; e.g., Metroidvania and similar Gothic castles (or otherwise haunted mighty homes' signature castle-narratives, mid-chronotope) relayed through endless inheritance and doomed heroic motion: death from the house birthing and eating you while exploring it through fatal homecomings. As things to generate and play inside for different reasons, such spaces suggest profit as normally concealing itself during the cryptonymy process; i.e., showing things normally hidden/opaque through unresolved systemic/ontological tensions, exquisitely torturous emotional distress, total imprisonment, taboo subjects, raw aggregate power, paradoxical healing and tremendous obscurity (re: darkness visible, the Black Veil, etc). The pattern, then, is Capitalism (and its deliriums) in small, hence conducive to ludo-Gothic BDSM (and calculated risk) at large when played within miniatures expressing those hypermassive/quantum things felt beyond and inside themselves.
military optimism
A term I wrote for a discontinued book series, Neoliberalism in Yesterday's Heroes, military optimism speaks to the half-real "gun-happy optimism of Pax Americana—i.e., that one can always shoot away the state's enemies and problems" (source: "The Promethean Quest and James Cameron's Military Optimism in Metroid," 2021). This includes any scapegoats that exist in and out of media/the Superstructure and society's public imagination; i.e., between fiction and non-fiction, onstage and off; re: during Capitalist Realism antagonizing nature as monstrous-feminine, pimping it through abject (us-vs-them) revenge before repeatedly summoning and banishing it, Radcliffe-style.
(artist: Alex Ahad)
the dialectic of the alien (abridged)
A term I coined to articulate the dialectic of the abjection process and venerate the Gothic—vis-à-vis Julia Kristeva, but also Frederic Jameson's "dialectic of shelter" and subsequent class nightmare (re: Postmodernism), as well as Summoning Salt's "The History of Mega Man 2 World Records" (2024; timestamp: 8:25); i.e., as a dialectic useful towards universal liberation, one concerning the alien as something to parse and arbitrate for or against abjection (as something to reverse): to hug or hate, police or liberate, the assignment of "alien" status using the same language/aesthetic of the alien, mid-play.
the palliative Numinous
A term I designed to describe the pain-/stress-relieving effect achieved from, and relayed through, intense Gothic poetics and theatrics of various kinds (my preference being Metroidvania castle-narrative vis-à-vis Bakhtin's chronotope applied to videogames out from novels and cinema and into Metroidvania).
praxial inertia
A term I coined when dealing with weird canonical nerds, praxial the resistance to/mistreatment of state-sponsored scapegoats in monomythic stories.
Tolkien and Cameron's refrains (abridged)
Originally conceived of during my PhD, a refrain is a repeatable exercise that upholds Capitalist Realism, in some shape or form (though generally in videogames, per neoliberal media onwards). As I write in "A Note on Canonical Essentialism" (2024):
Tolkien's refrain gentrifies war in a fantasy-themed cartography (the map of conquest in novels, movies and games, video or otherwise), which neatly and consistently divide land and occupant between good and bad, human and orc (or spider, demon, ghost, etc). Cameron's refrain, the shooter and the Metroidvania, was first inspired by Robert Heinlein before likewise being injected into popular media as conducting military optimism abroad: insectoid places to go and bomb/shoot into oblivion [...] (source).
the euthanasia effect (rabid token Amazons—abridged)
A term, coined by me, to describe the canonical, assimilative qualities of the Amazonian myth (and one whose Amazonomachia has canonized, post-Wonder-Woman, in Metroidvania through Cameron's refrain and—to a lesser extent—Tolkien's). It is one where magical, mythical warrior women—as simultaneously virgin/whore animal people (the female* berserk)—are canonically employed to keep men (and the victims of men/token enforcers during "prison sex" police violence) paradoxically in line, mid-panopticon; i.e., a female-coded (usually white, or token non-white) centurion or stentor girlboss who, in between yawping at the men to aurally castrate them (the banshee or siren), "tops" them in hauntological, dominatrix-style fashion, elsewhere outside the bedroom (re: Foucault).
mirror syndrome
Another term of mine, one that occurs through the euthanasia effect; i.e., the euthanizing of token agents, ignominiously attacking their own black reflections' troubling comparison (which doubles are for). Such complicit cryptonymy happens during the abjection process/state of exception and, in effect, betraying their own interests (and those of their fellow workers and nature) for profit: Roman fools killed mid-apocalypse, during blind parody's remediated praxis (re: boom and bust).
Amazonomachia (Amazon pastiche, subjugated/subversive—abridged)
Not a term I coined, but one I certainly expanded on (to speak on subjugated, reactionary, TERF-style forms and subversive variants, mid-duality). "Amazon battle" is an ancient form of classical, monstrous-feminine art whose pastiche was historically used to enforce the status quo; i.e., Theseus subjugating Hippolyta the Amazon Queen to police other women (making regressive/canonical Amazonomachia a form of monstrous-feminine copaganda). [...] regressive/subjugated Amazons become assimilated token cops [...] To that, their symbolism colonizes revolutionary variations of the Amazon, Medusa, etc, during subversive Amazonomachia within genderqueer discourse.
(source)
Before we start, there's a thin line between maidens and monsters I want to touch on that—while important—we won't have time to explain much, deeper in; i.e., virgin and whore, per the whore's paradox*, share the same space; e.g., Hallie Cross (currently she/it[6]) as a good-faith genderfluid example:
*Which we'll return to, during "Other Things to Keep In Mind."
(artist: Hallie Cross)
We'll get to her. First (and in turn), whores police whores when selling out; i.e., the oldest profession, the oldest tokenism expressed—with Gorgons and Amazons (re: "Always a Victim," 2025) being some of the oldest monsters known to the West (female or not, white or not). Current research is far kinder to Medusa than past stories have been (re: Hadley, 2024). During mirror syndrome, the state triangulates bridled whores (often warrior maidens; re: Amazons); i.e., to punch the Gorgon, mid-abjection (a confusion of us versus them, confronting said confusion [the death omen] on a black mirror): "I'm nothing like you!" Per Creed, it comes from a desire not to be a victim—one I argue always harms women; i.e., assimilation is poor stewardship, TERFs harming all woman by gatekeeping worker rights for state gain (re: "Nature Is Food").
Canon-wise, it's a very militarily optimistic approach—Hornet essentially a bounty hunter for the powers-that-be, much like Samus was: an Amazon (token) cop policing the alien, in bad faith (re: "Witch Cops and Victims," 2025); i.e., herself, but foisted off, by Cartesian rhetoric (man vs nature, thinking beings versus extended beings), onto the state of exception (acceptable violence, mid-crisis; re: Agamben). This happens through its map-like means of conquest, our resident mercenary hunter/returning barbarian effectively the state pimping nature as monstrous-feminine with nature as monstrous-feminine; i.e., during the Promethean Quest and its Numinous upending of Campbell's monomyth (from Aguirre's infernal concentric pattern to ludo-Gothic BDSM as I envision it—the canon for us to camp inside Metroidvania, mid-play): Amazons embody and survive the Numinous (Gorgon or otherwise, below) to further or reverse abjection. We must humanize the harvest, exposing the state as inhumane (re: "Nature Is Food")!
(artist: BTG Art)
Such work, like Gothic Communism at large, is holistic[7]; i.e., language is merely a tool—including the dualistic language of violence, terror and monsters—and whose collective, dialectical-material function is anisotropic, thus determined by flow (of power, knowledge, wealth, etc), not aesthetic! Said praxis (and its synthesis) is oppositional, combining a material and social critique, mid-dialectic (re: Marx' Base and Superstructure). The Gothic is classically "stuck," the Amazon a liminal being (read: historically a white middle-class woman) trying to survive, but also contend with ambiguous aspects of feminine and/or female occupied by other oppressed groups (female or not, white or not; e.g., trans women of color).
There's a "playing possum" idea to it, as well—a secret princess (or prince) lying in wait to accept the hero into them (think vagina dentata but also phallic woman/crossdresser and you have the right idea): the medieval love for crude puns, made flesh then superimposed back into inanimate things (with Team Cherry frequently having players communicate with warrior corpses [above]—communing in old tombs to [re]claim the power lying in state there)! Warriors, lest you forget, are classically poets. So put the pussy on the chainwax (synonymous with camping the canon), bringing the dead back to life (e.g., the Valley of the Dry Bones, Matthew Lewis' Bleeding Nun, and various others)! All's fair in love and war, and war's entire "manufactured suffering" is historically manmade (e.g., the Tudors [and Cromwell, a rebel sacking other rebels] vs O'Neill and the Irish, the former ruthlessly enacting famine during the Nine Years War). Seizing that weaponized concealment ourselves—meaning in the poetic sense—is, unto itself, vital to convey and express state "abuse" in quotes, mid-cryptonymy (e.g., "famine," "pestilence," "rape," etc): "They're right here!" War is a game, Fowler's gun (from Blue Eye Samurai [2023], below) smuggled in but also composed of piano parts and chess pieces: playthings for playing war tied to actual war, back and forth.
Class war is loaded with clichés but also complexities, mid-theatre (re, Fowler [ever the vice character]: "They just assumed the white man needed a chapel… and put it by the dungeon," next page). The colonized, under the colonizers' yoke, must get crafty in their replies; or as Asprey writes, "Terror is the kissing cousin of force and, real or implied, is never far removed from the pages of history. To define (and condemn) terror from a peculiar social, economic, political, and emotional plane is to display a self-righteous attitude that, totally unrealistic, is doomed to be disappointed by harsh facts" (source: War in the Shadows, 1975). "I want a hero," indeed.
Monsters—among other things, besides—represent externalized arguments; e.g., externalized sin, strength, sex and/or force versus internalized variants of the same cryptonymic reifications of stigma, shame, bigotry and guilt, etc, to taboo extremes. As do buildings, though these are morphologically inverted vis-à-vis monsters—the two speaking indiscreetly[8] to a confused and flippant inside/outside, mise-en-abyme: people of sin, castles of sin, whose castle-like bodies or body-like castles (re: "Castles in the Flesh," 2024) hail from the same proverbial tree they reify differently to concentrically recursive extremes; i.e., combating ideas told through combat, as combatants, mid-Amazonomachia—aka a debate or contest that, again, is poetically externalized (versus a psychomachy, whose "mind battle" is generally internalized). Moreover, these are classic theatrical foils, and they manifest and interact differently between themselves; e.g., the damsel a virtue character threatened by vice—often an exotic (xenophobic) lothario or space of sin such perfidious alien debauchers call home: do gingers have souls (the question for the ages, below)?
At the same time, who's alien versus local, captive versus guest? Can one be the other? Is a church, however homely, not like a fortress (whose walls are thin, and have eyes; i.e., as illusory/concrete spaces of concealment and revelation, mid-cryptonymy)? However eclectic, these ecclesiastical variables war constantly among a waning membrane aged perilously thin—the Gothic (and its myriad doubles) prone to troubling comparison, but also love for playing with conspicuously dated language and organizations of power to regress towards (e.g., a baron, duchess or burger, etc); i.e., having simultaneously come back to life while remaining stuck in/relegated to a fascinatingly nostalgic past one is forever moving ergodically[9] through, mid-chronotope (re: my master's thesis). Castles are cool, as is their revival in ways that ignore pure history in favor of something more useful; i.e., what Mark Madoff in 1979 called "the myth of Gothic ancestry" and which Hogle, years later, described its debatable originator as follows (Otranto classically being a fake sold as "authentic"—more on that later):
Like Strawberry Hill, Walpole's playful gothic estate-house, it is an obviously faked "conglomeration of styles" that bespeaks "the instinct of the collector" who divorces artifacts from their foundations and turns them into bric-a-brac, signs disjoined from their original substance. Walpole himself admits all this in his most prominent statements on his fascination with things "Gothic." He loves to play among the relics, his letters tell us, of "centuries that cannot disappoint one," since there, unlike living politicians in the House of Commons, the "dead have lost their power of deceiving" and one has no conscious reason "to quarrel with their emptiness." How is it that such a hollowed-out and admittedly inauthentic (yet also well-researched) approach to fragments of the past could become, precisely in both its imitativeness and its distance from medieval "originals," the origin of a mode (source: "The Ghost of the Counterfeit in the Genesis of the Gothic," 1994).
The Gothic's not just love, willy-nilly, but a powerful tool—one to cut through state illusions in illusory, poetic places of play! Home is alien, but also an imperfect (and plastic) merger between homely and warlike, domestic and foreign; it only seems like "mere play" (and you don't kill home rule with kindness)!
That nerdy (and arguable queer[10]) practice is relatively new, ranging from Walpole's "Gothic" (and gloomth) into Matthew Lewis' false church and Madonna tempting an equally false Ambrosio in The Monk (1794), the abbeys of Austen's Northanger (written in 1804 but published posthumously in 1817) camping Radcliffe (who detested Lewis)... all the way to Team Cherry (and similar latter-day authors) loving the same brand: those old-becomes-new-again stories, worlds and words of a faux-ecclesiastical hauntology and architecture (e.g., friar, monastery, and God versus heathen, hut and godless, one man's rebel another man's terrorist). The cake is a lie, but a splendid one—the Gothic castle's malicious erection stabbing an infernal architecture (of a crude morphological statement) into space-time, on and offstage (the hoax, per Walpole's at times infantile style, very much a joke to play on the powers that be)!
(source: "Radcliffe's Refrain" [2025]; photographer: Dale Townshend)
Furthermore, Amazons, like knights, communicate through both the art of deception (re: Sun Tzu, shown by Fowler's false preacher but also Dale's edible fake book for a non-edible real book, above), as well as open stealth versus the boast, parry or naked thrust without guile. Make it—the figurative "ravishing" that ensues—a clever (and productive) way to relieve stress and reclaim/release your power! It's statuesque, doll-like—abiotic but with a likeness of tissue speaking to trauma and salvation, mid-simulacrum and cryptomimesis; e.g., the rotting Madonna behind Radcliffe's Black Veil, in Udolpho (1796_ or throbbing heart 'neath the floorboards, in Poe's "Tell-tale Hearts" (1843), Emily Brontë's "heart is resting / Beneath the church-aisle stone" from "The Night-Wind" (1846), etc: a black dahlia both guerilla and geisha! Terror and war, sex and force—the heart beats for both (the GNC person/whore both having no childhood and a second one, to boot).
Virgin/whore is a liminal proposition, in Gothic. In turn, "death" takes many forms, which workers reify (and face) together as servants galvanizing rebellion with taboo[11] encounters and open-secret sedition, not sedating it (nudity a fashion statement among class [therefore culture, race] warriors doubling as maids and butlers, but also Gorgons, phallic women [or genderfluid people] and avengers-through-instruction)!
(artist: Hallie Cross)
We're essentially talking about the uncanny, which brings us to Hallie and I. Per Freud's uncanny[12] (and fixation on the nuclear family), home is always somewhat untrustworthy and alien, in Gothic, therefore dangerous; per the exhibit I made invigilating Hallie, Amazons are legendary (oral or written) warrior aliens with a human stamp, uncovering in seemingly old, buried (subterranean) locations with a graveyard, live-burial character to them (re: Segewick): they're "dug up" like corpses, but also of a statuesque funerary. Flirting with outmoded conventions to revive and reanimate, Walpole onwards, "cave (or maze)" + "woman" = sexy and dangerous, femme and fatale with a dark (anatomical) Venus twin to beckon/tempt the audience with; i.e., shadows on the cave wall, and "dark" meaning a variety of things useful to abjection, above; e.g., monster-fucking and courtly love inserting whatever into whatever, mid-dialectic, to make a point (re: "Concerning Big Black Dick," 2025)!
Humanizing the harvest takes many forms, often with soft flesh and cold, hard steel—the reaping implement, laid against the grain, but often taken up, "in arms," by the grain protesting its own grim harvest; i.e., by reclaiming Halloween's ghost of the counterfeit from state pimps (and similar harvest rituals, mid-dialectic; see: "Cornholing the Corn Lady" [2024] for more examples of the same basic idea at work—of nature fucking back/punching up against Cartesian pimps, below)! As usual, Gothic overlaps rebellion and submission, sex and danger to assist in different aims simultaneously!
(exhibit 19c [from Volume One's "Corn Lady"]: model and artist: Cara Day and Persephone van der Waard. Gothic canon invokes the monstrous-feminine to fetishize and annihilate it. It is within this complex space that sex-positive implementations of the same hysterical poetics [and famous monsters] must come to light. Gozer isn’t just a bad girl to spank, and Cara isn’t just a piece of ass. There’s sex-positive power in what they can subvert and express while turning a buck.)
As Hallie shows (next page), the "danger" becomes delicious—the medieval love for oxymoron/allegory alive and well in Gothic's deliberate, confusing "grey area"; i.e., as Destroyer and destroyed sit side by side through the fusion of binaries, so do other combative (tense) dichotomies; e.g., combatant vs civilian, saint vs sinner, minister vs minstrel (vaudeville), virtue vs vice, pleasure vs pain, safety vs danger, order vs entropy, black vs white, good vs evil, maiden vs menace, macho vs meek, hyperbole vs mundane, voyeur vs exhibit, big vs small (size difference), written vs oral, cyborg vs natural, etc. Gothic stamps these modular hybrids with a gradient of Promethean, thus Numinous favors, generally some degree of mysterious and tremendous (more on this in "The Numinous"). In turn, so do Amazons stand in for the damsel, therefore the detective chasing the Gorgon, virgin vs whore; i.e., as separate parts to a larger whole (the human condition): shouting "YOU DIED," mid-harvest, versus "remember that you, too, must die" (said Dumbledore calmly).
The Numinous isn't subtle, but allows for hybridity as abjection occurs. To that humans, under capital, are the harvest—grain for the sickle to reave in ways we can reclaim from state reapers dualistically. Again, the Gothic is powerful not just for its vivid, optionally veiled metaphors, but for where those symbols send power a-flowing when viewed—towards workers or the state, anisotropically (terrorist/counterterrorist, or vice versa). Nudity is violent, and if you disagree, show them your Aegis and watch them recoil as though struck (the pimp reflex):
(exhibit 0: Artist, top-left [and top-far-right]: Hallie Cross; bottom-left: Luna Rose; top-middle-left: Hannah Hussein; top-right-middle [top and bottom]: Persephone van der Waard and Nyx; bottom-right: Artemisia Gentileschi. I've drawn many-an-Amazon, and "femme forte/fatale" is monstrous-feminine; i.e., in ways that allow for cis women, but also GNC pussy-havers to brandish their wares, combating tokenism through Freudian camp [castration[13]] and Amazonian aesthetics [re: "Regarding Tokenism and Fighting It," 2025]. Whatever the gender, body type or area, the Amazon is something to quest for in different ways; i.e., to embody whatever that means, per person; e.g., my friends and associates catering as much to themselves as my type [the mommy domme protector skilled in bullets and blades, above]. The same spirit can be felt in the art I create, my avatar Madikken a thicc redhead punching up; i.e., in the same tradition gleaned from older female Renaissance artists like Artemisia Gentileschi—unsung architects of rebirth through the Humanist tradition that Mary Shelley would camp in posthuman ways [more on that, in a bit].
To it, the reaper is as much Wordsworth's 1807 "Solitary Reaper"
Behold her, single in the field,
Yon solitary Highland Lass!
Reaping and singing by herself;
Stop here, or gently pass!
Alone she cuts and binds the grain,
And sings a melancholy strain;
O listen! for the Vale profound
Is overflowing with the sound [source].
[artist: Kris Verwimp]
as BÜTCHER's 2019 "Iron Bitch (Unholy Wielder of the Blade)" [above]. As the Unicorn tells Mommy Fortuna [concerning the harpy the witch holds captive], "We are two sides of the same magic." In turn, the whole point of "afterlife," in Gothic, is how it affords the ability for radical change while alive; i.e., taken from the imaginary past, a magic that can serve workers or the state. "Magic is magic, but we are the reality!" There's bad bitches and bad bitches, y'all. Angel or devil, don't be polite while speaking truth to power with your fire of the gods; be whatever shape that requires for you to say your part! From Woodie Guthrie's "All You Fascists Bound To Lose" [1944] or "Ciao Bella Ciao" from Italian folk to us, so long as it's conscious of rebellion—and intersectionally inclusive while fighting for universal liberation amid tactical unity [no double standards]—go wild; make pandemonium [monsters] to set yourselves free! You have only to lose your chains!)
There's a Sleeping Beauty component (re: Hallie), but also a hidden beast lurking on the saintly surface of things (re: Sedgwick)—waiting to wake up, the lure and the snare, mid-graveyard-sex (the separation of sex from surroundings being a modern concept, 1700s onwards; re: Foucault)! It's something to embrace as state models (and capital/the media) decay, as usual; i.e., in ways that bring us "closer" (as Trent Reznor would put it)—to get a grip on things when they slip so easily into pre-capitalist socio-material conditions. Memento mori (re: anatomical Venuses, Hallie or otherwise) aren't for causing fear alone, but reconciliation with that curious fascination that people "are basically balloons filled with soft squishy stuff"—as my friend Mira puts it—"and sometimes they pop." Celebration of mortality isn't that we will die (everyone does), but that we're currently alive and can squish in ways that don't harm us (e.g., really good [rough] sex having a semblance of violence)!
In that same vein, people have bubbles to burst regarding our inherited confusions about life and death. Like Ingmar Bergman's The Seventh Seal (below, 1957), the above combo presents medieval life not one of immediate destruction, but of workers once again being closer to Numinous forces; i.e., the likes of which people quest for (not just straight men, below), in Gothic:
The rise of the Gothic novel may be connected with depravity, and a decline of religion. […] In particular, these novels indicate a new, tentative apprehension of the Divine. Monastic life was no longer believed in, but at least it recalled the Ages of Faith and the alluring mystery of their discipline. The ghosts and demons, the grotesque manifestations of the supernatural, aroused the emotions by which man had first discovered his soul and realized the presence of a Being greater far than he, one who created and destroyed at will. Man's first stirring of religious instinct was his acute horror of this powerful Deity—and it was to such primitive emotion that he reverted, emancipated from reason, but once again ignorant of God, his spiritual world in chaos.
Primarily the Gothic novels arose out of a quest for the numinous [emphasis, me]. They are characterized by an awestruck apprehension of Divine immanence penetrating diurnal reality. This sense of the numinous is an almost archetypal impulse inherited from primitive magic. The Gothic quest was not merely after horror—a simple succession of ghastly incidents could have satisfied that yearning—but after otherworldly gratification. These novelists were seeking a "frisson nouveau," a "frisson" of the supernatural. They were moving away from the arid glare of rationalism towards the beckoning shadows of a more intimate and mystical interpretation of life, and this they encountered in the profound sense of the numinous stamped upon the architecture, paintings, and fable of the Middle Ages. The consequent "renaissance of wonder" created a world of imaginative conjurings in which the Divine was not a theorem but a mystery filled with dread (source: Devendra Varma's The Gothic Flame, 1923).
(artist: Hallie Cross)
However they appear, Amazons—similar to witches, sirens, or non-male vampires—offer another GNC monstrous-feminine poetic lens to see the world through (with Hallie being genderfluid in ways befitting an Amazon/redheaded Celtic[14] badass, but also Persephone and Prometheus); i.e., one to express complicated feelings aroused in light of state crisis: acting out death in ways that are fetishized, therefore educational (something I'm happy to actually put to use, invigilating my friends and commenting usefully on current upheaval with said friends' help; re: Hallie the "necropolis" to lose oneself inside).
In turn, aesthetics aren't just "for looks," but poetic engagement to understand and ultimately accept our world in chaos, mid-curiosity—the language of the dead useful for the living to not only survive, but thrive to rapturous degrees, mid-bondage and domination (my time and place, endemic to such things): "A wild cutie appears!" but also a dungeon she calls home (and prisoners, kept there of their own accord, below). Play is built on knowledge and trust, both they (and their brothel espionage) stemming from Gothic's usual sex, drugs and rock 'n roll (and centuries-long insistence on dark mood/vibes): payback's a bitch, reversing abjection "on the Aegis"; i.e., "nostalgia is the enemy of reason, but there is something enticing about its form." Amazons ravish back, potential Gorgons to freeze us where we stand!
(artist, left: Michael Whelan; right: Persephone van der Waard)
Think "come to Jesus" but also "come for Jesus!" It's a likeness of The Canterbury Tales (1392) and similar stories (re: Inferno) that later authors (re: Cervantes, below) would allude to, and from them, Team Cherry returning to such modes, as well: the dead and knights (those who make people dead) going arm-in-arm, like the Knight, the Pardoner, the Wife of Bath, etc, but also Dante's Virgil, Cervantes Quixote or Milton's Satan playing with darkness visible, similar to modern Amazons (and feelings of danger they evoke). Access to these shadows (and their echoes of the past to play with) gives us fresh means of control; i.e., of potentially poisonous balms—a fresh "corpse" to play with, giving it an apothecary's voice to impact future generations with, investing the past in the present as equally buried alive, mid-calculated-risk (re: Hallie, again): "There are no poisons, only poisonous doses." So shuffle the deck, then play your hand once more (the more "cards" we have, the better); it's anyone's game!
Shadows, caves[15] and plays date back to Plato; often, the damsel of Modernity feels scared by state abuse Plato was hinting at. So she "summons" the Amazons of yore—and similar shadows (from the classic male Greek heroes transferred over to English with Beowulf, c.700-1000AD)—to achieve multiple goals. One, she can classically (if temporarily) embody the Amazon from the femme fatale of the 1800s, onwards—becoming "like a man," as it were. Two, she can defeat evil[16]; i.e., on the Aegis, the maiden policing the whore as natural, hysterical—the Gorgon, but also the Dragon Lord as a kind of false or bastard ruler out of the past to replace (exterminate) in the present: blaming the whore, but also investigating tyranny (the two sharing the same stage, while empire decays).
Doing so is dualistic, ergo happens while the Promethean Quest rescues labor from power fantasy pitfalls (the monomyth). The former gives the Medusa a chance to speak, the latter tokenizing nature to pimp itself, Amazon-vs-Gorgon; i.e., slaying dragons while chasing them down (to tilt at windmills; re: Cervantes and Don Quixote [1615] alluded to by Team Cherry's Dulcinea stand-in, above). To interrogate power, you must go where it is; Metroidvania reify that by giving Amazonomachia a structure to play out: xenophobia (and rape fears), forever fixated on dialogs of abjection, ergo capital's us-versus-them-style violence. Our stories mix with theirs, piloting the same avatars; i.e., the sub/sissy's fantasy, mid-Amazonomachia, being to control something just as different from themselves as any sort of repressed alter-ego/secret identity—a horse to ride versus being the horse (or horse-sized dog, below): steering the servant, mid-crisis. Per sex and force (the ancient language of the Imperium, of pimps and whores), Amazons are deeply animalistic, ergo sexual and violent in ways Gothic loves to hauntologize in soldierly ways.
(source: DC Comics' "Scooby Apocalypse," 2020)
The ontology—as a poetry to express, through Gothic—is phenomenologically messy/out-of-joint. Good actors and bad occupy the same shadow zone (ergo shadowy instruction); i.e., that plays repeatedly out during Toni Morrison's rememory process (re: "Rememory, or the Roots of Trauma," 2024)
Rememory as in recollecting and remembering as in reassembling the members of the body, the family, the population of the past. And it was the struggle, the pitched battle between remembering and forgetting, that became the device of the narrative.
and one facing the embarrassing past fraught with cryptomimetic peril and shattered innocence: of various self-betrayals, each taking state pay that Metroidvania—like a dollhouse to lose oneself, inside—collectively reify as a state of perverse grace (re: "Back to Jadis' Dollhouse," 2024). It's the "pick me" mentality of punching the Gorgon, mid-revenge, to desperately and/or conveniently prove one isn't the whore (depending on one's oppression and privilege). Maidens are whores, no matter how purse, and can absolutely punch down to pimp themselves (re: "Policing the Whore").
The pimp's revenge, then, historically boils down to compelled chastity upholding nuclear models; the whore's revenge happens on the same Aegis—a reclaimed Gothic mode (and its dehumanizing language) converting Amazons to a hauntology (anachronism) of pre-colonization: discovering universal liberation among the canceled retro-future; re: me vis-à-vis Bakhtin's Gothic chronotope (the black castle) and Mark Fischer's canceled future (see: "Call of the Wild" and "Follow the White-to-Black Rabbit" [2025] for more on this and Fisher's acid Communism, in particular): less about restoring the black castle to the white (as Walpole did, with Otranto) and more about ending Divine Right/the Protestant ethic, thus capital as a whole!
We do this as Walpole (and others) did—by playing with knights and pirates, damsels and demons, but differently than in the past; i.e., towards a better world by breaking Capitalist Realism "on the Aegis"; i.e., "when the Man comes around," there is always another castle to play with (re: "It Began with a Whisper," 2025)! From Cervantes to us, then, there's an imperfect, Quixotic character to Gothic/reviving the past—one all too easy to canonize (re: "Valorizing the Idiot Hero," 2020); i.e., where power and performing it is ultimately an illusion mired in doubles and paradox (re: "Notes on Power" [2023] and "Doubles, Dark Forces and Paradox"), and where games are classically seen as rendering us the dupe (re: Gloggins [2020] per Plato's allegory of the cave; see: "The World Is a Vampire" [2024] to read how I interrogate this notion, more broadly). Prohibition doesn't work, though, and compelled abstinence is a state tactic (cannibalizing the faster).
To that, Amazons perform like anything else; undead, demonic and/or animalistic, they exist in duality per the Gothic mode as monopoly-adverse. Their dialogs on sex and force (therefore rape), occupy the same spaces sharing exploitation and liberation, side-by-side: something to break state monopolies (therefore Capitalist Realism) on the Aegis—our Aegis, therefore land, labor and sex taken back on itself, relaid as monstrous-feminine. Person or place (monster or maze), form follows function; our function is class, culture and race conscious raising emotional/Gothic intelligence, ergo critical thinking to reverse abjection (thus profit and state-corporate [nuclear] models)! To do that, we require intersectional solidarity without scapegoats (or chickens to butcher, below). No exceptions for the pedagogy of the oppressed; segregation is silence and silence is genocide! Fight fire with fire, Prometheus stealing the fire of the gods—the very "darkness visible" that composes the Amazon—and brings like clay any golem statuesque to life (re: "Of Darkness and the Forbidden," 2024): a protector as much as not, the line between death by Snu-Snu and salvation categorically thin!
(source: "Bad Dreams, or Surviving the Zombie Apocalypse, part one: Police States, Foreign Atrocities and the Imperial Boomerang," 2024)
"A king has his reign and then he dies"; police states decay like anything (above), Metroidvania illustrating the Imperial Boomerang during the liminal hauntology of war (re: inside capital's illusions bleeding outwards to cryptonymically conceal and reveal state death). As capital decays (aka fascism), Capitalist Realism has its own chickens coming home to roost, a reckoning with nature that operates per fatal nostalgia of a Numinous character (the return of the black knight, the ninja[17], the Great Destroyer). To break said Realism, we must play among the spaces thereof, rescuing the monstrous-feminine by virtue of function: to not be the TERF-style feminazi (or twink [re: Link from Zelda, above] stuck in the Man Box, ergo "acting like a man"; re: me vis-à-vis Mark Greene)! Military urbanism, offstage? Amazonomachia in Metroidvania, punching Medusa to uphold Capitalist Realism, onstage? Po-tay-toh, po-tah-toh! Genocide is half-real, the Numinous a means of interrogating abjection in signature ways (which Amazons and their de facto castles are).
(artist: Alaine Daigle)
This is a symposium; i.e., there's so much we could discuss, I want to conclude this preface with a primer of sorts. Before we get to Silksong the game, let's squeeze in what said game concerns: a loose-but-vital tangent on Amazons Metroidvania, fascism (the heroic cult of death), and the Promethean Quest weighing heroic agency against antagonism during mirror syndrome (often through doubles, below). We'll also discuss how canon is patriarchal; i.e., featuring my Amazonian ex, Jadis (no one is "pure evil," as simple as that would be)! Bodies are classically controlled, autonomy haunted by said control's dialectical back-and-forth over space-time (re: the Amazon and Gorgon as alien to different "cops and robbers" degrees, below). And last but not least, we'll consider different ways to reflect on this (namely Morrison's rememory process; i.e., as it appears in Metroidvania having endless possibilities to cryptomimetically reshape and explore).
(source: "With a Little Help from My Friends," 2024; artist, flats: Hellica-Ordo)
To it, and in architectural terms, Metroidvania aren't just mazes or labyrinths—meaning spaces of confusion, concealment and containment—but also delusion and (dis)empowerment to play with, inside themselves (re: "Mazes and Labyrinths," 2021) and relaid through bodily architecture; i.e., also bodies that denote such qualities in relation to space, mise-en-abyme (re: "Castles in the Flesh"). Castle-like bodies or body-like castles, they are traveling castles (or circuses; read: strongwomen of a "past" brought back to life); i.e., of whose liminal hauntologies of war denote the presence of power in decay through tyrannical left-behinds come home to roost: a cartography to act out old wars (and confusions, cryptonymies) again. The Amazon is the central prisoner-monster (above), released mid-crisis to defend the state or scapegoat its foes (namely the bastard Dragon Lord or whorish Gorgon, deeper inside).
Furthermore, the Promethean Quest points to a Numinous failure, damage and harm per generational theft; i.e., of the Protestant ethic's Cartesian system of thought, mapping nature out in all the usual nuclear/astronoetic methods:
(source [from the Poetry Module's "Teaching and Coaching," 2024]: Jake Rosenthal's "The Pioneer Plaque: Science as a Universal Language," 2016)
Something of a grim harvest/vanishing point, they are literally the Aegis, which we can reclaim, part-in-parcel, inside the madhouse using its wreckage; i.e., liberation and exploitation share the same space, hence magic circle as being half-real in ways that master players through the ludic language of decayed mastery Gothic excels at, in Metroidvania; re (me vis-à-vis Zimmerman, Juul, Giddings and Kennedy):
When such a castle appears, it is time to be afraid; the colonial harvest is at hand. Yet, precisely because the state does not hold a monopoly over violence, terror and morphological expression, a demon or castle needn't spell our end; it can represent our sole means of attack, reclaiming said poetics' endless inventiveness to turn colonizer fears back into their hopelessly scared brains (source: "Prey as Liberators").
Home to an ontological confusion of Amazons/Gorgons, Metroidvania are canonically capital-as-toxic; i.e., the Promethean Quest played out "in small," thereby containing a Numinous outcome for which a pro-state understanding (of dogma) is not guaranteed. Things spiral out of control for one side, granting the other strange advantages (and generally from odd, formerly medieval vantage points, below):
Instead, the iconoclast can camp that, upending the moral manic (and its tokenized copaganda), meaning inside its replica self; i.e., as the state (thus power) decays. Whatever escapist potential Metroidvania have, it's to reify and convey something back into our world from theirs; i.e., while piloting the Amazon-in-question, including her stabby "phallic" bits (a killer but also Trojan rabbit, above). There's still a hero's journey during the Promethean Quest, but it has room to fuck all sorts of shit up; i.e., the king can not only die, but the hero attached to them can reveal as false (ergo the power attached to all of the above): "Conservatism consists of one central principle: There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect," aka Wilhoit's Law.
The Promethean Quest, through Metroidvania, offer a spatially confusing-but-honest interrogation of such things. Resolution is a myth (re: Aguirre), the hysteria of a dead king(dom) the central structure (not event) lording over the proceedings; e.g., in games like Hollow Knight and Silksong as depicting a cop without a captain, the unmoored slayer (or slayer threatened with homelessness) clinging to order as something to try and restore. The resulting bloodlust (and bath) behaves very similar to Americans crying over Charlie Kirk's assassination (see: conclusion to "Thematic Analysis" introduction)—or the Two Towers falling on 9/11, the bombing at Pearl Harbor, etc—insofar as the system they rely on, including the view of the world it offers to in-group members, being suddenly threatened or pealed back (an apocalypse); re: like The Matrix, showing "Baudrillard's "desert of the real" outside Plato's cave: "Some people are not ready to be unplugged; they are so hopelessly dependent on the system that they will fight to protect it."
This includes subjugated Amazons treating their own (or those they have more in common with) as "Gorgon"; i.e., during giver/receiver dialogs of state force during state decay playing cops-and-victims out, sans irony! Amazons are simulacra, in how they were never strictly "real," but have become at least half-real; i.e., at cross purposes, mid-replication. Furthermore—and placating a dead tyrant, mid-Cycle-of-Kings—the world is less dying and more already dead; i.e., a Metroidvania frozen in time and needing to be unfrozen (a bit like Ripley, above).
Amazons classically assimilate, and assimilation is poor stewardship. To end the curse (the false power offered by neoliberal authors, during Capitalist Realism), said avenger seeks to slay the Gorgon (dragon, giant, Jabberwock, etc); i.e., as village-style scapegoat, ergo prevent state shift in duality as the logical (and inevitable) outcome of Capitalism; re: "state shift" being Patel and Moore describing climate change, aka Mother Nature's revenge against capital functioning as normal: while raping nature. Sometimes nature fucks back; i.e., in borrowed robes, Nelson-Mandela-style, and while sensing state fear because the state fears nature, mid-polemic to a menticidal degree, yet also fetishizes extended beings for routine exterminatory harvest (re: Patel and Moore, Wolfe). Such contradictions are baked into the system, its technologies of conquest (maps, below) inked in blood:
(source: tuppkam1)
The Cartesian model—as the Promethean Quest reliably demonstrates—routinely begets fascism defending territories of genocide; i.e., big map, big genocide (above). For all their cult of strength, then (re: Eco), Nazis (and the white moderates who defend them) are giant pussies who abandon struggle (re: "White Moderates Don't Challenge Fascism," 2025)—all to bend the knee through armed submission, raping nature anew! They're lobotomized, viewing nature through the colonial gaze of the state; re: Michael Uhall's astronoetics, but through a retro-future gaze that decays backwards:
Astronoetics are what Michael Uhall calls a celestial, intelligible presence ("Astronoetic Cinema," 2019). Reframed by me slightly, it is the colonial gaze of Planet Earth in any imaginary scenario, which the Metroidvania commonly portrays as nature vs civilization. [...] The fact remains that men like Weyland rape nature all the time, but only double their efforts when they—like the system they personify—reliably starts to die (false power). In turn, the state and its men of reason will do anything to preserve themselves, weaponizing their own bloodline against nature, the latter having evolved to resist dominion (thus rape) through counterterrorism and asymmetrical warfare. [...] That's what the Promethean Quest effectively encapsulates and discourages, Medusa fucking back to reverse the flow of power and information the monomyth normally supplies in outright parental language, but also monomythic media exposed to middle-class children at a young age (source: "'She Fucks Back'; or, Revisiting The Modern Prometheus through Astronoetics: the Man of Reason and Cartesian Hubris versus the Womb of Nature in Metroidvania," 2024).
The colonial gaze is as much the titular Hollow Knight from Team Cherry's maiden voyage as it is Peter Weyland from Scott's prequels. Either is infected with state dogma; i.e., capable only of raping the natural world to prolong themselves, but only up to a point (the giant fat and skinny at the same time, below). Except, the twist in Hollow Knight lies in how the bugs have had said gaze replaced with the Gorgon's viewpoint; i.e., seeking cordyceps-style revenge:
Fight fire with fire, remember? Asymmetrical warfare classically relies on terror weapons to alter the colonial mindset to destroy itself; i.e., Ozymandian syndrome: "Look on my Works, ye Mighty, and despair!" Hollow power, hollow knight—invaded by hysteria, the Archaic Mother's Wandering Womb (or bicycle face); i.e., sacking Troy's rebuilders by making them Athena's Trojan Horse, reversed by the vengeful Gorgon: "When Perseus slew the Medusa he did not – as commonly thought – put an end to her reign or destroy her terrifying powers" (source: The Monstrous-Feminine).Chief among them is simply telling the state: "remember that you, too, must die" (the memento mori a bit smug in its reminders). Medusa is a Leveler—one whose petrifying vision spells doom, as does viewing whatever she has to show conveying Numinous qualities (above and below); i.e., the cryptonymy is the map, but also the bones hidden inside: the state having eaten itself alive (the ignominious death)!
By comparison, canon is patriarchal, thus mortal and begot from primordial female/monstrous-feminine origins. This brings us to earlier research I did with and before/around when I met Jadis (c. 2019-2022), which I want you to conceptualize alongside Silksong after I explain it, here.
To summarize, capital's worst nightmare is basically a facet of nature that can think for itself, suggesting planetary rebellion through singular instances thereof it will try to tokenize. What Jadis loved actually came from a shared childhood, one they used against me; i.e., to defend capital from my work.
First, said work:
(artist: Alexey Lastochkin)
Per my thesis statement, Capitalism sexualizes everything in a heteronormative (vertically arranged, sexually dimorphic) scheme; canon achieves heteronormativity by essentializing biology, ecology and geography (economics, etc) in equal measure in order to achieve and maintain a Cartesian outcome: domination of the natural world (and workers) to serve profit. This happens through the routine gendering of Nature vs Society (vis-à-vis Raj Patel and Jason Moore) by Cartesian thinkers; i.e., in ways that men like Francis Bacon and René Descartes started, but continue to remain relevant under Capitalist Realism as a more recent affair that neither patriarch lived to see: a raping of nature as Promethean, meaning in this case "primed for abuse, ad nauseum." Nature is Medusa; Medusa must obey and die (over and over).
In turn, said Realism yields neoliberal fantasies (often videogames) that present nature as good or evil in essential terms, and by extension, gendered ones that are biologically and ecologically divided along problematic moral categories whose territory is geared towards a settler-colonial outcome: the mapping and execution of conquest, thus genocide through us versus them, reliably framing "us" as human and "them" as inhuman through various black-and-white binaries that serve capital, thus empire (or humanizing inhuman groups—e.g., white cis-het women [above]—to recruit them harmfully into a centrist story that prolongs settler-colonial conflict; i.e., for profit's sake, instead of permanently ceasing hostilities by actually addressing the socio-material conditions that historically lead to them: pro-state workers triangulating through the equality of convenience ["boundaries for me, not for thee"] to unironically punch down in defense of the state against intersectional solidarity and workers, animals and the environment at large).
It bears repeating that said execution of conquest involves a map of a location, the latter filled with enemies (e.g., orcs) who must be cleared by human agents or token enforcers, doing so step-by-step, person-by-person, room-by-room to effectively "sweep" the entire area of perceived hostilities. Doing so is meant to achieve one cycle of capital in miniature; i.e., moving money through nature to achieve profit as expressed concentrically on all registers. Likewise, the basic categories of land, sexual biology and ecology manifest in a variety of [cartographic] refrains canonizing Cartesian dualism (and its harmful divisions) through Capitalist Realism. My book pointedly highlights two: Tolkien's and Cameron's [re: the High Fantasy and the shooter, including Metroidvania] (source: "A Note About Canonical Essentialism," 2024).
(exhibit 37e2 [from "Meeting Jadis," 2024]: Artist: Bayard Wu. Wu's art showcases the kinds of tough, savagely capable orc women that Jadis [my female genderfluid ex] preferred. A maxim of theirs was that "heroic" women weren't allowed to be ugly, so Jadis especially enjoyed seeing female characters that were either too tall, wide and/or brutish to meet conventional beauty standards; i.e., women of color outside of the West, closer to nature, the jungle, rape and death [the "voodoo" of the pre-colonial "zombie"]. "Strength," for Jadis, was meted out through appropriative perceptions of tomboy force delivered by capable-looking female bodies of given races [...]: monster girls who spat, farted, fucked and took spoils of war as sexual prizes...)
In media or out, and across a variety of genres and mediums (novels, cinema, videogames, etc), cartography is a technology of conquest filled with enemies to justify the map (ergo the prison and its free-fire zone as space to slum, NPC or avatar). Videogames were simply the neoliberal continuation of what older mediums couldn't simulate—a reality it rectified by sending the simulation into the household:
From the early days of Space Invaders (1978), Pac-Man (1980) or Donkey Kong (1981) to Mario, then (about seven years—about twelve, if you start from 1973 when the elite began their first experiments with neoliberalism in South America), the usual place of neoliberal business and indoctrination transitioned from single arcade machines to larger amounts of money (from quarters to hundreds of dollars) per customer in each household (where there is more money to be had, and seasonally at that); i.e., a Stepford Wife, purchased for paychecks, not pocket change, and ready to implement the business model into the first generation of what would become the New World Order under neoliberal Capitalism: a world of us-versus-them enforced by neoliberal, monomythic copaganda's harmful simulations of Amazonomachia to maintain the status quo at a socio-material level; re: the shadows of a new republic's man-cave walls. / In turn, the American middle class (so called "gamer culture") would gatekeep and safeguard the elite through videogames being an acclimating device to neo-feudal territories to defend in reality (outside of the game world[s] themselves) as capital starts to decay like usual (source: "Modularity and Class," 2024).
As we'll see with Jadis in just a moment, the home became a site of abuse sold dogmatically back to itself; i.e., "like mother, like daughter" speaking to the usual "cop or victim" dice rolls that occur after trauma is inflicted—meaning from one member of the family to the next (on and on, down the line): survival and survivor hovering between echoes of the helpless that many tokenized Amazons historically refuse to be, punching tyrannically down (as Jadis did to me, below). They become the Destroyer for state aims—a de facto (stochastic) token cop aping the Gorgon in bad faith per return!
(exhibit 1: Artist: Jadis; original source: Persephone van der Waard's "Why I Submit: A Subby Gothicist's Attitudes on Metroidvania, Mommy Doms, and Sexual Persecution" [2021]. Shown again in "Going Mask-Off: Showing Jadis' Face" [2025]. A model inmate for which I founded my quest for the Numinous on, post-escape, they had "resting bitch face" down pat: "The greatest irony of Jadis harming me [...] is they accidentally gifted me with the appreciation of calculated risk. Scoured with invisible knives, I don't view my scars as a 'weakness' at all; I relish the feeling of proximity to the ghost of total power—of knowing that motherfucker took me to the edge but didn't take everything from me: I escaped them and lived to do my greatest work in spite of their treachery!" [source: "Angry Mothers; or, Learning from Our Monstrous-Feminine Past," 2024].)
Per the Protestant ethic (under Judeo-Christian values), nature as dominant is alien and fearsome, continuing virgin/whore in dogmatic ways fearful of the Gorgon's return; i.e., there must always be a monstrous-feminine whore of nature to pimp, including through dialogs of internalized self-hatred, when kettled (the Gorgon's rage classically blind, thus easy to triangulate/pimp). "Peace" is a white man's word, one tokenized easily enough to maintain through tokenized[18] violence; re: Man Box, which Jadis gladly occupied, and for which they enacted their tokenized, Amazon-style, "hall monitor misogyny" against me (fascism and white moderacy are misogynistic, including when genderfluid AFABs enact it versus trans women; i.e., marginalized infighting for Judas pay upholding state models): often to police the games they loved, defending them from me by colonizing these spaces, onstage and off.
For one, Jadis' moral compass was hopelessly skewed, seeing my attraction to the void as an alien threat. One to stamp out in bad faith, Jadis preferred their place as alien in the order of the world; i.e., as it presently was—not to change but preserve and police as currently sacred, immutable, and essentialized until the sun burns out. They acted like bait for a master they served, but never saw (the Man).
Furthermore, it needn't just be orcs in a top-down RTS (re: exhibit 37e2); it could be dinosaurs (e.g., Jurassic Park's cunning velociraptors[19]), space aliens, or—in Team Cherry's case with Metroidvania (classically a kind of shooter [the TPS] with platformer elements)—bugs; i.e., talking animals that aren't human acting human, specifically as colonizers through DARVO argumentation: Mother Nature's revenge versus the state mothership. Onstage and off, man versus nature is central to Cartesian thought—from Cromwell vs O'Neill to the Americans vs the Native Americans to fascist South Vietnam (and CIA advisors) vs the Communist upper half (which Ripley tokenized to defeat both them and herself, afterwards), and so on. Segregation is no defense; life finds a way to push back: the whore's ancient revenge Jadis monopolized for themselves, mid-Capitalocene (drawn to my prior femboy ass like a huntress to fresh meat)!
Aesthetics aren't the issue; function is. A moral geography is just that, and its destiny under capital is always genocide; i.e., per moral panics designed to maintain order as a Cartesian structure of routine invasion—of extermination versus nature as furious alien whore from the Land Before Time: thinking beings vs extending beings, the latter very pissed off and whose pimping promises the powers-that-be endless billions (as Spielberg's dinosaurs did, above). There's always a map, and said map is a lie insofar as its power (for the worker) is ultimately false (also above). "Life finds a way" becomes "clever girl!" becomes escape scenarios framing the downfall of the state, however ethnocentric, as "tragic." So the state pimps nature to subjugate it, whores policing whores inside each map as maze-like; re: Amazons acting as cops, either in real life (re: Jadis) or the closed space and open worlds for never-ending conquest in-game bleeding outwards (from my PhD):
(exhibit 1a1a1h2a1 [from "Scouting the Field," 2023]: "When Alexander saw the breadth of his domain, he wept for there were no more worlds to conquer." Videogames are war simulators; in them, maps are built not merely to be charted and explored, but conquered through war simulations. The land is an endless site of conquest, war, rape and profit carefully dressed up as "treasure," "liberation" and "adventure," but in truth, brutalizing nature during endless wars of extermination borrowed from the historical and imaginary past as presently intertwined [...] I.e., the problem of Cameron's centrist feminism is that it "empowers" the female warrior to uphold the status quo, dooming women at large (say nothing of everyone Ripley attacks to "save the world" by paradoxically blowing it up; or as Metroid put it: "Pray for a truce peace in space!") [That is the lie I'm talking about].)
Videogames are merely part of the same Gothic mode—ergo its sex, drugs and rock 'n roll the state will abuse to maintain itself and its territories. Onstage and off, any labyrinth (or maze) is a prison-in-a-prison housing Amazons and Gorgons; i.e., as the worst-of-the-worst, a bad girl that a cop—including a somewhat-bad-but-ultimately-good-girl version of a criminal-turned-cop (the warrior nun)—must stop in its tracks. Ripley was female Rambo; so was Samus, and arguably Hornet fills the same Amazonian shoes (though perhaps not, in the latter's case; see: my notes for "Act III" regarding her ascension from Amazon to Gorgon): token war bosses punching down against "clever girls," the former feeling owed post-betrayal (colonizer behavior from "pick me" bitches).
(artist: Blue Kiwi Design)
Clever girls can fight back. Can't have that, so the Gorgon's death is mapped out. The maze becomes a gladiatorial arena centralizing her as the perpetual scapegoat[20]; re: blaming the whore while fetishizing her as alien and intelligent; i.e., the phallic woman as Archaic Mother speared by token Amazon weaponry (usually pilfered from the Gorgon's pirated home). Offshoots of the Gorgon, these cute-but-deadly ravishers wield a palliative Numinous—one whose subversive power (during the whore's paradox) becomes the object of state pursuit: something to hijack for its own revenge (acted out, mid-aesthetic, by token goons playing white Indian in bad faith; re: from Ripley to Jadis). From Radcliffe to Scooby Doo (1969), the Gothic adores the pirate aesthetic, and piracy is anisotropic; i.e., insofar as its irony—through an executioner's guise of power and death—is entirely optional.
To that, Gothic canon (thus Cartesian thought) is historically patriarchal versus nature as matriarchal—the former afraid of land, labor and sex back "on the Aegis," therefore excusing itself to justify the usual reprisals; i.e., while raping nature-the-pirate-hooker to preserve state hegemony (and piratic dominion), meaning over nature not just as monstrous-feminine, but gyn-ecological; re: Francis Bacon, per Patel and Moore in Seven Cheap Things, invoking a "penetrating of the womb of nature," during the Cartesian Revolution; i.e., "to torture Nature's secrets out of her" (source). The state cheapens life to prolong itself, mid-hunt.
(source: "Meeting Jadis" [2024]; artist: Jadis)
This includes sodomy accusations, but also witchcraft, blood libel, and Orientalism, etc; i.e., as arbitrary-but-imbricating persecution networks with menticidal effects, under Capitalist Realism (re: "Idle Hands," 2024): "boundaries for me, not for thee." The whore's revenge is a nightmare the state will capitalize on—class, culture and race things to betray by tokenizing this or that; i.e., Amazons pimping their own while thinking they're more oppressed than they've actually become (and using different poetic implements to fetishize their own turncoat role in things; e.g., those "phallic," alien-green, and notably ovipositor sex toys that Jadis enjoyed, above).
Whatever the form, capital is functionally toxic—rotting our brains while grinding the Earth up inside itself (re: "The World Is a Vampire"). It's what Jadis did to me, the pirate queen harming me for being "weak" by actually rebelling versus state models; i.e., inside a perceived pecking order of preferential mistreatment, Jadis always acting the victim while being the cop in pirate's clothes: whoring themselves out while preferring to harm others through the usual bad-faith spells (and mirrors of enchantment, left) that capital taught them to abuse (always a daddy's girl, but cowed by their "narcissistic mother," as Jadis put it).
(source: "Transforming Our Zombie Selves" [2024]; artist: Jadis)
However potent such spells are—rape a spell of control that never fully ends—a pimp is a pimp, ipso facto. Jadis' betrayal, mis-aesthetic, was a painfully potent lesson about Gorgons with zero inclination to rebel; i.e., for every Galatea betraying the Cause or otherwise "asking for it," Pygmalion sits behind the curtain pulling the strings (not just Foucault's Boomerang but panopticon): envious of nature tending to be female superior—and in ways beyond the token avenger's submission, wherein Great Men have fetishized, post-decapitation, from Freud onwards; re: Creed vis-à-vis "Medusa's Head" (1922).
To that, Jadis was utterly incapable of actual connection/actually loving others, yet burned with a dark desire for nature's revenge they pushed onto me, instead (too scared to actually put it to practice). Yet, the awesome "ghost" of Jadis (the dark Amazon, aka "strict" mommy domme, below) is often what I miss the most, thus continue to chase, in Gothic; i.e., long after I left the actual tyrant behind! "Every girl's got a devil; you can't rest till you find them." Gothic, as Metroidvania demonstrate, doesn't preclude playing with them; Gothic Communism seeks to learn from what abusers teach us, whether they meant to or not (a lesson I'd carry into Metroidvania, after the fact): a better Gorgon/Amazon than Jadis chose to be, and one for me—a survivor of rape—to hungrily chase! Doing so (and recalling the abuse, again) is cathartic for me (the curious case of the nerdy girl chasing the cavewoman, the knight, the straight-up thumper as brains and brawn, beauty and beast, below)!
(exhibit 43d [from the Undead Module's "Seeing Dead People," 2024]: Models and artist: Jadis and Persephone van der Waard. Jadis and I, re-envisioned as a knight and her femboy ward through their encouragement/coercion [they would pull my funding and threaten me when angered, becoming a cycle of reactive abuse]. Doing so has transformed the past in ways that reflect on my abuse while also offering up a better hypothetical in the same Gothic language: what could have been and what could actually be in future love stories should workers [and BDSM contracts] actually be respected, post-negotiation—not a memory of the past, but a rememory focused on remembering the essence of what was lost and, if not forgetting the horrifying abuse suffered at the same time, then at least not letting it rule me; i.e., me feeding on something I could rearrange and draw strength from—to not have it drain me all the time. Trauma is cryptomimetically echoed; i.e., in ways that acknowledge what was while subverting it per a revolutionary cryptonymy!
It's not exactly "the happy ending" of the Neo-Gothic novel, if purely because it doesn't do away with the haunted past; but it does present a suitable "What if?" for future undertakings that bear some resemblance to a former life while being different in all the ways that matter. This "ghost" of Jadis represents them at their very best, their most beautiful. On this page and nowhere else, they are still my protector and beloved, but also my Slan, my succubus monster mom who won't actually harm me. Creating them here in this form is my attempt to riff off my own trauma in cryptomimetic fashion, repurposing my own dead memories in ways that bring me peace; it hurts, as birth generally does, but ultimately delivers me tremendous sensation and relief from a tyrannical past! […]).
Concluding our exhibit with Jadis, let's push into the sorts of vengeful spectres (of Gorgon-esque power) mapped out in ways that capital historically pimps; i.e., after Mary Shelley (and her famous novel, Frankenstein) came and went (re: "Making Demons," 2025): the Destroyer as still human but lethal, vengeful, and aloof!
Per Shelley's story as echoed by Metroidvania, nature is always "hysterical," in canon, thus "needs" to be dealt with as the state historically does: as "the ultimate mechanism of alienation and estrangement [where they] turn the accused—still primarily women—into monstrous beings" (source: Federici, citied in "Hot Allostatic Load" [2015] and later in my response to both writers: "Policing the Whore"). From the US to Russia to Germany before, during and after WWII (e.g., revolutionaryth0t's "Why did the USSR (re-)criminalize homosexuality?" 2025), the state is straight (re: "Understanding Vampires," 2024), thus heteronormative in ways that afford people like Jadis embodied in bad faith.
This includes "lobotomy"; i.e., as a broader pacifying means of controlled opposition, per the monomyth—its regular benefactors treating nature as insect, vermin, chattel, whore, ergo its token ones, too; re: the Amazon punching the Gorgon, per Promethean Quest; e.g., the xenomorph being a crude metaphor for Communism, but Red Scare really going all the way back to Mary Shelley's golem: pimped by Victor Frankenstein, but also those like him—so-called Mankind (and all its princely "paragons," below) being the center of a very fragile universe (what Lovecraft[21] called "Cosmicism" [and was called "cosmic nihilism" by his fans] having a Numinous-if-uncheery outlook on things).
To that, Jadis was a member of the STEM fields—the very sort of group that, one, is haunted by capital's patriarchal (thus sexist, racist) past, hence can totally be Nazis while claiming to be "neutral" (re: Operation Paperclip, but also more recent examples; e.g., Shaun's "The War on Science," 2025); and furthermore, can fetishize men to infantilizingly Cartesian extremes—meaning in ways that Jadis (a classic tomboy but not a herbo despite acting like one) shamelessly imitated through false (token) disobedience in a lab coat: a false god to worship uncritically by TERF and SWERF alike (which older feminist movements absolutely were/are; re: what I call "fascist feminism," historically having [white] moderate forms—Jadis breaking the mold for me).
Again (and not for the last time), function/flow (of power) determines function, not aesthetic, and the dialectical-material dividing line that separates actors concerns those who are good or bad; i.e., as a question of good and bad faith—with Cartesian arguments tying science to empire for as long as science has existed: from Bacon onwards, and certainly when Shelley—something of a whore and iconoclast, herself—wrote her novel lambasting such individuals for their hypocrisy and privilege.
Yet, absolute power is also a myth, Shelley's Gothic (therefore all Gothic) cryptomimetically shows; only its arbitration is constant (and even then, things get messy). Mad science, Shelley contended, concerns growing soldiers in a lab, said lab the usual world laid to waste by genocidal fucks. It's a very dialectical-material argument, preceding Marx's catalog by decades when she published Frankenstein the year he was born (and when Shelley herself was only a teenager having birthed and lost multiple children[22]).
The original sci-fi novel and easily the most important, influential Gothic work ever written—one inspired by Paradise Lost (1667), The Tempest (1611) and Dante's Inferno, and whose scope includes all Metroidvania, the entire Alien franchise (1979-present), Forbidden Planet (1956), At the Mountains of Madness (1936), Heart of Darkness (1899), Dracula (1897), The Narrative of Arthur Gordon Pym (1838), among others—Frankenstein warns against Cartesian dogma on the rise (and death) of capital: the aging recluse in a glass jar, womb, and ultimately grave when all his seemingly magical technology (and all it cost to procure) cannot save him. "Mortal, after all!"
(exhibit 40g1 [from "Double Trouble"]: Artist, top-left: Wildragon. Resembling the skeletal Immorton Joe from Fury Road [which came out a year before Axiom Verge] but also, oddly, Jacques Derrida, Athetos is Happ's "writing with ghosts" by evoking the heteronormative spirit [and cartographic tools of conquest, exhibit 1a1a1h2a1] of the old, Enlightenment tyrant/con man Wizard-of-Oz, Peter Weyland. As the vain owner of everything around him, Weyland becomes desperate to cheat death, yet only discovers the Leveler on his own Promethean Quest: "A king has his reign, and then he dies," his daughter, Mary Vickers, explains to him. "That is the natural order of things." [...])
Cartesian thought is dogmatic, and dogma is criminogenic, Frankenstein argues. Conducive to the very conquests that Metroidvania map out, the latter only wait to reenact through the discovery of old worlds like Shelley's palimpsest: new sites of plunder and death, ergo colonization per the usual cartographic architecture (thus refrains); i.e., "a technology of conquest," Patel and Moore rightly posit, "[one where m]edieval multiple vantage points in art and literature were displaced by a single, disembodied, omniscient and panoptic eye."
Under such oppressive surveilling conditions, a pastoral backwater easily becomes a killing field, one where the owner class (and those aping them, below) attack their victims with endless impunity (expressing total ownership over, in perpetuity): laying everything to waste (re: Ozymandias' "colossal wreck")! So the Promethean Quest steals power from the past as genocidal—marked cryptomimetically by ghosts of genocide to steal power from again (and again), doing so out of perpetual (at times indiscriminate) revenge! Whether from workers or the state—either chasing the Gorgon (and her screaming shadow, below), at cross purposes—the fuel is pain, hatred, and death (the Numinous in Metroidvania echoing Sontag's "Fascinating Fascism," 1974). However extinct Medusa may seem, no monopolies on any of those things presently exist:
"Who's the savage? Modern man!" Mary Shelley—specifically her Promethean Quest (and all its framed, almost-forensic conversations about, and dilemmas regarding, morality in the face of technological abuse)—loves reminding those accustomed to power and privilege: how these luxuries have, in fact, made them incredibly venal, stupid and cruel; i.e., scientists are not gods, they're men, and men are classically fated to be tragically flawed—terminally so (so many stories after Shelley delighting in killing scientists, from The Island of Doctor Moreau [1896] to King Kong [1954], Gojira [1954], The Fly [1958 or 1986], Jurassic Park [1994], Half-Life [1998], Portal [2007] and countless others)! They think to themselves, "conquer nature, conquer death," when nothing could be further from the truth (so many Metroidvania are dead places, where advanced science—often expressed as magic [above, per Clarke's Law]—have laid themselves to waste).
Worse (for them), nature—when treated like a science experiment—is quick to turn the scalpel on the surgeon: to "turn the tables," as Wordsworth might put it, "murdering to dissect." Capital (and science under Capitalism) can only extract value from nature, killing nature; i.e., in ways that don't even preserve the elite for whom capital serves (with Hornet seeking sanctuary[23], post-escape, for those chattelizing her for her body's natural silk-producing qualities). Meanwhile, the colonized long to give the colonizer a taste of their own medicine—of generational trauma killing not just the man, but his entire legacy (the murder of children signifying poetic justice alongside natural selection; e.g., Peter Pan [1904], Alien: Earth [2025], The Beautiful Darkness [2014], and Lord of the Flies [1954], etc, all leading back to Shelley's dysfunctional family unit, her furious planet): the transference of power when power decays, during the Promethean Quest Shelley crystallized. Per the Gothic, it's both cautionary[24] and delicious, but also ghoulish and infuriatingly unfair (depending on who's getting it, below)!
(artist: Bernie Wrightson)
To that, non-Promethean hero fantasies, in the canonical sense, become kayfabe-style bread and circus versus nature; i.e., as a source of perpetual fear following genocide haunting what has become alien (a death cult per Capitalist Realism); re: rape nature with nature (as monstrous-feminine), mid-monomyth: making the Amazon a pimp for state aims castrating Medusa (who refuses to bow to state dominion). Seeing how Medusa always wins in the end (re: the Promethean Quest), this symposium begs the following question: will the Omelas child, Hornet, walk away from the city-in-question, camping the canon? Metroidvania are Omelas, laid to ruin (the Gorgon in the vault screaming less to be free, mid-panopticon, and more to seek revenge against state ruler and police by testifying to her own rape; re: "Policing the Whore"). As Porpentine would write, they "build among the storms" (source: "Hot Allostatic Load," 2015).
Furthermore, to camp the canon, Gothic demonstrates just how silly-serious (campy) the revived medieval is: a deliberate parody of the vaso vagal death fetish; i.e., the coat of arms—often some kind of animal—adopting knightly ferocity to eat said knights alive, we queers making it gayer than Monty Python did (re: "Scouting the Field"). Forget Python's killer rabbit—itself a hilarious mixture of predator and prey—and dwell on Team Cherry's variant, instead: a freak-of-nature misfit—one tied as much to predatory and decomposer insects as bunnies (the former's "death, decay and rebirth" symbolism pertaining to seemingly adoptive animal moms borrowed from a "raised by wolves" narrative, below).
Shelley's Gothic was—like a pregnant mother hungry for odd combinations (e.g., pickles and chocolate ice cream)—something begot from old parts. To that, the Gorgon (and her rival, the Amazon) revive in patchwork ways; i.e., resurrected through the very rememory process whose endless possibilities Metroidvania (and their mirror-like surfaces) encapsulate. Let's briefly consider Morrison's famous idea vis-à-vis Gorgons (the kind that cryptomimetically revive in Metroidvania), then kick the symposium off proper!
Rememory and oscillation go hand-in-hand, in Gothic. In turn, Gothic oscillation thrives, mid-ambiguity, among doubles and masks, puppets and dolls, but also kayfabe (warrior theatre); i.e., Hornet being our resident Princess Mononoke (above, 1999)—a liminal protagonist caught between monster/maiden, hero/villain, nature/civilization, Amazon/Gorgon, and virgin/whore on the Gorgon's fateful black mirror (re: mirror syndrome, below)! The choices are endless (re: "infinite form, infinite power"), but they (and their cryptomimesis) aren't always good or well-behaved on their face (quite often jealous reminders of nebulous anger and revenge, but also frustration and regret, fear and doubt, shock and awe)!
Assimilation is poor stewardship (re: Jadis)—the wild forest and grave-like ruins it regrows inside the hellion's home to protect mid-rememory from invasive outsiders (what the Māori call pākehā, essentially meaning "not of the island"; i.e., regarding white settlers): a standoff-ish, ontological ambiguity to native and colonizer, the truest alien one who—while physically sometimes white—isn't a savior on par with Last of the Mohicans (1826; see: "Assembling Trauma and Questions of Betrayal" [2024] for further interrogations of this dilemma per that and similar stories, including Frankenstein). Per the rememory process, Amazons and Gorgons revive in new stories built on older stories (re: fertilizer); per cryptomimesis, the palimpsest (or pieces of it) perniciously haunt the replica, the fake, facsimile impostor staring back at onlookers: Hogle's ghost of the counterfeit lurking on black mirrors, which Metroidvania—however cryptonymic they are—essentially comport!
Keeping with Hogle (and my Shelley rant), Amazons are retro-future forgeries that serve different aims; i.e., on the Promethean Quest as rememory (made cryptomimetically from pieces, like Shelley's Creature). Time is a circle, one from which vital queries emerge. Is Hornet (a suitably ambiguous creature) the Western military fetish aping the Gorgon, in bad faith—a predator/prey vampire ninja zombie sex demon acrobat animal thing to kill state foes with (re: the Archaic Mother)? Or is she Frankenstein's Monster emblematic of worker rights? Or perhaps she's Ariadne; i.e., leading us out of Capitalist Realism through fearful showdowns?
Amazons, so often, have one foot in both worlds: advocates of nature, ergo life and death (the oldest theatre combining animals and shadows, but also shadow warriors, below). The game, here, is humility over hubris, the hero forced to confront a darker side to survive—seemingly their flaws but also any disordered elements, the untapped potential for wild growth unlocking through pressure (what scientists call evolution): change as scary but also mysterious, uncanny and exhilarating (what Gothicists call a fatal portrait)!
(source)
Whatever the case, power is baked into the monomyth, which the Promethean Quest subverts, mid-rememory. Metroidvania do so as simulations of war where power is arbitrarily Numinous—meaning to ascertain, assemble and arbitrate these factors concerning power effectively happens through play (rememory a process of playful motion, mid-chronotope): summoning the pre-capitalist warrior as strong but vulnerable, control found between the fiction and the rules that Gothic concerns disempowerment and empowerment, the Amazon and the Gorgon working hand-in-hand. Furthermore, it happens mid-hauntology—to regain power in times of crisis, thereby regaining control when adopting legendary "ancient" means of control; re: a dark warrior aesthetic; i.e., from the past to adapt with, a given damsel playing "rape" out, per calculated risk: to summon the Destroyer the Amazon frequently embodies, bloody adulthood being the logical endpoint to a rite of passage hugging the Gorgon. Doing so hurts, but also reminds us of older animal things about ourselves we have presently forgotten (often pain, but not always):
Often in connection to something more wild and unrepressed than she (re: of nature, to extract from it whatever capital wants), state power frames this as an externalized enemy from within the heroine must canonically face, abject and defeat (therefore harvest, per cycle); i.e., the embodiment of guilt, shame, lust, hatred[25], etc. Classically the two are trapped inside the same maze the heroine races through to uncover (chasing her shadow while embodying it): her secret self something to transform into through development unarrested, and generally through schemes of motion; i.e., per the Metroidvania powerup system; e.g., Hornet turning more and more into a flying insect from a grounded one, from pupa to adult (she's less of a brat, this time around, but still unproven).
What could that be, you ask? Follow Team Cherry's "white rabbit[26]" to find out—as much a white wolf piqued by black autonomy, mid-rememory! Dance with she who, acclimated to chaos, can be your angel or devil in duality! A lady of the night purging the unheimlich or embracing it, mid-abjection (on the Aegis as a mirror shield, thus a barrier and an omen)! She's an adult (as the game likes to remind us, above), but develops through heroic motion towards a Promethean center (e.g., shades, in Greek myth, which Team Cherry clearly borrow from). Towards death, as heroes classically do, so we relate to something both alien and familiar to us—Hornet the usual Amazon proxy to make sense of our own short lives under siege, hugging Medusa (and her tremendous assets, below)! The Gothic adores fatal homecomings, mid-inheritance (and nostalgia); i.e., the home is alien, thus the monster that eats you alive! "Welcome home," indeed!
(source)
Women are classically "prey" in ways where Amazons (of the cop sort) still fall into state jaws. To it, Modernity pimps what is childish to devalue children (or women, treated like children), by capital exploiting any and all for profit. Freed from capital while inside it (and its miniatures), children learn by playing in ways that extend into adulthood and beyond (the grave): "Her tits were there" (or, in Hornet's case, her cocoon). To play with Metroidvania is to play with rememory and Amazons, calculated-risk, and to play with Amazons is to play with Numinous power capable of monstrous change (refer to "Playing with Power" from "Straight Dog Water" [2025] for a good encapsulation of this; re: regarding Metroidvania, Amazons, and ludo-Gothic BDSM, but also Mary Shelley's Frankenstein).
Fire burns, Numinous fire doubly so! So one last word of warning before we proceed!
From King Pygmalion to Victor Frankenstein, capital historically wrongs nature; i.e., until she, Galatea, goes feral and seeks revenge. Often guided by Numinous echoes of revenge until that happens, there's a fine line between cop and victim (re: Jadis), therefore terrorist and rebel, survivor and corpse while playing with the fire of the gods. It bears repeating that Gorgons are creatures of fate, therefore accident. The only to way to prevent certain destruction is by abandoning Cartesian thought; i.e., forgoing the very dualism Shelley dissected, in Frankenstein—including the monomythic attitudes that Metroidvania prescribe and subvert; re: during the Promethean Quest courting the Gorgon through curious Amazonian heroines who, if they aren't careful, can turn feral!
To it, self-discovery never ends, the abandoned ruin forever occupied; i.e., by something older still, something the West guiltily ponders about (and slums with, below): new golems that feel less-and-less human, the more capital demands, yet relaid in all the usual cartographic/morphological indiscretions Gothic architecture affords (the line between person and place "thin," insofar as people are cyborgs tied to those areas that make them cybernetic, also below).
(source: exhibit 42e, "Seeing Dead People")
The Amazon is no exception, a Galatean exhibit for voyeurs to leer at, mid-control (classically a vehicle for men to pilot). The oldest traitor of the West and Western (read: Athenian) tradition, capital's canonized the Amazon of the Metroidvania to pimp Medusa (nature as monstrous-feminine) with: an "ancient" white-Indian savior punching Gorgons under modern, neoliberal, corporate circumstances; i.e., the likes of which produce a variety of possibly-cyborgs: Hornet, yes, but also Major from Ghost in the Shell (above, 1995), Tifa from FF7 (1997, below), Trinity from The Matrix, Elektra Ovirowa from Cowboy Bebop: The Movie (2001, next page) and Konoko from Oni (also 2001)—all embodying "death" as something "dark" to look upon, during the Pygmalion fantasy! Pandora's Box a proverbial can of worms!
(model and artist: Soon2BSalty and Persephone van der Waard)
Some are rebels, others are cops; all are prisoners of capital, begging for release in a man's hopelessly dying world (the Gorgon the Amazon's angrier shadow, longing for release). Per the retro-future, all remain liminal but also ethnocentric (re: "A Note on Canonical Essentialism"), thus under state power pimping them for their monstrous-feminine potential to tokenize (with Amazons, again, being undercover cops as much as rebels—the Pygmalion fantasy stripping them nude while telling them to kill until they run away from home, echoes of Shelley's impudent Creature acting out the Gorgon's revenge, mid-hauntology)!
Capital alienates and fetishizes everything (re: Marx and I; see: my PhD thesis argument). Within such things set free, all of nature we find alien and fetish—including its technological side—can, at long last, come home. To that, women—classically "prey" wherein token Amazons fall into state jaws—magically find freedom through play as offered by Metroidvania during ludo-Gothic BDSM; i.e., the joy of the Gorgon her ability to shapeshift the Amazon into something mightier than state slave! Incarcerated, freedom is still possible for the whore, the bastard; i.e., because it's just as much a state of mind as material conditions the social attaches to, any-which-way.
As usual, it's all a matter of dialectical-material context—of saying no (or yes) in ways that serve workers and nature, "on the Aegis." Let it echo, a Song of Infinity reaching onstage and off, through space and time (re: "A Song Written in Decay")! Per Marx, matter shapes consciousness and vice versa; per me, the Gothic and its neo-medieval, retro-future antics shape thought, mid-disintegration to reintegrate—meaning in ways that break Capitalist Realism (therefore Capitalism), ipso facto. "Give me a lever and a place to stand and I will move the Earth!"
(model and artist: anonymous and Persephone van der Waard)
Note: I'll try to stick to the above keywords, but will undoubtedly broach some extra terms, in the periphery. Anything we don't explore here is referenced as part of a larger book series. Simply follow the sources and read to your heart's content! —Perse
With introductions dealt with (and our indulgent preface concluded), let's quickly reiterate several things: the symposium's focus (the Numinous, half a page), but also larger body of work it ties to—i.e., in ways I want to unpack more than we have so far (camping the canon with ludo-Gothic BDSM using Metroidvania, four pages)—followed by my notes and review of Silksong the game!
As stated, the SSS ranges from describing my initial playthrough/first impressions to a review when the game is done, followed by various academic-style analyses diving deep into the game's thematic content. In turn, the SSS focuses on the usual: pursuing Numinous power as the Gothic does, specifically Team Cherry's idea of Gothic; i.e., per a Promethean Quest enacted by Amazons (as Metroidvania historically do). And "If the mountain won't come to Muhammad, Muhammad must go to the mountain!" It's a theme Nietzsche built on with his 1883 "will to power" idea, followed by Clint Hockings' "seek power and you will progress" regarding ludonarrative dissonance (2007), but also the Numinous as something the Gothic fixates on; i.e., its subsequent enchantments disrupting monomyth canon; re: generally on a quest for the Numinous—from Devendra Varma's Gothic Flame (1923) to my PhD (re: "The Quest for Power"), a century apart. In short, Metroidvania and the Numinous (and its destructive, death-to-heroes power) go hand-in-hand, per ludo-Gothic BDSM, and Silksong is most definitely Numinous (which will become relevant when we examine its churchly fixations; e.g., with graveyards of literal church bells, below, but also massive churchly structures too big to explore easily without maps, above).
I specialize in a variety of things, including Metroidvania. However holistic my work is, it responds as its most basic and broad to Patel and Moore's A History of the World in Seven Cheap Things, which denotes capital as "moving money through nature"; i.e., within the Capitalocene furthering abjection (as I argue). Keeping that in mind, my work prioritizes the reduction of sexual labor theft and harm capital causes, thereby achieving stewardship over nature and ourselves; re: by raising emotional/Gothic intelligence and class, culture and race awareness to reverse abjection, hence break Capitalist Realism (re: the whore's revenge against profit; see: "Series Abstract" [2023] and "Rape Reprise").
To that, I've written extensively on Amazons, ludo-Gothic BDSM (rape play during calculated risk), and Metroidvania, already—six books in my Sex Positivity series, and several more if you count my 2025 Metroidvania Corpus (which is book-sized) and "Hot Karl" (which is not, 2025). To break Capitalist Realism, all of them camp the canon (thus the dogma of rape capital enacts versus nature). My SSS hopes to continue this trend; i.e., it contributes towards said work, adding to it in ways that reverse abjection, too (ergo the system of rape and genocide behind Capitalism Realism); re: anisotropically reversing the flow of power, insofar as direction of power (not aesthetic) determines function (Gothic or otherwise)—dialectically-materially per a historical-material outcome of genocide; i.e., Marx' "spectre haunting Europe" (which, I contend, is the cryptomimetic spectre of the Medusa, from Mary Shelley onwards; re: "Making Demons").
(artist: Geminisoku)
That being said, the SSS is cumulative—building on my older Metroidvania work, which ties to other areas of research, besides; re: Amazons and Gorgons, the Numinous (specifically a palliative Numinous), and Metroidvania all tied by me to a concept I coined called ludo-Gothic BDSM.
In turn, I would specifically tie ludo-Gothic BDSM to Metroidvania as a potent means of camping the canon with; re (from Volume Zero):
Our basic aim for this subchapter is to camp canon as a mapped-out space for simulating war in a theatrical sense. This [cartographic violence] includes Tolkien's refrain [the treasure map] as having gentrified war through a "new Eden," and Cameron's refrain [the shooter] inside the Metroidvania, modeled directly after Aliens in Metroid. [...] As such, we'll be using the closed space of Gothic castles that split off with Cameron's refrain from Tolkien's: a particular kind of abortive offshoot—the ergodic, closed space of the Metroidvania, but also what it contains—to play at rape (and war) through ludo-Gothic BDSM, castle-narrative and the palliative Numinous; i.e., in campy ways that translate back and forth to any medium as a healthy means of negotiating unequal power exchange while also interrogating its historical-material forms. We're camping the canonical performance (thus function) of the castle, making it gay from within; i.e., by going where power when summoning it in castle-like ways; re: castles in the flesh being as much castle-like bodies versus body-like castles, mise-en-abyme. Either can be camped, letting us interrogate power through the Metroidvania as a simulation of a Gothic castle (the Medusa and her utterly stacked and delicious body takes many forms, next page)!
(artist: Rae of Sunshine)
To interrogate power and trauma, you either must go where it is, or bring the mountain to Muhammad by personifying it in a Gothic, palliative-Numinous sense to then interrogate (re: the mommy dom, but also her cake and pie, above). So we must first give it shape, however that may be: "She might mighty." Once personified or otherwise morphologized in castled anisotropic body language, the critique must become second-nature—a way of existing through the most direct and human (thus efficient) ways of communicating the powers that be: (a)sexuality, gender, music, theatre, and so on, during ludo-Gothic BDSM. We'll be camping the quest for power where power is centralized, which Tolkien largely tried to sidestep on his own questing formulas and maps and which Cameron jumped headlong into (source: "Make it Gay," part two: Camping Tolkien's Refrain using Metroidvania, or the Map is a Lie: the Quest for Power inside Cameron's Closed Space," 2023).
Again, "the cake is a lie," and legends are suitably hollow and full, in Metroidvania; re: like the Numinous, which is built (and builds), mid-chronotope, on the fluctuating presence of tremendous obscurity, power and decay as connecting people to place and vice versa. So is cryptonymy concentrically mise-en-abyme through body-like castles and castle-like bodies (re: "Castles in the Flesh"): the dark war-like personas and castled narratives of motion therein camping the canon by cryptomimetically doubling its fearful rapacious elements partitioning Hell (thus nature as monstrous-feminine).
In turn, ludo-Gothic BDSM amounts to rape play during calculated risk; i.e., camping "rape" by placing it in quotes as the Gothic do: through pirates and castles, Gorgons and Amazons, paid executioners, bloodthirsty killers, the Numinous, and Promethean Quest (we'll go over these ideas one more time during the Extra Theory section). "Gothic," at its most basic, is a fear of—but also fascination with—the return of a barbarian past (re: the ghost of the counterfeit): "Yeah, baby! Raid my dungeon! Don't stop! Harder, faster! Giddy up!" The best revenge is naked and clothed, the skilled whore able to cryptonymically "flash" and hide as needed: mid-ass-war on the cheeky Aegis (re: "Transgressive Nudism; or, Flashing Those with Power," 2025)!
(artist: Wolfhead at Night)
It's fearful and fun (cathartic, per calculated risk), but also fake and performative, more broadly (what I call silly-serious and "almost holy"): the Gorgon/Amazon as both never real and all too real as a cryptomimetic, semi-mythical spectre (simulacrum) of Shelly unto Marx unto us; i.e., punching up at bad-faith posers hogging the stage with their own trashy offshoots thereof, their lying cakes saying, "eat me!" while letting it all hang out (re: Autumn Ivy [above and below] being tokenized but whose hypocritical brand still bears a Numinous stamp; see: "The Nation-State," and "Toxic Schlock Syndrome," 2024 and 2005)! Again, context matters, and monopolies (and binaries) are false; so scrutinize, scrutinize, scrutinize, no matter how skimpy (or unscrupulous) your monstrous-feminine warrior bimbo is!
(model and artist: Autumn Ivy and Persephone van der Waard)
Dark mommy domme or otherwise, the point is revival to reduce harm; i.e., mid-play (among ourselves) and to a systemic degree. This should happen whenever lessons in fantasy bleed Quixotically into daily life—what I call "synthesis," per de facto education; i.e., speaking dialectically-materially to a half-real social-sexual sort (and one that includes the "ace" quality of Amazonian public nudism interrogating sex and force, above). Reviving the "past," we play with its nostalgic ideas; e.g., Amazons and Gorgons, mazes and labyrinths, maidens and monsters—playing with them until doing so becomes second-nature to a wider community (and hopefully worldwide) level; i.e., outside Metroidvania as merely the starting point of a grander Promethean Quest; re; camping the canon through Gothic ways of thinking as play during ludo-Gothic BDSM: taking power from the past (and its varied, self-aware assemblage of imaginary battlegrounds, mid-Amazonomachia) to learn from unorthodox sources, but especially whores of a warrior type! Everyone loves the whore, albeit for different reasons, mid-dialectic!
So can the Wisdom of the Ancients—a cultural understanding of the imaginary past, and whose pre-capitalist ideas help us push towards post-scarcity by changing capital inside its own terrible illusions—give us the means to break Capitalist Realism: to part Radcliffe's Black Veil like Shelley's Modern Prometheus did, one to summon and destroy through the usual call-to-arms (and cartographic violence) a monomyth hero historically represents (and capital demands); re (from Volume Zero):
Under Capitalist Realism, Hell is a place that always appears on Earth [or an Earth-like double]—a black fortress threatening state hegemony during the inevitable decay of a colonial body. Its widening state of exception must then be entered by the hero during the liminal hauntology of war as a repeatable, monomythic excursion—a franchise to subdue during military optimism sold as a childhood exercise towards "playing war" in fantastical forms; e.g., Castlevania or Metroid. Conjure a Radcliffean menace inside the Imperial Core, then meet it with American force. / Threatened, the state always responds with violence before anything else. Male or female, then, the hero becomes the elite's exterminator, destroyer and retrieval expert, infiltrating a territory of crisis to retrieve the state's property [weapons, princesses, monarchic symbols of power, etc] while simultaneously chattelizing nature in reliably medieval ways: alienating and fetishizing its "wild" variants, crushing them like vermin to maintain Cartesian supremacy and heteronormative familial structures [...]
In neoliberal copaganda, canonical heroes are sent solo or in small groups, deployed as much like a bomb as a person; hired by the powerful, these "walking armies" destabilize target areas for the mother country to invade and bleed dry [a genocidal process the aggressor sanitizes with cryptonymic labels like "freedom" and "progress"]. To this, they are authorized, commissioned or otherwise sanctioned by those with the means of doing so; i.e., a governing body centered around elite supremacy at a socio-material level. After infiltration occurs, the agents work as a detective/cop, or judge, jury and executioner—either on foreign or domestic soil, the place in question framed as loosened from elite control, thus requiring the hero [and their penchant for extreme violence] to begin with. This makes them an arbiter of material disputes wherever they are: through police violence for the state in its colonial territories at home and abroad. They always follow orders: "Shoot first, ask questions later and enslave what survives" (source: "Scouting the Field").
Canon steals from the past to continue profit mid-abjection (re: mirror syndrome); the Promethean Quest talks about those optimistic forces getting burned for it, reversing abjection! Keep this in mind as we proceed. I'll be using it while analyzing Silksong and ultimately rendering my verdict; i.e., my decisions being easier to parse if you're already familiar with my process and its guiding theories camping the canon (e.g., shooters, including what inspired them, above).
The rest of the SSS is dedicated to exploring and reviewing the game. Initially this portion led with my first-impression gameplay notes. However, as those grew, I found my actual review marooned; i.e., trapped at the end of the document by hours and hours of painstaking notetaking (and over a hundred screencaps)! For your convenience, I've decided to draft a quickie "Pros and Cons" section, placing it (and my review of the game) at the front of "Kicking Things Off." After those, you may access the entirety of my notes and read them at your leisure!
(artist: Nitric Acid)
My quick takeaways, after beating Act I and part of Act II (thus most of the game's non-hidden content).
(artist: Zummeng)
(artist: Zummeng)
(artist: Zummeng)
Metroidvania habitually deal with sham-like gameworlds, monstrous-feminine friends and foes, and false tyrants. Unlike those, Hollow Knight: Silksong gives up the ghost, yielding a variety of pleasant surprises amid its army of obstacles (and Numinous backdrops). Simply put, Silksong is an awesome, awesome game—well worth the wait and up there with Super Metroid, Zelda II (fight me), SotN or OG Hollow Knight as one of the greatest Metroidvania of all time. Is it the best? Eh, your millage may vary, and such things are ultimately arbitrary.
From an objective standpoint, achieving total perfection is denied—sadly blemished by some irritating design choices that "come with the territory"; i.e., the game is admittedly a little too ambitious, in spots, but jam-packed full of goodies to keep you coming back, regardless! The flaws didn't sour my maiden voyage (or desire to return to and keep at it), but did make my first playthrough a tad bittersweet! But barring any nasty surprise that Act III has in store (the hidden portion of the game), I only expect things to improve, from here on out!
To conclude, in a time of corporate overreach and AAA oppression, Silksong shows that Metroidvania—and by extension, the Gothic at large—are alive and well. "We live in Gothic times," indeed—a thing we workers make as much for ourselves as responding to the world (and Capitalist Realism) around us! We're all queens under Communism, and Silksong is our royal jelly!
Final Score (for the Base Game): 95 Lifeblood out of 100 "Not the Bees!"
(source)
My opinion of Silksong combines theory and statements of fact (observation) with experience. I'll be keeping this review short and sweet (a bit like Sabrina Carpenter's Daisy Dukes, below—the Metroidvania home to many different kinds of monstrous-feminine, but especially globetrotting whores)!
(Sabrina Carpenter's "Manchild," 2025)
Note (9/27/2025): As I am beating the game in pieces, this review will contain addendums; i.e., first, the base game (Act I and part of Act II) or original "final" review, followed by getting to Act III (G2A3) from Act II, followed by the actual Act III (the Abyss). —Perse
What a time to be a Metroidvania fan! After X-Fusion released and reviewing and playing that game, it feels utterly wild to me—suddenly able to take my skills, honed over ten years, and using them to review the Metroidvania to end all Metroidvania eight years after its development and release; i.e., coinciding with my time in grad school onwards: into postgrad and beyond, approaching this project after having written so much on Metroidvania, already!
To it, I can really build on my research, here, but also take my time with this project; i.e., going in blind to enjoy myself. Having done so, this review takes the theoretical scaffold—itself embedded in my larger corpus and book series—and marries it to my list of first impressions; re: playing blind while taking notes. It's the best possible way to review something—not to simply slap a number score on it, but get all up in its guts while contributing hermeneutically to a larger body of work (at times setting the theory up and being too tired to play the game, but in truth enjoying myself plenty once I laid the groundwork out).
All that being said, let's get started!
Note: I'm writing this review after having beat the main game, but not 100%. This game, compared to the original, was released fully finished, no DLC required. So there are things I've missed (e.g., town quests, below); i.e., it's only based on a single playthrough of Acts I and most of Act II (with a second follow-up review/addendum to be written for Act III/future playthroughs). —Perse
To frank, my initial feelings were a little underwhelming. However, the more I played, the more incredible (and open) the experience became—though, I do have some critiques of the game, overall! Furthermore, I probably wouldn't say that Silksong is as radically different from OG Hollow Knight as Super Metroid was to Metroid II (1991), but the fact remains, it appears similar while playing in ways that set it apart. In that respect, it's the MGM Wizard of Oz (1939) versus Baum's original 1900 book:
While plenty of things hold their own versus the original, the music this time out—while serviceable—just isn't as memorable overall as Hollow Knight 2017. And maybe that comes from me having had more time to play the former, thus commit its music to memory. However, the music for Hollow Knight wasn't always the most melody driven. Like "Surface Runner" from Metroid II, some tracks are straight-up bangers, but the tone was less anthemic and more morose and thoughtful. Even so, the City of Tears theme still slaps, and many of the horror themes do as well (say nothing about the Castlevania-esque music for Grimm). By comparison, Silksong's music doesn't really have any bangers. Everything works, but it doesn't really ever catch fire (maybe Act III does).
Conversely, the bosses and crest system are easily the game's strongest suit (no health bars, either). I mostly stuck with the Reaper crest, but found myself using the Hunter crest by the end. Needless to say, there's plenty of different abilities to use (e.g., the Beast crest, above—rawr). You get stronger as you collect power ups, but not too strong (thought I haven't collected all of them, yet). Instead, the fights wind up feeling like call-and-response dances[34a] (a la Dark Souls, 2009)—challenging but not brutal, at least not to the point that you want to pull your hair out (with just enough space between the save point and battle to make death impactful, but not deflating in defeat). Tougher bosses require you to use more and more of your abilities to overcome, and it synergizes nicely with the ammo/currency system if you lose. This game doesn't feel overbaked, but well-tested and thought-out.
Furthermore, the secrets for Act I and II are less cryptic and more rewarding (read: without feeling cheap); the platforming is less relegated to a single area (re: the White Palace), thus seldom prone to prior Super-Meatboy-levels of intensity and rather spread throughout the entire game to a balanced degree. The bosses are where the biggest challenge is, but the platforming holds its own, too. Like SotN, Team Cherry gives numerous nods to Zelda II without making their game open-world. Even so, there's still tons to see and do!
For example, after killing a local "Jabberwock," of sorts, you rebuild the former boom town that hired you… only to watch it get ignominiously trampled, Juggernaut-style; i.e., by a second Skull Tyrant seeking revenge for you having killed (ostensibly) its mate (and only for shards and beads). The town heals, but the initial shock gives quite the kick!
To that, Metroidvania are expected gateways bridging our world and the Numinous—with Hornet's travel companions prone to invasion from "feral" elements of nature that she, the good Amazon (or maybe the Gorgon), must put down. But if the victory feels a bit hollow on purpose, it's actually exhilarating in practice. So abjection should; so should leaving Paradise into Hell, or returning from Hell to find home is Hell—e.g., Hornet defeating Widow with her own fabled strength to then rape her with Hornet's "needle" (below). It's very medieval, reminding people that Hornet's the cop and Widow is the madwoman in the attic: "Reader, I face-fucked her."
Ostensibly. It's also the Gothic (dualistic) version of "cleaning house," one tied to older village scapegoat narratives and frankly death in general (the Gorgon's severed head apotropaic when killed, the Amazon apotropaic when compelled to kill [classically] for the state); it's also, per ludo-Gothic BDSM, just a touch kinky—if rooted in the biological as rapacious. Seeing how consent is non-existent, in nature, we see Communism eating Capitalism alive!
Spiders—the game's stigma animal and sacred cow—are Hornet's sigil, her feudal crest while she proves she's literally "one of the good ones," killing bad spiders. But, again, this isn't as simple as it sounds. Per Creed, Athena and the Gorgon are both ambiguous, overlapping and dualistic as "two sides of the same coin"; per me, these ambiguities play out during ludo-Gothic BDSM—i.e., insofar as how we interpret (and learn from) our avatar's actions while we control them: playing Dorothy hunting bad witches for good ones, but feeling sympathy for the Devil in ways that remind us of one witch's hypocrisy scapegoating another (re: Federici). There's more than one interpretation; i.e., the sum of which holistically drive towards more areas to rescue, more quests to act out, more white castles to restore (from villages to actual castles), more witches to hunt while "following the Yellow Brick Road" (even if, just as often, the game prefers blues and reds, below); re:
I love Silksong—it takes me back to when I was a kid, playing on my uncle's Amiga (the early '90s). It has a similar level of wonder and scale. I still can't believe they're selling this for $20! Then again, it's Team Cherry making the product of a lifetime and giving it to the people (rejecting raw greed in the process). It's "Heaven in a wildflower," as Blake would say—made with time, care and love.
It also bears an Orientalist stamp that's neither here nor there, but not strictly xenophobic; i.e., the false mother having hidden spider qualities, below, her outwardly two-armed body denoting a cryptonymic sense of assimilation that Hornet ultimately rejects: by reversing abjection, forcing her wicked stepmother to show her original Gorgon-esque figure—while wearing the holy attire (unmasking the fraud, pantsing the prude, etc)!
Like a good Gothic novel (e.g., Lewis' The Monk or Radcliffe's The Italian), Silksong kept getting better and better, and I loved nearly every second of it—nearly. The experience isn't completely perfect. Instead, it feels like two different games, at times (or three; e.g., Metroid and Castlevania, but also Castlevania, Simon's Quest and Dracula's Curse, rolled into one); and while these hold out very well and generally mesh to an organic degree, transitioning between them is occasionally rough—i.e., can lead to some unfortunate mid-game confusion, meaning after much of the map is filled out and you have to start completing the main quest (re: boss keys).
I think it's also worth noting that your mileage may vary—meaning with the "White Palace 2.0" bits, after the exploration elements have dried up. Personally I'm not a fan and never was; i.e., my criticisms from the first game still hold up; re: "If you don't like intense platforming challenges (and Myst-level puzzles-in-puzzles), then fuck you!" Luckily there's more combat woven in, to spice things up this time—and various charms make it easier than it could be, otherwise—but that's still not the kind of challenge I was hoping for, this time around. It is what it is!
There also remain elements of the main quest that feel "jank"; i.e., bits and pieces that result from trying to be multiple games at once that don't really gel; re: various bottleneck progression points that—ensconced Russian-doll inside a labyrinth-in-a-maze—led to, along with a frustrating lack of clues and surprisingly unintuitive pathways, more frustration that I want to admit, by the end of Act II.
A huge part of this was the map function. Whereas Metroid maps or SotN each let you know if you've missed single parts of a given room, Silksong maps do nothing of the kind; i.e., making it very easy to think you've explored an entire area when you haven't! This was a recurring problem in the game for me, and one that felt more frequent here than in OG Hollow Knight. Many of the sequel's Act III areas felt especially cryptic—as much if not more so than the original!
Even so, the Gothic has loved a giant "hard to get" medieval since Horace Walpole—less David vs Goliath and more a family reunion, one held between Hippolyta and the Gorgon (or vice versa, mid-Amazon-confusion). I loved the game's Gothic themes, including a frank return to a dark pastoral, one whose Freudian uncanny reflects in cryptonymic, female/monstrous-feminine honesty on life and death; i.e., in scapegoat language that feels more descriptive than not—not dogma, but a provocative slice of alternate history whose confounding albedo remains reflective regarding our own world-in-crisis: graveyards, but also places of fresh life amid the rituals of reunion with death-as-alien. Silksong handles it all with Gothic maturity but also spectral enchantment and a seemingly elegant innocence—what the Catholics call "grace" (I think): big city nights, small town blues.
Again, the game—while certainly ambitious and unrestrained to an unprecedented level—isn't perfect; i.e., Team Cherry made exactly the kind of game they wanted to make, one that mixes and matches a lot of different ideas that don't initially feel "for me"; re: the pacing issues, mid-mental-stack, overwhelming me through a concentric learning curve; e.g., one minute, you're playing classic Metroid, the next you're playing Dark Souls—solving for X, then learning a fugue before juggling sticks of dynamite(!). I felt like a young Austenian heroine, being asked to adopt a variety of "female accomplishments" by an overbearing Mr. Darcy (closer to Northanger than Prejudice): "meet the new boss, same as the old boss"; i.e., not in design, but in going from challenge to challenge: constantly having to readjust on the fly until I felt a bit… thin ("like butter scraped over too much bread").
But doubtless that's just the maiden voyage. I've no doubt subsequent playthroughs will smooth the rough patches out; i.e., after Medusa's giant cunt has been well-and-truly "broken in." However, I can't say that it's been the smoothest experience, until then (a bit like having really nice sex and then repeatedly hitting the cervix out of the blue—ouch)!
(artist: Vansik)
All in all, Silksong ends with some blemishes on a really nice fruit, but only superficial ones. Given the incomplete parts of the map (re: Act III), I have lots left to explore (thus secret endings and bosses to uncover). I look forward to it—mostly!
Note: Despite having RPG elements, Silksong didn't have much grinding in it—with my playtime (including some AFK moments) clocking in at ~55 hours. I can't honestly remember the last time I spent 70-80 hours in a game (not including MMORPGs like Everquest or Team Fortress 2, 1999 and 2007). Maybe FF7? —Perse
P.S., The in-game timer only keeps track of in-game hours when you're not paused. For me, my Steam hours are ~200, whereas my in-game timer is ~80.
After playing Silksong beyond Act I and Act II's "bad ending" (which I thought was a good ending—at least when compared to Act III's anti-feminist, Aliens-style conclusion), the best way to describe the game is "roller coaster"; i.e., it has a lot of ups and downs.
I essentially got out of gaming retirement to play and review Silksong and it's been a total blast—stressful in spots, but a lot of fun, all the same! It's not as big as Daggerfall (1996) or anything like that (a game that was procedurally generated, mind you), but everything in Act III—or rather getting to Act III (as I still need to do more quests to activate the events that open Act III up; re: G2A3)—is crafted by hand and woven into the first two Acts' cartographic architecture. That takes time and effort, both something that Team Cherry devote lots of to Silksong.
Theme-wise, you have the good civilization/civilized warrior (e.g., the paladin or good Amazon) destined to return to a ruin laid low by piratic imposters—the spectral and palimpsestuous Weavers being an older Indigenous-coded culture bearing problematic warrior elements that Hornet also bears/descends from; i.e., making them this game's Chozo and Hornet their white Amazonian savior with raised-by-animal roots, comparable to Samus Aran! The victims and abusers are both imperfect, here.
Equally bogus is the "return home and fix it" narrative, one the game notably leans into—with Hornet being the genre's yet-another-secret-warrior-princess (from and in another castle); re: like Samus before her was: one whose homecoming (and subsequent judgement and troubled heritage stolen feudally from the locals) being equally skewed. Everything unfolds amid challenged, semi-mythical ancestry whose made-from-whole-cloth Amazonomachia ominously evokes Western Liberalism (the white castle); i.e., just as much as fascism (the black castle) and Communism (the Gorgon, nature, and anarchy among the castles). Everything shares the same spotlight, but is covered in bugs and slime (specifically maggots, a decomposer-type insect larva, above).
Furthermore, the game—like all Metroidvania—grapples with the notion of godly boons (re: "fire"), meaning heroic power as given by status-quo (or former status-quo) parties; i.e., from dubious, false-god sources that, when unquestioned for their "Numinous" forgeries, lead to great harm enforced and upheld in real life; e.g., Shadiversity being living proof of that, offstage but regarding media onstage:
What a story, Mark! I've seen a lot of people discuss this godawful book by Shad, but this particular dissection by MoviesWithMark ["Shadiversity and the Swords of Anti-Intellectualism," 2025] is especially thorough—both to-the-point and scenic is his dismantling of, frankly, a giant weirdo like Shad.
And I confess, the premise of the book could be interesting enough from a Gothic standpoint; i.e., specifically the notion that the hero is actually a total fuckface who learns that gradually by regaining his memories and reclaiming his old imperial powers through the monomyth. Such a revelation, while not exactly novel, essentially turn[s] the Hero's Journey on its head, aka the Promethean Quest; it invites the hero (therefore the reader) to self-reflect in ways that expose the heroic identity as repugnant, and simultaneously grant commentary on the whole idea of progression through violence in a cop-like way (SA or otherwise).
Shad does none of this, of course. His story—much like the nation creation myths of high-control groups like the Mormons [to which he belongs]—will acknowledge the evil; i.e., as something abjected, or thrown off onto the colonized, us-versus-them. It's what I call "mirror syndrome," or the inability to self-reflect—instead invoking DARVO [and obscurantism] at every waking moment: by routinely projecting your worst flaws onto your victims. This obviously includes cult-like hero worship and rape apologia aggrandizing the self as genocidal to apologize for; i.e., in ways [a] fantasy world has been recursively built around, and which for Shad routinely apologizes for with his own.
In other words, it's fascism—the cult of the strongman avenging his former self while projecting his sore spots onto weaklings to commit revenge against (source YouTube community post, Persephone van der Waard: September 26th, 2025).
To that, power fantasies are criminogenic, thus all-but-expected in times of crisis (which the state manufactures by design; re: to uphold Capitalism Realism furthering abjection). Provided we consume them critically and in ways that lead to an increased level of critical thought (thus harm reduction by dismantling Capitalism, not tokenizing to uphold its Realism), then it's all good, babes! Go wild; Fried-Green-Tomatoes that shit (1991, below); make the Numinous (and its Promethean Quest/the nostalgia of said Quest) palliative!
Ludically-speaking, G2A3 opens up through meta-play that doesn't function as a single-use "meta map"; re: one superimposed over two in-game maps (the intended routes for Acts I and II before Grand Mother Silk/GMS). Rather, the meta reveals itself to be accessible through emergent routes the player—once fluent in blazing trails—can begin forging new routes on the map surface from the outset; i.e., of a map within maps[34b]; re:
A map is not the territory it represents, but if correct, it has a similar structure to the territory, which accounts for its usefulness. If the map could be ideally correct, it would include, in a reduced scale, the map of the map; the map of the map, of the map; and so on, endlessly [...] If we reflect upon our languages, we find that at best they must considered only as maps (source: Science and Sanity: An Introduction to Non-Aristotelian Systems and General Semantics, 1933—cited in my master's thesis and repeatedly in my book series; e.g., "The World Is a Vampire").
Again, holistic study is what my series (and post-book-series) work is all about; re: returning to old spaces to uncover their secrets during ludo-Gothic BDSM; i.e., as a matter of fresh synthesis regarding what only gives up its secrets through repetitive play-as-hermeneutic: you learn by doing and doing = playing with things as the Gothic (thus Metroidvania) do! They're the belly of the beast (re: mise-en-abyme), communicating not through raw reason, but vaso vagal, thus feelings of danger married to safety (and all the emotional turmoil and confused binaries that go with that unholy union).
This might all sound daunting enough, but after you practice and acquire items (thus knowledge and power), the game really opens up; i.e., coming together despite the growing pains in Act II before trying to reach Act III (re: just getting what's needed to beat GMS the "basic" way). Furthermore, it starts to feel nostalgic when doing so—visiting old areas again and smiling when you remember how green and tender you were (the monomyth refrain, which Tolkien loved to marry to maps, below)!
If the game can do this to subvert monomyth hubris, then why not the world? There is no conquering death, but meeting it between life and death to overcome state (thus Cartesian) hubris, "on the Aegis." Rememory is motion on the Aegis to remember in life what has become buried through generational trauma: taking elements of pre-capital to push nostalgically towards post-scarcity "inside the tomb"! Transform the Earth! The infernal concentric pattern—instead of crushing the player inside it—becomes a space of infinite possibility and history (of power) to reclaim for workers through play among the tombstones! What has become alien—the map as alien—becomes home by embracing the alien among said home (and forgetting all about the map in one's hands to rely on the map in one's brain).
So you see, I haven't fully walked away from speedrunning (my Omelas), for speedrunning (and development) are both baked into Metroidvania!
Note: This game is a bit of a rollercoaster—and not always the fun kind! Yes, I made it to Act III, but not before G2A3 went and threw some more surprises my way—the kind that left a bad taste in my mouth; i.e., when chasing the good "second wind" vibes from the prior play session, which had already been chasing some earlier frustrations Act II had initially given me. This checkered, up-and-down feel persisted throughout the entire act, and left me feeling altogether exhausted by the time I got to Act III! While I don't know fully what to expect in that department (apart from a bit of Ozymandias-style Capitalist Realism), I do have some venting to get off my chest, here; i.e., that I acquired the need for when wrapping G2A3 up, as of writing this!
Here, we'll only discuss the bad; for the entire description of said frustrations alongside the fun stuff I encountered, see "G2A3 (cont.)" from "First Impressions." In short, though, Act II had of enough see-sawing for me to rethink my initial feelings for this review. To that, whatever happens in Act III, I want to lodge my complaints, here, about Act II; i.e., my review is cumulative: it takes the pros and cons for all acts into consideration. Consider these complaints about Act II vis-à-vis Act III as I weigh them against what is still, in my opinion, an incredibly well-made game. But in light of my complaints, do its strong suits still have what it takes to outweigh the bad? —Perse
Silksong is gigantic, but stands on the shoulders of/enshrined within the bodies of the giants it borrows from. Personally if you're in the same company as Super Metroid, SotN, or even OG Hollow Knight, then I'd say that's good enough. In Silksong's case, it takes that cumulation to its logical conclusion; i.e., it's far more hit than miss, but certain core, fundamental problems prevent it from being the "best of the best." But also, there is no best of the best; each game does different things well to achieve a similar level of quality. If that sounds unsatisfactory, then rest assured I enjoyed this experience to a similar degree as any of the other games mentioned (and other games besides); i.e., as a satisfying continuation of the same conversation/evolutionary process.
If I had to get more specific, Super Metroid and SotN are way too easy (above), but Silksong—while far harder and better-developed in the boss fight arena (especially over Super)—is a few steps back in terms of the automap feature/overall cartography (re: linking maps); it also has a much steeper learning curve and requires a lengthy playthrough to access the entirety of what it has to offer. OG Hollow Knight is fairly shorter and easier than its sequel, but also is far less developed than Silksong in terms of integrated combat. Pick your poison, essentially. More complex =/= automatically "better"; it's just different.
In terms of that, Silksong's secret systems and hidden areas/endings all but require a strategy guide (of which many de facto ones exist, not just this symposium). So while the paradox of playing a game designed to hide parts of itself from the player is to be expected, here the secrets are a little too secret (and wouldn't require too many in-game paratexts to help the player with—not the aforementioned player-made instructional manuals). Whether or not that is even a criticism depends on the critic, but in my opinion, it led to multiple mid-game headaches. So, it's definitely a con in my eyes!
Also, because it's basically four games in one (re: Act I, Act II, G2A3, and Act III—above), I started to want to finish the game so I could start rerouting it. Alas, Silksong was also too big; i.e., it took me too long to finish because of the cryptic stuff, the latter keeping me from the delicious Promethean center Act III promises. Like The Old Man and the Sea (1952) or "Rime of the Ancient Mariner" (1798), Act II just went on and on and on, making me feel bogged-down in trifling matters that incrementally stymied the good stuff. And while much of the content itself was individually great, and frequently gelled in large chunks over time, it wasn't without growing pains and an up-and-down sinus rhythm that—apart from making her (me) a tad seasick—also kept a lady waiting (rude); i.e., too much foreplay/size, not enough climax; re: a potential complaint if you're not a size queen into orgasm denial. Bigger = / = automatically "better," either!
Also-also, I have a one-track mind, and the map design (and tendency to lie to the player) is not friendly towards players who tend to follow single points; re: to their conclusion versus exploring a given room 100% before jumping on any track said room offers—a quality I might address when writing my Silksong essays; i.e., starting with symposiums to "set the table" like you're "supposed to" in academia, versus how I did with my six previous books (seven, if you include this one); re: setting up my system of thought, first (the manifesto), then laying out the modules, writing my PhD and book series before trying an actual symposium for once: writing things in a more standardized way (which, to be fair, professors do after their PhDs and having written plenty of journals and books).
Last but not least, hard-gating Act III behind so many things was very frustrating. Specifically it felt like a tedious (and cryptic) time-sink to pad the already-lengthy runtime; re:
If these were optional or better signposted, then I wouldn't really have cared. But I do care because Team Cherry deliberately left them out and made it possible for you to feel stuck; i.e., despite moving heaven and earth, I still had to say "please," and the game wasn't about to tell me that (nor let me know about the Pinmaster I had missed in Bellhart, for most of the game; see: my "Act II" notes). You're telling me I already killed the fucking Balrog but you won't let me enter unless I "speak 'friend,'" first, but you won't even ask the riddle? It's very frustrating and frankly dated game design; i.e., the sort of action/adventure fossils lifted straight out of a pre-modded Simon's Quest. Sickness, be gone!
In other words (and to reiterate, from my notes), it should not be possible for the game to gatekeep you with such small (and boring) things. But Silksong does its best to keep you in the dark:
It's like, the game shows it can be a total blast when "done correctly"; i.e., when played in a manner that doesn't cause frustration in the most mundane ways imaginable; re: feeling trapped in an elevator when all you want is out so you can get to the climax: the arrival of the ambiguous death omen that Gothic castles ultimately represent—themselves (and their infernal lineage) trapped between life and death, and whose Numinous rebirth (of tremendous obscurity, power and decay) remains "up for grabs," something for the hero to cryptomimetically discover (and rediscover) in a never-ending parade of castles (thus panoply of Gorgons and Amazons, damsels and distress, etc)!
Except, it's not up to the player when and where they get lost; it's up to the game and how it communicates information. And if there was some kind of reminder telling you that "you're doing it wrong," then I wouldn't have cared nearly as much! But again, there isn't one—making me feel profoundly and inexorably stuck because I know I'm doing it wrong but there's no way to know how, in-game, and the world is so goddamn big but has zero clues. Searching in it feels fruitless (which is a bad sign; i.e., from a game genre with "search" literally in its formula). It feels padded not just by fetch quest after fetch quest, but from a lack of certain directions despite having quest givers who could give them but don't; i.e., they're designed to be reluctant quest-givers, meaning assholes who lie to you, withhold information and/or have selective memories: "Computers are dumb; they only know what you tell them," and Team Cherry made these guys dumb on purpose.
To be clear, the final quest is easy as pie—almost insultingly so (and the caretaker infuriatingly spells it all out at the very end, above). Instead, it's the game, thus developers' puzzling tendency to withhold information in between that makes it hard (re: bad game design); i.e., you need the information that's being withheld, because muscling through the quest will do absolutely nothing unless the quest activates; re: like with the Plasmium Vial in Wormways (see: my notes), you can find all the items and/or areas for a quest, but still not have the quest activate unless you do them in the exact order/talk to the right person! A side quest is one thing. This is the secret ending we're talking about—the game's big payoff, when all's said and done!
More than anything else, then, a good climax hinges on seizing upon it; i.e., after the thrill of a big event, not a trip to the grocery store (or getting lost on the way to the grocery store)! To that, having the game cockblock you repeatedly during G2A3 felt as fun as forgetting the condoms after robbing the bank with the femme fatale… only to have to go to the 7/11 and pick up an emergency pack, then get stuck in the aforementioned elevator on the way back! Plot twist: she hid them, and just wanted to make you wait longer! It is possible to ruin the moment, my guys; and by the end of all this extra busy work and stupid game-played by the devs to prolong things, I sort of just stopped caring about getting to Act III! I eventually got there, but the novelty had long since expired. That's the game's fault (doing everything in its power to jam sticks in my bicycle spokes, thereby forcing me to use Google to progress, which is not my idea of fun).
And maybe for some, these issues were non-existent and/or immaterial. For me, I fell repeatedly out of the Issue Tree and hit every single branch on the way down multiple times*! If the game puts them there, then I'm going to bitch, afterwards! Newsflash: that's what a critic does!
*A bit farcical in its Promethean allegory execution; e.g., like Chris Farley in Almost Heroes [1998, below]—repeatedly falling out of the tree when trying to get the eagle's eggs (the Roc but also Prometheus' avian tormentor); i.e., the servant trope, Sancho Panza onwards, trying (badly) to help his friend… only for the quest giver to chide him—after several failed attempts and one successful-but-excruciatingly-painful-one—that she only needed the egg shells, not the yolk, silly goose! Um, that information would have been useful at the start of the quest, you asshole!
Last-minute gripes aside, I suppose these are ultimately nitpicks from me. Even so, they do add up/ultimately prevent the game from being perfect; i.e., no game is, but Silksong falls this short for some very dumb reasons—and all while still getting closer than the original (which was already one of the best Metroidvania ever). Close, but no cigar! Next time, add a fucking quest indicator, you louts!
Note: I'll probably write a final addendum for Act III and the game's true ending(s). But the honeymoon is well-and-truly over, at this point! —Perse
(artist: Jim Davis)
Note: This game is continuing to surprise me with more content. It's a rollercoaster of sorts, but this—part one of Act III—was one of the good arcs. I'll give my larger impressions, here, then conclude the symposium with Act III's boss keys and stab at Mother Brain (third time's the charm, I guess)! —Perse
(artist, top-left: SilverEyes0114; right: Tom Jung)
In keeping with the monomyth and Joseph Campbell, Silksong is Star Wars the saga: multiple Episodes, multiple Acts; re: map I, map II and boss keys, meta play (fetch quests), and infernal concentric pattern (with more boss keys). In the neo-medieval fashion, it's the knights errant questing for the Grail after going into Hell and fucking things up (with Hornet being not just Lancelot defending the realm, but Mordred and Morgan the sexy [and incestuous] outlaws defying law and order once set free; i.e., like the Sith [above] or really any black-knight-style bandits, Radcliffe onwards).
You start in the countryside, go to the Emerald City/Ozymandias' ruin to meet the Wizard, blow up the Death Star and get its fire of the gods (the monomyth) before the Emperor comes back to life; repeat. In Mary Shelley's language, the Promethean Quest is a spiritual sequel/guide of future narratives built on "past"; i.e., of the OG myth and Paradise Lost, the monomyth performed ostensibly to completion, except Hell follows the hero home seeking revenge (the pale horse, or "horse with no name," in Hornet's case). So the hero, stuck in Hell at home (re: Aguirre), must put the wrong things right (the plot to Coraline [2009]—itself lifted from older stories neoliberalism has capitalized on, before and after Gaiman; e.g., The Crow's own vengeful bloodbath; re: "Ruling the Slum," 2024).
In Hornet's case, she is misled by "black magic practitioners" (a different "species" coded as non-white, non-Christian outsiders, their "other" status comparable to Jewish blood libel and calumny but also sodomy and witchcraft accusations and/or Orientalism, etc); i.e., the snail shamans, above, being gremlin tricksters who kill "Girl Christ/Caesar," making Hornet the Amazonian, dress-wearing (androgynous), tomboy Judas/Brutus "Mary Sue," going about the Resurrection after stealing the fire of the gods: as the warrior Madonna/Athena reviving Zombie Christ/the Medusa (there's a lot of palimpsests, here). She's the Magician's niece entering Event Horizon and going into the singularity to chat with Medusa, post-beheading (re: Queen Jadis, see OG cover art [below]—the witch abducting the children per the classic criminal charges that witches suffer and survive [re: Federici], but also enact; re: my ex, Jadis: "You have heart! I'll take that, too!").
(artist, left: Roger Hane)
Save Christ; save Christ's kingdom per Capitalist Realism, Jane Eyre talking to Bertha to put the head back on, mid-bildungsroman (giving the fire back): to mollify/quell—with Irigaray's creation of sexual difference (sacrificing the mother as other) unfolding during a last battle versus the executed monarch/persecuted witch. Here, the empress Mother Nature occupies the same body/space seeking revenge against the pimps who kettled her (re: state shift)—her own children/dead ringers of said children (and the players piloting said avatars) going through the motions of genocide!
Metroidvania are capital in small, including its Realism; i.e., there's a lot of virgin/whore mirror syndrome, hot-potato scapegoats, and home-and-homewrecker ambiguity that happen during Capitalist Realism. This includes the Metroidvania hero "blaming the whore" but really any monstrous-feminine; i.e., that lurks inside the genre's complicated, psychomachic Amazonomachia working cryptomimetically with monomyth and Promethean language (canon/camp): Wandering Womb into the murderous womb to tame it per a Protestant ethic during military optimism (whose false hope/power we camp in anisotropic duality during ludo-Gothic BDSM's Amazon confusion; re: in the Metroidvania as fabled, ergodic, concentric, holistic, cryptonymic, recursive, etc). The game is very girl-on-girl, the (anti)hero facing her divided self as tied to the world's routine abjection-as-cartographic (Cartesian, settler-colonial, heteronormative): of a hauntological conquest and redemption, mise-en-abyme. She's a real daddy's girl, descended from the Pale King and a Weaver (Zeus and [insert rape victim, here]).
(artist: Gian Lorenzo Bernini)
Silksong is very gaslight, gatekeep, girlboss, in that respect—the Gorgon having a mind of her own, and classically raped for it by the Amazon "Galatea" pleasing Pygmalion; re: whores policing whores, pimping each other in Omelas as a circular Jerusalem (the Ozymandian version a Black "Egypt"). Dating all the way back to Plato's Republic into more recent monomyth stories (and neoliberal [videogame] power fantasies), the allegory and its paradoxical spectres/darkness visible (conducive to systemic change) occurs within the cave as half-real; re: Shelley's consciousness through darkness "in the cave," the labyrinth, etc, as eventually eclipsed by brightly-lit stories like Star Wars, the monomyth and Promethean Quest at odds; i.e., just as nature and the state are, hence capital and Communism, Athena and Medusa, canon vs camp, good praxis vs state bread and circus, etc (there's an offstage "mil spec" on the same gradient, too; e.g., echoes of the armored bounty hunter Samus, of the princely Alucard, of the hawkish and regretful Hornet—with the blonde-haired Offizer Amira having a Hornet-y vibe, of sorts, below): the white wolf chases the black (functionally because Hornet is cosmetically black-skinned while wearing a white mask), fetishized mid-cycle on the surface of women's bodies (cis or otherwise)!, fetishized mid-cycle on the surface of women's bodies (cis or otherwise)!
(source)
To it, Silksong is literally "there and back again" again. As such, it shows us the meta game in small: how, with Metroidvania and ludo-Gothic BDSM, good praxis isn't merely the power fantasy of growing strong and beating up bullies—i.e., enacted by those who feel (or act) alien/persecuted against—but outing the hypocritical impostor in duality, mid-DARVO-and-obscurantism! The enemy looks like us and we, to survive, look somewhat like them; i.e., the aesthetic an argument of power sharing the same larger stage, and all to chase the Wisdom of the Ancients; re: to uphold a canonical Superstructure or subvert it (defending/reclaiming the Base, all the awhile)! It's what Silksong's "Amazon monopoly" interrogates while "heckling whores," hence what we interrogate while interrogating Team Cherry's spatialized "puzzle combat" (thus puzzle of existence, of power exchange, the impossible architecture and lying [unmappable] maps, Numinous brothel espionage mid-warzone, token Amazons, the castle-as-hero, and the absurdist Drama and Comedy of it all, on and on…)!
Part two of the Abyss is primarily abjection through gauntlets and duels; its length is less about the size of a given space and how quickly you can explore it, and more how fast you can beat the trials, inside.
To that, the ability to enact "violence" onstage without harming others is an intensely powerful critical device: the swashbuckler's saber-rattling essentially an argument of sex and force (with knights, not just Amazons, classically being both per the courtly love trope); i.e., the ability to poetically discuss something through something else as a disguise, a front, a code for treating the Wisdom of the Ancients as plastic, rewritable, anisotropically "Trojan," mid-argument; e.g., during ordinary things like food, sex, opera, what-have-you. "When in Rome" and all that! We retell, reenact, and rememory massive, Numinous things that—for us mere mortals who are not gods—can only touch upon larger things "in small": the past, but also the future as felt within the same hauntology/chronotope, mise-en-abyme; re (my master's thesis): from out of novels and cinema and into Metroidvania reifying power-as-Numinous, danger-disco (the "venue" Team Cherry built haunted by Cameron's shadow, inspired by stories [of timeless, giant-in-miniature assassins] that he directed, below). In Gothic, the past—a brutal and secretive thing to fear and portray as incredibly potent—survives imperfectly through performance and play as castle-like, in some shape or form: a way to conceptualize and perform power as part of the larger world (and empire) it seems separate from; re: the ghost of the counterfeit, Capitalocene, or liminal hauntology of war as traveling to and fro, a demon lover longing for its final embrace!
Onstage and off, power is a relationship constantly had between seemingly unlike things (metaphors); i.e., performing power forever "in flux," mid-entropy (compelled by capital functioning by design, above). There, cryptonymy speaks mid-abjection—through the chronotope and hauntology as specific renditions of space and time out-of-joint—towards the present into the future as "Romance": married to the ordinary novel from Walpole onwards, the Gothic auteur standing on Plato's reputedly broad shoulders; i.e., in ways that state powers obscure or reveal to enrich the elite and profit, versus workers for themselves and nature through "mere play." Said play is useful for all sides; if it weren't, the state wouldn't try to control it for themselves (re: the Superstructure).
As such, anything in Silksong is dualistic, able to represent the same-old colossal abbreviations; i.e., that in our hands or theirs routinely play out in small, mid-Metroidvania: playing with monstrous-feminine taboos, however off-limits they seem, and with fire, third-degree or not. The conversations continue because people continue; power is lost and won—indeed, lost and found—time and time again, on stages and shadows haunted by dead empires and workers, alike: dead metaphors and conventions raised cryptomimetically from the midden, brought theatrically back to life during ludo-Gothic BDSM.
To that, the main love triangle (or Triforce) in Silksong is Hornet, Lace and GMS—Hornet's other dance partners mostly "side pieces" with a lesser (smaller) but certainly no-less-violent role. Sense and sensibility, Lace is the giddy madness to Hornet's tempered courage; the other characters accent these two, dancing under the moon-like queen and her spectral lunacy (white or black, full moon or new). Hornet's Jane Eyre—the formerly passionate "wild child" still wearing her red dress (the color of sanguine and loose morals); i.e., like Mouse's tall, blonde concubine in The Matrix (with Team Cherry being this game's digital pimps, hard at work telling us to follow their white rabbit). Lace, by comparison, is a dead ghost girl/simulacrum from a twin orphanage (or a naughty nun), and GMS is Bertha/Antoinette Causeway from Wide Sargasso Sea (the infamous "madwoman in the attic"—1966).
And somewhere in the maze is Skarrsinger Karmelita, the real girl in red: the madame brothel-owner using her siren-like voice (and vampiric aesthetic, below) to mobilize entire armies. Upgraded to warrior queen, Lewis' jester-like gypsy now throbs with demonic power—the kind to drive men mad with exotic battle lust, and fighting in her name as taught (re: the matador and the bull, the killer lady-in-red spilling her opponents' blood, the latter coating her dress in the poppy-red power of countless dead victims)! Per a revolutionary cryptonymy that players intercept and interpret inside itself, she's the data, as are her "weapons" (of steel and the flesh) disguised as "mere music" (a form of playtime); i.e., as "corruption," concealing itself, mid-exchange: out on the dance floor "furthering" abjection, but likewise reversing it through David Bowie's power of the babe!
All the while, Karmelita puts the "ass" in assassin, the player a nightly visitor paying homage from outside; i.e., mid-hospice and house call—a barber's "conjugal visit" that, but for a moment, brings Her Majesty back to life once invited (as the vampire does, on both sides)! For one delicate, precious moment, predator and prey intertwine, the old maid suddenly young until Hornet, like a mosquito, greedily drinks her hysterical blood! All the while, lust and battle go arm-in-arm, in Gothic (re: sex and force)—the larger mode passing its feudal torch from one successor to the next: a doom shared between femme fortes/fatales! Power is fleeting and delicious, paradoxically most alive when close to death! A bloodbath to revive the chimeric ghost of dead cultures, watered in the spoils of their own harvest!
(artist: Catateil)
Doubles galore, babes—mid-psychomachy and Amazonomachia, inside the danger disco! It's also a vision quest—a revival of 1987's A Nightmare on Elm Street 3: Dream Warriors* and its problematic treatment of a very old, non-white idea: the leather-stocking tale, or white Indian. Our game's "Nancy" (from the original Nightmare film, 1984) is Nancy Drew—the white, female (classically straight, middle-class) detective, solving mysteries through Radcliffean Black Veils met with veiled cultural appropriation: power as performed through a monomythic exchange. Here, Hornet's literally a heartbreaker ("dream maker, love taker"); i.e., snatching hearts, heads, and souls "for the Man." She's not just a baddie aping warrior Princess Zelda (aka Sheik, Zelda's drag king musician double, below), but an enforcer of power as arranged and performed, mid-gauntlet, for the state!
*See, also: Poltergeist II: The Other Side (1987); re: exhibit 52c2 from "Dark Xenophilia; or, 'Far Out, Dude!' Monster-fucking and Magic Girls Helping Foster Dark Radical (Communist) Empathy During Healthy Sex Education (for Children and Young Adults into Adulthood)" (2025).
From out of Ancient Athens into Pax Americana, there's a cultural sense of rebellion to Amazons—one which, often enough, conceals a weaponized, problematic side; i.e., a cryptonymy working covertly behind and in front of their kayfabe's rock 'n roll façade (with the harp being a classic monomyth device: lulling dragons to sleep, above).
In other words, Hornet's a token princess cop—a potential witch, whore and/or monster cop maiden (through the whore's paradox); i.e., one with her own musical approach to kicking Gorgon ass; re: Spider-Girl slinging webs, or Wonder Woman catching other supernatural beings with her lasso of truth (and magic bracelets): the superhero policing supervillains, the maiden policing the whore to prove she isn't one, herself. So does Hornet pimp Medusa's likeness, doing so just like the Pale King's knight, his (and his wife, the Pale Lady's) dutiful "bouncer"; i.e., the secret weapon from Hollow Knight, having no memory and able to constantly revive until it completes its state-assigned goal.
In Hornet's case, any Red Scare sentiment arrives through the ambiguity of the Amazon-coded heroine (and her dress)—her rivals also her ilk, the latter (and their hearts) meant to be cowed and contained within a heroic crimefighter yarn seeking assimilation: one that restores order to arbitrarily make up for past royal failures by "scalping chiefs." Thoroughly subjugated, the game's motto may as well be: "Gaslight, gatekeep, girl boss!" (re: "Zombie Police States," 2021). And don't just take my word for it; the monomyth hero being an asshole genocidal cop expresses in various memes and revelations felt by other players leery of Team Cherry's token Amazon (e.g., Killroy Was Here's "Hornet Kills Karmelita For Nothing," 2025).
(artist: Ickpot)
Alongside similar characters and predicaments—mainly unequal, master/slave arrangements of power in any epic adventure—Amazons offer a special poetic means of (re)connection; i.e., with that which workers have become distanced from, over time: ourselves, but also of nature and the past, whose imaginary echoes denote a potential better world, provided we get in touch; re: a blood bond.
Sound familiar? It's the plot to Silksong—a game-within-a-game that relates to players using a semi-mythical past, doing so through force, music, space, and hyphenations of those and other things, too; i.e., as abstract shorthand/a Gothic means of social-sexual synthesis (thus catharsis): expression, tension, struggle, exchange, effort, confusion, paradox, and so on. It's a dialog on alienation, which makes it constant, ongoing and prone to dispute, monsters included. Whatever Silksong concludes will still be open to dispute afterwards, including the Amazonian wrestling match between Hornet and Karmelita. As such, these orgasmic duels unfold in highly public, paid broadcasting of the tourneys, themselves: nude-yet-clothed contests of strength, a freakshow where the classically oppressed gain some purchase to sway hearts and minds; re: the paradox of exposure, nudity an Amazon's armor and Gorgon's weapon striking onlookers stone dead (one the givers of rape, the other avenging it as monstrous-feminine weapons of terror).
That's the beauty of it, ideally—the war without harm, the camp-in-question letting off steam while passing vital information along: the Gothic paradox of speaking to harm without harming anyone, but inside half-real dialogs between canon and camp (e.g., live burial [above]—dialectical-material scrutiny [thus irony] being the deciding factor)! We have the luxury of play as a means to message each other across space and time—not turn off our brains, but speak covertly in ways that seem like "mere play" reaching through time.
Such is revolutionary cryptonymy reclaiming alien things, including Amazonomachia (monster war)! Amazons are timeless, eternal; so is Medusa, and the two often overlap (the ego and alter-ego/secret identity often divided between multiple actors, onstage). The problem is, Silksong's cryptonymy is diegetically complicit—a fact we'll now unmask; i.e., with its highly monomythic, Aliens-style ending pimping the whore with the whore: Karmelita (the Amazon) was merely a stepping stone to GMS (the Gorgon) for state abjection, ergo revenge! "Thy wounds, they smack of honor!" The usual monopolies persist in duality.
Mercenaries were classically bastards, the modern Amazon a counterfeit hauntologized from ancient legends. Not all Metroidvania "clone Ripley" but Team Cherry does; i.e., by thematically paying homage to Cameron's girl boss, and effectively raping nature as alien in all the usual Cartesian ways; re: that Shelley's Frankenstein abjured: Hornet is Black Spider-Ripley who failed before and now seeks revenge. Except the first game was already the plot to Alien—mostly. Now, it's even more on the nose, "Pharloom" Saigon by another name, and Lace Android Newt raised by the Alien Queen for Ripley 2.0 to rescue from (below). Through Team Cherry's betrayal cloaked in phony heroism, praxial inertia and blind pastiche, Cameron's Amazon monomyth replaces Shelley's critique of Cartesian thought—the Metroidvania chickens, like those from the Zelda franchise (above)—coming home to roost once more (the Star Wars and Rambo problems, from Beowulf onwards; re: "Overcoming Praxial Inertia").
To be clear, I'm not surprised to see Cameron's DNA in a Metroidvania; i.e., Aliens and Metroid released months apart, and were both playing out the same neoliberal power fantasy avenging Vietnam: a female Rambo killing the pirate queen (the Archaic Mother either a brain-in-a-jar cyborg or insect broodmother). I am surprised to see the game regress quite so aggressively towards the status quo and its military optimism—effectively castrating Shelley's allegory by giving Medusa a "haircut," turning a possible Promethean Quest back into the monomyth (false hope). It's regressive not just by modern Metroidvania standards, but by Team Cherry's own corpus (whose final ending in "Godmaster" turns the OG hero into a rabid lycanthrope that Hornet must defeat, post-Promethean-Quest)!
First, the double standards and paradoxes at play during the final battle serve to indebt Hornet to the original hero: monopolizing darkness in a patriarchal manner that lets said hero do whatever he wants (above); i.e., he can use darkness for good, but GMS can't! This is the polar opposite of what I hoped would happen: Hornet serving in Heaven while kidnapping Grendel's mother's creation to live in Heaven, too. Ruling in Hell is for losers, it would seem, and Hornet's a Ripley clone; re: Cameron's Invincible Heroine—once dissected by Ridley Scott—is raised to insulting degrees of impunity when deciding who lives and dies; i.e., playing god versus those deemed "lesser" to a verminizing degree: insect politics. Delivered with a colonial element blind to its own neoliberal past, the payoff remains focused on sheer impact (of revenge); i.e., at the expense of conscious allegory (the sins of the father Team Cherry is emulating to give their audience a secret treat: being Ripley the Great Destroyer for but a moment, below). More's the pity!
Keeping this in mind, all stories operate in duality to some extent, but some stories have more prevalent canonical elements in their narrative structure. In monomyth terms, "hero" = cop. Hornet's not just a cop, but a supercop princess furthering abjection, mid-Amazonomachia and black skin, white masks—literally! It's literally "kill the Indian, save the man" (or princess, in this case).
To further abjection, you need a villain to scapegoat, and that's where GMS comes in: a black mother in white clothes. Between them and their custody battle is Lace, the Omelas child whose subsequent torture drives Medusa towards state shift. To prevent it, her womb is the frontier for which anything goes—the state of exception pushed to its extremes, mid-abjection during mirror syndrome (ergo Amazon confusion): single mom stealing white princess from Heaven (where she made her out of stolen silk, but I digress), and which the assimilated black princess must rescue for the Man (versus Ripley's white neo-con warrior Madonna enacting Immaculate Conception).
Silksong didn't emerge, ex nihilo. Aliens borrowed from past legends Team Cherry copies just like Cameron did. Doing so to maintain the status quo out of revenge, its rebel, the Alien Queen, is spuriously framed as a mad motherly monarch, and its cop the rebel to defeat her (re: Ripley as CIA advisor enacting the Rambo problem). And yet, the cop/criminal function aiding state power doesn't change. Instead, it's Frankenstein without Shelley's irony or Milton's, canonical on par with Cameron or Tolkien's military optimism; re: Paradise Lost speaking to the fallen kingdom or, in modern warfare, the fallen settler colony mapped out for future monomythic force!
Being Heaven's Gabriel in Team Cherry's retelling of this basic idea, Hornet's a bit of a self-righteous twat. Before the fight begins, she blames herself and Lace, but isn't so noble (or foolish) as to blindly sacrifice herself. Lacking gratitude towards the other child having saved her from certain doom, Hornet takes the credit. In doing so, she categorizes Pharloom as hers—all so that she, guilty as sin, can atone for past failures by rescuing it from the Radcliffean darkness this time; i.e., as a daughter (shieldmaiden) of Hallownest, scapegoating nature as alien and colonizing the black planet by aborting the Numinous as monstrous-feminine. Nothing could further abjection more, capital—per Patel and Moore—relying on whores to be raped, thus enabling heroes to move money through nature: by raping nature as cheaply as possible, mid-monomyth ($20, remember).
Unafraid and ready to pimp for the state, our Ripley 2.0 dives into the void, female Ludovico facing the pirates dressed up as ghosts:
As usual, the alien queen is the Numinous power supply to the colony (above). It's not something for Hornet to hug, mid-dialectic, but blame and euthanize per a singular Cartesian interpretation. I, for one, felt sorry for the queen; i.e., clearly being tortured, a witch burning at the stake somehow still being accused of child abduction by the paladin putting her down (shielded by the apotropaic flower serving as Athena's Aegis): Pygmalion's bitch, Victor's dutiful debutante with mirror syndrome pimping a less subordinate child of Galatea, or "wretch's bastard." Wherein GMS the woman is "of darkness" but arguably a byproduct of patriarchal fears to confirm them, she embodies Original Sin as a kind of Coraline-style "Other Mother" impostor who's long since jumped the shark. She's guilty from the start, doomed not just to die but be judged by her own child, post-rescue.
In keeping with Paradise Lost and Frankenstein, Hornet is a living girl punishing female Satan (which the game makes terrorist in fascist and Communist ways); i.e., for making her own living-dead creations; re: Lilith making demons that were never alive—a double standard, given God's creations were also fashioned from clay. That's the double standard; i.e., how a rival, Pagan-coded goddess/Archaic Mother is framed as tyrant far more aggressively than the Pale King was—how GMS, like the Radiance from Team Cherry's cruel universe, is viewed as a criminal to punish, whore to rape and blame, a corruption to root out and burn in holy light; re: Hornet as Gabriel, and Lace Lucifer the fallen angel to rescue from an Archaic-Mother scapegoat (saving the niece from her magician aunt; re: C.S., Lewis). It's Paradise Lost (thus Frankenstein) without the irony and all the distractions; i.e., false flags that state power uses to further abjection, monopolizing the fire of the gods/darkness visible like usual: Satan's the villain tied to nature as evil, mid-Crusade!
As such, Lace is someone bratty and naïve to rescue from darkness—her light showing through when beaten in her dark form (above): needing to be monomythically chastised, then rescued versus any Promethean interpretation humanizing the darkness. And yes, darkness can represent abusers; i.e., with Lace a windup doll to arguably save from Narcissistic Eve—the latter commanding her mechanical daughter "defend me!" from the rescuer Eve pits Lace against. In this scenario, though, Lace feels like a Second Newt following Ripley's dead child, Amanda (third time's the charm): the patchwork damsel to rescue from the false parent because she's "lost"; i.e., a warrior damsel led tragically astray through matriarchal temptation and folly (re: Original Sin). She went over to the dark side (though she did so by rescuing Hornet from GMS, so it really feels like another case of whipping the victim, here).
I'm reminded again of Jane Eyre and the madwoman in the attic—with Jane taking Mr. Rochester's bastard daughter and Anglicizing her to be less French, thus wild. Also, there's a kawaii/kowai rivalry between Lace and Hornet; i.e., as spiritual-to-actual siblings, one comparable not just to Jane and Bertha but Chun Li and Juri to Eleanor and Marianne Dashwood to Satan and Eve (the last two, below), etc. A pimp's a pimp, a whore a whore to Numinous extremes: dueling banjos teetering operatically between monomyth and Promethean Quest, but ultimately falling on the side of the classic state hero (or Amazon fall guy serving the same role, DARVO-and-obscurantism).
(artist: John Martin)
Regardless of the comparisons being made, all of this feels canonical, thus regressive. For canon, "darkness" only equals evil as something to abject—a dubious proposition given its demonic status is classically assigned to state foes that subjugated Amazons historically pimp: zombies to deliver death to by facing and branding them alien deceivers. It's standard-issue DARVO and obscurantism, framed canonically as "chosen by God" to help Medusa's brat (the chosen infiltrator) grow up and betray her rebel mother... who gives her up so Hornet will stop beating her! To this, Hornet is Dorothy melting the witch and rescuing her woman-made apprentice, mid-raid (the flying monkey): rooting evil out by literally pulling it out by the root, assimilating the homewrecker-in-question's creations to preserve and contribute towards nuclear models. Said models are only reinforced when the black, gorgon-esque male ghost of the original knight magically appears, beheading the likeness of the Radiance (and her madness) in the nick of time. Bullshit, Mr. Han, man!
Again, this indebts Hornet to a character she formerly rescued (a bit like the Metroid larva from Super)—specifically a male character who enjoys the classic double standard; re: being able to actually use Hell's power for good, whereas the game standardizes "woman is other" for its chosen Medusa relegated to Milton's burning lake (whose use of the same power is extended, thus of nature, damned by Cartesian thought to ignominiously die). Pimps can hypocritically wear black (as Puritan witchfinders do)—and even rape women if it serves the will of the state (re: the Radiance)—but girls in black are always witches, therefore whores; i.e., Hornet, with her black skin, pointedly wears a white mask to hide her whore's status, mid-tokenization: a token witch cop shown how it's done by the witchfinder general (or "grunt," with Team Cherry's Hicks clone saving Ripley and Newt, below). In having Hornet receive his help at the end to defeat the Gorgon, Team Cherry whitewash the knight, ergo his savage acts in "Godmaster"; i.e., to have the pimp's revenge, this time around: Heinlein's Competent Man policing the whore not just in one kingdom, but across all of them—meaning in ways both Nintendo and Cameron cloned with Competent Women, followed by Team Cherry! It's Man Box, the map the box to pimp Pandora inside (the state of exception).
As a result, Hornet's heroism—however confused on its surface and inside the murderous womb (and its black acid trying to digest her)—only seeks to further abjection, mid-Amazonomachia. It's deeply sexist and xenophobic, therefore ethnocentric, racist, and queerphobic, but also Red Scare (whatever persecution language "fits," mid-panic; re: blood libel, sodomy or witchcraft). That's what the monomyth means under neoliberalism, which Aliens crystalized for videogames and which Silksong cloned. It's Cameron's Amazonian refrain largely minus* the guns (while wedding it to Tolkien's treasure map)!
*Mostly. Hornet does have some ranged weapons, several of which are guns.
So while I could say these things are dualistic, Hornet's saving from GMS by the OG hero only slants things in a canonical direction: one knightly cop helping another on this particular mission, furthering abjection all the more! It's no different than Samus being saved by Adam, in Metroid Fusion. The purge is routine, valorizing the usual abusers as "saviors all along"; i.e., while blaming the whore, the witch, the Gorgon as usual victim. Despite the veneer of matriarchal tyranny being presented, here, it's not really that ambiguous; i.e., the game providing an even less subtle pimping, mid-dialectic, than the original (which kept its whore hidden for most of the experience). Regarding all these troubling observations, my mind leaps to Adam's query to Samus in Fusion, "Any objections, lady?" Yes, actually! I don't like vaudeville, even if its hypercanonical; i.e., like Aliens very much is, and which Team Cherry's pastiche blindly recreates—effectively turning what didn't have to be into an unironic cowboys-and-Indians narrative for 2025:
A couple last-second points before moving on:
*White-on-black not just racial, of course, but anything the state could hope to abject. It's incredibly binarized.
To reiterate, Silksong is basically the plot to Aliens, but Newt's an android and Ripley's black ass gets saved by Boy Medusa (a token "Pocahontas" [read: Indigenous princess] saved by a white Indian going native in bad faith, or a lawn jockey painted white, making her warrior Pocahontas saving whitey). I actually preferred the game's so-called "bad" ending because at least then I could interpret it in a more positive way (though nothing beats the Radiance's revenge in "Godmaster" by driving the hero insane); this ending is pure neoliberal copaganda/rape apologia: false power in a time when such power (and Avatar-grade escapism/veiled appropriation, below) is hardly what we need (re: state shift can't be scapegoated, you chuckleheads).
In other words, I'm all for rough sex/rape play during ludo-Gothic BDSM, but context still matters regardless of aesthetic. Rape is sacred to the monomyth, its cartographic refrain central to said rape and reenacting its abjection; with it, Team Cherry demonize all of nature, ergo everything under the sun as monstrous-feminine: to rape and reap in grim-harvest perpetuity until the sun burns out. Pharloom is a settler colony taken back from the local natives by a token native from another nation. It's Last of the Mohicans all over again, Team Cherry coasting their refrain with Cameron's white liberal racism/military optimism (and Lucas' own incest, sexism and white saviorism): vaudeville made by white male pimps tokenizing women and treating Indigenous people as perfect victims. It's Gothically immature, reliably furthering abjection in Amazonian monomyth: "Into the garbage chute, flyboy!"
Let me set that straight: you're no better than Lucas or Cameron were, Team Cherry—giving the milk practically away for free while lacing it with a tone-deaf opiate for the masses (the hidden ending is the game's most copagandistic). So while the language of sex and force, therefore violence, terror and monsters ultimately determine through flow of power pursuant to function (re: for state's rights vs worker rights, mid-abjection), Team Cherry and their "yellow cake" (weapons-grade nuclear) fire of the gods are only contributing to the same-old trifectas, monopolies and qualities of capital; i.e., that workers must steal and camp, afterwards on the Aegis.
To that, Team Cherry's ending plays out like a bad joke whitewashing genocide, canonizing camp and spitting in Mary Shelley's face. They're pimps, when all's said and done, the monomyth a pimp's refrain with zero grey area. Is there no underwear in Pharloom, too? And if that sounds too harsh, I didn't spend ten years of my life studying Metroidvania—writing multiple books and essays about them while putting nearly a hundred hours into this game (and hundreds of hours writing and invigilating this module)—just to suck Team Cherry's dick! Heavy lies the crown; "now go away or I will taunt you a second time!"
Now, can we get a third game with this bitch in the starring role? If Mother Nature's gonna eat me alive, then at least I wanna sparkle while going down the pipe (five-by-five)! "Eat this!" you murdering ministers! Finish me!
Having played through the entire game (minus the extra optional end-game content), I want to do that most-classic-of-Metroid-activities: keeping time and score!
My final in-game time was ~97 hours, my out-of-game time ~197 hours (from being AFK or Alt+Tabbing to take notes). I imagine the playtime would be shorter had I used more guides in G2A3, but also, I was documenting the entire playthrough and pausing non-stop; i.e., takings notes based on screencaps and video, as well as my thesis arguments from the symposium preface. Furthermore, if you actually include the time it took to draft the entire SSS, then the total time for me playing Silksong is even higher(!). All in all, I started it on September 6th, one month ago—about the time it took me to write my original master's thesis and PhD, respectively (not including the time spent gathering research, however).
Ratings-wise, the solid mechanics keep the score (from my base review) basically where it is. But the conclusion is straight ass, and not the good kind; i.e., the more I played the game, the more it felt like I was the villain!
Pros
Cons
Final Score (for the Entire Game): 92 Absentee Bee Butts out of 100 "Why Have You Forsaken Mes?"
Update, 10/13/2025: Lowered score to a low A (92/100) because of highlighted issues. Trying to solve for X when Team Cherry forces old game design is, in many ways, worse than those old games, themselves; i.e., because they have detailed guides from veteran players (e.g., U Can Beat Videogames' "The Legend of Zelda : SECOND QUEST," 2021). Silksong is barely two months old, its broken map system complicating exploration. —Perse
(source: "'Chop Suey' Cover," 2020; artist: Lauren Babic)
Note (10/22/2025): This Best and Worst section was done by me—someone who skipped quite a few items owing to the shitty map system and overabundance of false walls and ceilings. So a good percentage of optional items, areas, and bosses (about 20%) are not included. If you want an exhaustive guide on the game's crest system, check out UncleMumble's "The Most ABSURD Crest Analysis" (2025). They have videos for tools, too; e.g., "All SECRET Tool Upgrades In Silksong & Where To Find Them" (2025). —Perse
(model and artist: Angel Witch; top-left and bottom-right: Persephone van der Waard)
best boss:
worst boss:
best NPCs:
(models and artist: Tyler and Husband, Persephone van der Waard)
*My idea for Tyler and Husband's drawing (originally explained to Tyler by me): 'In-game, the Green Prince has a lover that the evil queen turns into a mechanical pair of dancers, the "duo" being a copy of the lover dancing with his beloved, the aforementioned prince. When you free the prince from his cell, he discovers you have killed his beloved—or rather, that you've set them free from the queen's technological "spell" of replication and undeath (the prison of a doll's body forced to dance forever inside her mechanical halls). With my drawing of you and your husband, I thought I'd have a happier ending to their story than "bury your gays" [with Hornet being a royal, queerphobic executioner desecrating a gay gravesite]: the prince and his lover reunited, the lover returned to his natural form and the pair boning massively. The gender of the lover is "he," in game, so I thought that would work with you being a trans guy and your husband being the dashing Green Prince.'
worst NPCs:
best music:
worst music: the Slab theme(?)
best level:
worst levels:
best platforming section: final Sands of Karak puzzle (for puzzle, boss and reward)
worst platforming section: that fucking red-thorn tunnel puzzle in Far Fields + double jump
best movement ability:
worst movement ability: double jump (for being ironically frustrating) and Silk Soar (for being a cinematic gimmick)
best quests: freeing Bellhart from Widow, the red ant fight in the Greymoor bartender's cellar
worst quests: main quest line in Act II, and unlocking Act III
best charms (that I found, having 45/57 by end of Act III):
worst charms: Claw Mirror and Sawtooth Circlet
best sub-weapon:
worst sub-weapon: Longpin
best crest: Hunter + upgrade (solid damage/range and easy to get); others are all fine (though Reaper is nice for OG pogo)
worst crest: Wanderer crest (terrible range but good speed, so who knows)
I wish to conclude this review (and the symposium*) by addressing Team Cherry's betrayal with a solution. You already know what they did, and what's done is done; re: Hornet the Ripley clone furthering abjection, turning the game's Promethean potential—dualities notwithstanding—into a monomyth witch hunt, first and foremost. However, abjection isn't a single event; it's a structure, which makes it prone to invasion and interpretation by different sides simultaneously. Keeping that in mind, I want to discuss reversing abjection through the same poetic devices. "Alright, you primitive screwheads, listen up!" We're camping the canon using what we got (re: no monopolies)!
*The symposium is technically the whole module, but a symposium more generally is also a talk of sorts. Here, the talk is basically concluded—with the rest of "Persephone's Silksong Symposium" being my gameplay notes, as well as some extra theory and an outline of future thematic analysis (re: my essay plans and actual, cut-and-dry symposiums for those). —Perse
Time is a circle—things coming back around to give workers a second chance; i.e., to purposefully camp or twist the outcome on an iconoclastic direction; re: mid-cryptomimesis and cryptonymy reversing abjection inside the hauntology/chronotope. Pain = the opportunity for change, including radical change, thus revenge of a sort not harmful to workers (despite playing with "rape" in quotes). We gain cyclical chances to interrogate the human condition as historically-materially traumatized—meaning to a generational degree where no perfect victims (or abusers) exist, and which something always survives to past on: the never-ending return of the Gorgon, making Whitey and the Straights anxious about their own dead inheritance (dancing on their graves).
Why do you think Team Cherry keep pimping Medusa? Their darkness visible is blind pastiche upholding Capitalist Realism. We must reverse said abjection (and its rape of the Gorgon) "on the Aegis."
This power comes in recognizing that and seizing control of what gets passed on, thus "raped" (optional quotes); i.e., healing from rape during ludo-Gothic BDSM to lower criminogenic conditions over space and time; re: while playing with heroic/villainous language (all heroes are monsters, including Amazons posing as warrior maidens having a whorish side to their monstrous-feminine characters). "To critique power, you must go where it is." Playing with power to learn from its "past" includes its dialogs of salvation and revenge; i.e., reifying as the Metroidvania do, and its classically TPS/side-scrolling Gorgons and Amazons, the same way that first-person shooters do; e.g., Blood and Refreshed Supply (2025) after Fresh Supply (2019) after Death Wish (2011) after the original 1997 game and all its many in-game homages (as well as over-the-shoulder, top-down or isometric examples, like Soulsbourne, Zeldavania, and the Diablo franchise). That's what breaking Capitalist Realism is, on the Aegis—and what Silksong is doing with us, however imperfect (nothing is perfect)! Canon is merely an argument, and arguments have allegory.
Hurt, not harm; there must always be struggle, thus some degree of pain to ensure and learn from/challenges to overcome. Gothic Communism plays with dead poetry (and poets), development the greatest challenge of all: to kill a god (Capitalism) by transforming capital inside itself, using the palliative Numinous and its "struggle snuggle" during a Promethean Quest; i.e., played out mid-allegory to learn by paradoxically seeking struggle in educational, non-harmful forms; re: my focus, with ludo-Gothic BDSM, being half-real, and all while constantly questing for knowledge, power and protection regarding Metroidvania, onstage and off. This happens through a learned ability to fight back in different ways, over time—itself something that is routinely colonized and decolonized by opposing forces occupying the same performative territories at the same time!
To it, Silksong is no less half-real, this symposium proof of that. It's not gospel, but merely another document to interpret in canonical or iconoclastic ways; re: during the abjection process, specifically the Metroidvania's fixation with Amazonomachia. Let's consider that here with four different steps.
One, this includes submission as a paradoxical form of power to teach discouraged things; e.g., Act III as the place to learn the vagaries of power in all its arrangements; i.e., if it wasn't a challenge, we'd feel let down, hence disappointed.
(exhibit 22 [from Volume One's "The Basics of Oppositional Synthesis"]: Artist, top-left: unknown; top-right: unknown, but links to a Velma cosplay subreddit; bottom right: Steven Stahlberg; bottom-left: Valentina Kryp. Especially popular or remediated characters tend to get virally shared. Such sharing can be hard to regulate or track. In this case, we not only have detective pastiche, but Velma pastiche. Seriously, this foxy nerd is legion, but also a regular practitioner of the "explained supernatural" trope originally formalized by Ann Radcliffe. Defrauding the "supernatural" through spooky piracy is a common theme in Radcliffe's works, or embattled marriages, false relatives and various ordinary things taken to performative extremes; e.g., the mother being sent to live in a nunnery for the rest of her days. To this, Radcliffe was following suit with Walpole, injecting the supernatural into ordinary events, getting at the truth of things through outrageous narratives that still, in the end, feel cliché and homely...)
Two, the Gothic is haunted by domestic fears of foreign things, and per Punter and Hogel, is the middle class fearful/fascinated with invasion, death and rape (from "barbarians," thus bastards and whores, banditti and reapers wrecking home); i.e., the ghost of the counterfeit furthering abjection while romancing pirates and taboos per inside/outside rhetoric in privileged ways that gentrify into tokenized violence and Scooby Doo syndrome (an obsession with solving crimes, arguably inventing them from positions of relative privilege—Velma being a classic example who needs mysteries to solve, thus goes looking for them while being fetishized for various reasons, above); e.g., cannibal preachers calling immigrants "cannibals" during alleged crime waves through different moral panics (re: Radcliffe's Black Veil inventing terrorism, her own heroines ranking and monopolizing rape as something to pin on various scapegoats during material disputes*). "Past" = power as a dialog to invade for the status quo or not, "monomyth" or "Promethean" largely a question of direction through play with Numinous devices (and medieval-style graveyard puns and hyphenate plays on words/poetry in motion; e.g. academic rigor vs rigor mortis); re: Team Cherry's fixation on mighty queens of a dark divinity—only to rape after the hero hunts them down, tracking the victims to a smaller central lair inside the concentric maze, itself a prison, all the while.
*A quality that would only continue to intensify over time, developing into stochastic terrorism after her death (re: "Radcliffe's Refrain").
Three, something as vague, fake and broad as "Gothic" is—at least as I holistically understand and apply it among my friends—ultimately a question of poetry concerning power given shape, but also subversive position during supervised play synthesizing ludo-Gothic-BDSM (e.g., bottoming from the top or topping from below, regardless of the aesthetic or clichés at work/play—Bunny preferring stigma animals like sharks, below).
(artist: Blxxd Bunny)
So while power flows in two basic directions, it takes limitless form through darkness visible; i.e., as "rebellion/chaos" given shape—stemming from the general poetics of demons, animals and the undead, but also the persecutorial vein of witchcraft, Orientalism, sodomy and blood libel; re: as modular but often intersectional (e.g., undead goblin clowns[!] from Elsewhere). Milton's Satan was a shapeshifter terrorist of immense size value by second-generation Romantic poets:
According to [Percy] Shelley, it was a mistake to think that Satan was intended by Milton as the popular personification of evil. This argument is still very much alive and valid today (source: Jamal Subhi Ismail Nafi's "Milton's Portrayal of Satan in Paradise Lost and the Notion of Heroism." 2015).
So was Mary Shelley's Creature and Team Cherry's black queen in white clothes; re: fallen angels challenging the Patriarchy known colloquially as "God" (and called "Ozymandias" by Percy).
In turn, cops and victims seek the same uncanny stuff with the same aesthetic, at cross purposes; re: darkness visible, on and offstage, in and out of videogames! It lives within us—the very stuff the elite seek to steal through Metroidvania's canonical function, which Silksong has; re: one we camp, outing bad actors as we do, doing so with any kayfabe, costume, mask, shadow or stage (to play on/with since Plato's Republic): building a parallel society and second-nature community intuition before their very eyes but under their very noses; i.e., through dialectical-material scrutiny and de facto education—one whose revolutionary cryptonymy (reversing abjection during the whore's revenge) ultimately relies on trust built during generational struggle, hence reclamation of canon through camp as class war (therefore ass war). Achieved over space and time in space and time, mise-en-abyme (re: chronotopes), all collocate culture and race mid-calculated-risk during intersectional solidarity/tactical unity's pedagogy of the oppressed—unifying to fight for universal liberation amid selective inclusion (no tokenism, no cops); re: by raising Gothic/emotional intelligence and awareness (of the above factors) like Gothic Communism (as I envisioned it, from my PhD onwards) does by design versus capital within capital! That's what reversing abjection is, ergo its "pandemonium" (to borrow from Milton's angels and demons, camping them, below)!
(exhibit 0a1b2b [from Volume Zero's "Notes on Power"]: Artist, top-left: Gustave Doré; everything else: UrEvilMommy. [...] Psychomachia and psychosexuality often employ medieval language as something to consciously interrogate by sex-positive workers who use their labor to revive and invigilate [display in exhibits] monstrous conversations about sexuality as heroic, thus athletic and/or adjacent to depictions of war in traditional gendered ways that have been canonized/camped back and forth over space and time. / The monstrous violence and sexuality in Paradise Lost are thoroughly psychosexual and gendered in relation to heteronormativity as something to rail against, and hence plays out in the usual theatre as something to witness: through battle, specifically that of angels and demons adjacent the human occupants in the Garden of Eden...)
It's a balancing act—a game-within-a-game, fighting rape without quotes using "rape" with quotes (and general exposure during public nudism—the nudist interrogating unironic violence with psychosexual "martyrdom," as the Gothic do; i.e., by using performatively "ace," social-sexual forms that reduce harm but communicate its presence; e.g., Blxxd Bunny and I developing ludo-Gothic BDSM alongside our own bodies [so to speak] of work). In short, if you're not being scandalous while letting off steam (and lashing out as a defense mechanism), you're invisible, and silence is genocide, babes! Segregation is no defense, the paradox of rebellion speaking out to prevent rape while simultaneously surrounded by rapists (who capital gladly employs while bastardizing rape prevention language and ghost stories). Silksong argues for segregation while raping the whore to further abjection; we reverse that, "on the Aegis" happening in- and out-of-game (e.g., Bay "reversing abjection" for me with some nice daily nudes show off their fuzzy chonky nerd [ecologist] bod, below):
In turn (and for our fourth step regarding abjection), exploitation and liberation occupy the same space. To that, Hornet amounts to the inaccessible baddie/virginal cuckoo and warrior-maiden sexpot you can ride for the duration of a bad (or wet) dream; i.e., for different dialectical-material aims (e.g., gender trouble, parody/pastiche, etc). Whereas Team Cherry canonically argue for rape—punching the alien when furthering abjection—our approach reverses "no kings, gods or masters" while hugging the alien (or fucking it).
In doing so, we critique the very monopolies (of violence, terror and morphological expression) that Team Cherry canonize while raping Medusa not once, but twice over nearly ten years; i.e., while they and we play with the Metroidvania's endlessly recycled language of alien mastery and death. To critique Team Cherry's furthering of abjection, mid-Amazonomachia, we literally play with their rendition of cops and robbers—but also their idea of terrorist and counterterrorist, barbarian and bastard, man and monster (versus nature), merrymaking and murder/mayhem, weddings and funerals (thus Tolstoy's happy vs unhappy families), Foucault's discipline and punish (the panopticon), Divine Right (no due process)—doing so to anisotropically abjure such things, mid-abjection and cryptonymy (and the other main theories)!
(exhibit 18a [from Volume One's "Healing from Rape"]: [....] the models featured on the next page were commissioned this April 2025; their material was commissioned specifically to be part of this book series, thus was negotiated as such [which the addendum in "Paid Labor" will go over before we jump into the synthesis symposium]: to embody from start to finish, top to bottom, what ludo-Gothic BDSM is in practice: praxis to synthesis through negotiation as a form of paid mutual exchange!
[artists (from top-left to bottom-right): Tyler and husband, Rae of Sunshine, Rhyna Targaryen, Vera Dominus, Kaycee Bee, Moxxy Sting, Cupid Kisses, Monster Lover, Delilah Gallo and Feyn Volans]
Beyond these recent eleven, though, Sex Positivity has commission over sixty models since 2022; i.e., as a habit of offering, negotiating and paying that happening slowly over time before invigilating it, post hoc.)
From Gloggins to me (and my friends, above), it seems like "mere play" but sees seditiously through illusions while being treated as "mad," ourselves (as Communists but also Gothicists classically are, including their forbears; re: Plato, Milton, Shelley and Marx, etc); i.e., the jester/vice character in the king's court, reversing abjection; e.g., Frank Zappa calling America a fascist theocracy back in the early '90s, and phrasing things rather aptly with this quote:
The illusion of freedom will continue as long as it's profitable to continue the illusion. At the point where the illusion becomes too expensive to maintain, they will just take down the scenery, they will pull back the curtains, they will move the tables and chairs out of the way and you will see the brick wall at the back of the theater.
None of this is strictly "new" at this point, but there are different cycles of power as states live and die under capital. Our power—as something to reclaim in Plato's cave, mid-abjection versus Team Cherry's "cave" (with Pharloom having its own shadowy allegories)—happens on and off the same stages as half-real; re: during ludo-Gothic BDSM while dealing with good and bad actors, mid-dialectic (and aesthetic): of the alien's sex, drugs and rock 'n roll, eating Medusa's "cake." Revolutionary cryptonymy looks, at least at a glance, like its compliant cousins (similar to me playing Ion Fury by 3D Realms, only to critique it in and out of itself below):
(exhibit 1a1a1h4b: Artist: Blur Squid Art. "The cake is a lie." Gun porn is commonly tied to gun sentiment granted a nurturing quality while pressuring for its continued sales and usage everywhere and on everyone [the Dirty Harry effect]. Women, then, are commonly used to fetishize and whitewash the climbing sale of weapons in an ever-growing market that—more and more and more—conflates women with guns in the cliché maxim: "Your rifle is your girl." These are not "peacekeepers," but tyrants at home and genocidal implementers abroad working in concert. For the women involved, even if they never see live duty or combat, they are still propagandists by virtue of what they're contributing towards.)
We clearly can't just play games "apolitically"; we need to act out to expose those who act in bad faith so they won't kill us (the people who show up to college campuses with assault rifles, and who look at Ion Fury with rose-tinted glasses, but also treat it as rose-tinted glasses with which to view the world around them: a killing ground of us-versus-them). This makes our function as iconoclasts somewhat complicated and unsafe: the Gothic princess-faggot and the rodeo clown waving a big red flag at the bull acting tough in his bailiwick! (source: "Interrogating Power through Camp," 2023).
Both fascism and Communism engage in abjection, thus conceal—whether on purpose or not—among the media they consume as weird weirds. "Nerds = Fascists That Can't Fight" (2025), says Mo Hates Media. Except, nerds are dualistic (re: my arguments vis-à-vis Cheyenne Linn), meaning they aren't just fascist; i.e., there's no monopoly on nerd culture, the Gothic full of weird nerds both canonical and iconoclastic (ergo fascist and Communist). As Silksong shows, there is always another castle—one to play inside and draw you own conclusions! Those are where abjection furthers or reverses, me reversing abjection despite Team Cherry's dogmatic framework (re: cage whore, kettle whore, rape whore, gaslight whore, blame whore; repeat); i.e., of their cuckoo Amazon exorcizing GMS's daughter from a natural state of possession to possess them, mid-DARVO-and-obscurantism: the cradle robber is Hornet as one the king's token bitches, in the Man Box (aping Raimi's sexist hag horror/Quixotic mishmash from his 1992 Army of the Darkness, below)!
So go wild, little ones! Never let them have the last word, on the Aegis; remind them they, too, must die; re:
I can't fight when the night comes callin' me!
Everyday you're runnin' but ya can't escape the grave!
Nobody knows, nobody knows when it's time to die! (Black Absinthe's "Nobody Knows," 2024).
To that, let's conclude with whores and playing with them to reverse abjection; re: Gorgons and Amazons, but in the proverbial flesh having the whore's revenge, mise-en-abyme (featuring Angel Witch; i.e., as one such friend taking part in a group effort that I merely document, analyze and invigilate)!
First, if the above quote is any clue, the Gothic loves its puns/oxymorons, merging recycled* and paradoxically poetic sex and force with food and death (among other many other binaries besides, the monstrous-feminine a forsaken, heady combination of all of the above; e.g., "Toxic Schlock Syndrome" or "Call of the Wild"). This book is my ambrosia as grown myself for you—a "black absinthe" to imbibe and expand the mind of society starting with the individual, me doing so with my Aegis for you to gaze upon (or a "part of it," as Hamlet's castle guards might put it)! "Holistic study is repetitive study" my work's refrain, ergo emphasis in all its forms; i.e., development a marathon as much as capital is!
*With me having cited "Nobody Knows" in the Poetry Module's "Castles in the Flesh" and "Dead Queen" (another Black Absinthe track) in "Meeting Medusa"; re (from the Poetry Module):
The key to liberation, then, is dark (Gothic, Satanic) poetry as something that queer people regularly lean towards in order to describe their daily lives under capital—to find the words in things around them, often from one's childhood nostalgia as "fatal," murderous: opportunities to mutate; to embrace the weird as dark, sexy and fun; oxymoronic, medieval, paradoxical; mad, etc […] We fags tend to get it because the devil's playground is where we live, baby. Context matters; irony matters.
(artist: Black Absinthe)
Or in the words of Black Absinthe's On Earth or In Hell (2024):
"Rise up! Make love! Do everything above!"
I eat puss[a]y!
I eat ass!
I drink liquor!
I smoke grass!" ("Dead Queen").
Such a campy redistribution of fun moves notably pleasurable activities like sex, drugs and rock 'n all (and freedom of expression) away from the Puritanically holier-than-thou's usual ghost of the counterfeit and towards the rightfully (and good-faith) queer folk they abject, ipso facto.
All the same, I don't monopolize such things and, indeed, wouldn't want you to dogmatize my work over Team Cherry's, either! Instead, build on it; when the Man comes around, show him your Aegis, onstage and off! Give 'em Hell, therefore a taste of what they can't have by letting all that "mighty mighty" Numinous hang cryptonymically out; re: nudity as armor but also preferential code; i.e., the kind flashing those in power with power of an Amazonian but also Gorgon-esque sort—a Communist Numinous Medusa can get behind (or back it up with; e.g., Angel Witch doing so for a shared effort, below)! Stack what is already stacked, synergizing tit for tat:
(artist: Angel Witch)
By comparison, canon forces Medusa to be a victim and then blames her mid-scapegoat, thus rape (a "train" to ride, its gang to endure until she is mad with it/dissociates to "feral, rabid" levels). Rape is genocide is small, which abjection furthers or reverses when repeatedly played out. Per the paradox of rape, the actions unfolding don't automatically preclude or encourage it, but rather perform onstage to speak to larger systemic issues and they subsequent harm.
To this, Team Cherry very much endorse the kinds of "heroic" arguments made by states when raping nature in small; re: by following Cameron and Tolkien's refrains a bit too faithfully (with Lace embodying this game's "pale enchanted gold," stolen by the draconian GMS). From profit to genocide, to abjection advancing the violence either entails and demands, we whores (and our strange appetites) challenge all of this, mid-revenge: reclaiming such things on the Aegis, meaning the same Aegis shared (and made) by Team Cherry! Development is a war of mirrors, then, my symposium concerned with sympathy for the whore (and all workers taking the piss; e.g., Parker and Brett from Alien, below); canon or camp, the whore is central to abjection, liberation happening inside the prison, ergo labyrinth: things to tackle and wrestle, but also play pranks on/with!
Everyone loves the whore because she's a monster to control for different aims; become the one they fear for different reasons (e.g., girls shit, swear and fuck whoever they want), making the state (and its proponents) afraid of workers; i.e., by using sex, drugs and rock 'n roll's unlawful carnal knowledge (unpaid labor) to break Capitalist Realism, thus prevent state shift "on the Aegis": "I'm sorry, Mario; your princess is another castle"—one united against colonizers of all shapes and sizes! "It began with a whisper—now scream!" being our best revenge versus the pimp! No matter how hard Team Cherry present, Hell as a genocider's vacation resort, better to rule in Hell than serve in Heaven.
Better yet, embody that maxim—your bodies a veritable fortress to paradoxically wage war from/with; e.g., Angel Witch (next page) working alongside me to the degree they're comfortable; i.e., in rebellious irony and courage, heart and brains (re: Baum's latter-day humors)!
So the Gothic communicates power as something to play with; i.e., as people thus workers do; re: through poetic nuptials of sex and force, romance and ordinary-to-extraordinary things: a Numinous, profligate chapel-in-the-flesh—one devoted to dark prayer making dark wishes come true per labor exchange (or just come period, frankly)! Storm my castle, fuckers! It's a promise and a threat, but also a subversion of the usual places (and deeds) of violence, terror and monsters, ergo sex and war as the oldest language of the Imperium alongside the oldest struggle (re: pimps and whores)! Convey that in ways that break Capitalist Realism (thus reverse abjection, profit, genocide, etc) and you're golden, babes!
(artist: Angel Witch)
In other words (and beyond this symposium), the Gorgon is a whorish "castle" and "Whores of the world, unite!" Castles all the way down! Take back your awesome power! Use ludo-Gothic BDSM to turn capital (and its Gothic canon) upside-down; i.e., transforming them, on the Aegis, into something better than circuitous moral panics, half-real spaces of unironic torture, and endless abjection like Team Cherry's magnum opus. They clutch stolen pearls; use your own bakery's "booty" (cakes, pies, and strudel, etc) to bring them (thus capital and the state) to their fearful knees! We're the gods as much as they are, monopoly of power (thus whores, castles) nothing but a myth to play with and prove wrong. This includes Silksong and Team Cherry's furthering of abjection: from "art thou but / A dagger of the mind, a false creation, / Proceeding from the heat-oppressed brain?" to "O happy dagger! This is thy sheath; there rust, and let me die!"
When death dies, our words last forever! "Her tits were there," indeed, but also her cake (next page) passing "darkness and corruption" (the data) to and fro: the Aegis as something to embody through parts of itself different people embody differently in a larger transgenerational struggle; i.e., offshoots of the Gorgon/a Communist Numinous vs echoes of Caesar and "Rome," Pygmalion, Descartes, Victor Frankenstein, Tolkien, Cameron and all the rest, in and out of myth! In our bodies, ergo labor and labor exchanges, we have the power to strike people dead (re, Creed: "her terrifying powers"): ka-boom, cha-ching out of a black planet's beauteous orbs! "Stare and tremble," motherfuckers!
(artist: Angel Witch)
In turn, class war is ass war as pushing for universal class, culture and race liberation; i.e., by paradoxically making workers more conscious, not less; re: by camping the canon with your numen, your Wisdom of the Ancient's infinite form, infinite power! Mid-Amazonomachia, hug the alien! Humanize the harvest to expose the state as inhuman (and straight)! Land back, labor back, sex back! ACAB! ABAB! ASAB! Free Palestine and all occupied lands! End genocide, once and for all, by having the whore's revenge, mid-cryptonymy! Playing isn't "just dumb"; it's how people think, thus learn while camouflaging themselves (re: as "mere play")!
So play with power in duality as Gothic do—anisotropically for workers reversing terror/counterterror to set Medusa free! Tire the rapist out, if only for the children of tomorrow to be spared the abuse we of today must endure! Rome wasn't burned in a day, but it also can't last forever! Be brave and strong until then; slay what keeps them alive—our unironic submission! Fascism is worldwide, its bigotries happening onstage and off; i.e., we have to defeat it where we are as half-real; e.g., when traversing physical space (Elliot Sang Again's "A reality check about leaving the US," 2025) but also ethnocentric ideas and bigotries that don't stay out of popular media; re: from Aliens and Metroid out of the Vietnam War to Metroidvania under neoliberalism/the end of history to Silksong to us, "there and back again." Time is a circle; so drink the milk of paradise, then come for/to Mommy! Give it as tribute to the Numinous, temples-like bodies you secretly "pray" at:
(artist: Angel Witch)
Whores, great and small, live in Pygmalion's shadow. From Pygmalion to Victor Frankenstein to latter-day examples salivating about future abuse towards Medusa—said daydreams (and their dominion) as built on sexism, but also racism, transphobia, ableism, anti-Indigenous sentiment, and other systemic practices and ideologies (e.g., racism, vis-à-vis Scientific Snitch's "DR MIKE is WRONG about RACE & BIOLOGY," 2025)—we have to remember that we're not powerless; re: "When the Man comes around, show him your Aegis!" Use it to break state trifectas, monopolies and qualities of capital (re: "Paratextual (Gothic) Documents"), thus Capitalist Realism when developing Gothic Communism (re: "Series Abstract"): seeing the alien as human while reclaiming the language of cop-and-criminal to normally abject and rape us on and off the same stages.
In other words (and to conclude), play = thought, a system to reclaim through its implements long before, during and after this symposium needling Team Cherry concludes. It includes our bodies, which if those didn't have power to steal, the state wouldn't try! "You have all the power you need, if you dare to look for it!" But also, "You're so good!" (as Cuwu told me, stuff their little muffin, below): something to seek in people as similar to Angel Witch as Angel Witch is to Medusa's chonky might (Cuwu being a little dragon in their own right, below)!
(artists, left: Cuwu and Persephone van der Waard; right: Merv the Cat—timestamp: 3:29)
Full moon? Make it an eclipse—a space station with stealth but also firepower whose magnitude their shields can't resist! "Pew! Pew!" goes the Numinous booty! Little necromancers hail the Great Destroyer with their own "ballistics"! And like Merv the cat and her boyfriend Charles (the "thirst trap" groundskeeper standing in for Romeo in Juliet's garden, above), you "gotta let 'em cook"; let us cook using what we got, we artists and muses reminding people voyeur/exhibitionist why they love the whore and why the whore's revenge is so vital to our species' (and the environment's) survival; re: assimilation is poor stewardship, our sweet revenge reclaiming not just Metroidvania from Team Cherry's refrain (raping the Gorgon), but land back, labor back, sex back, ipso facto and on/across all registers!
ACAB! ASAB! ABAB! Free Palestine (and all colonized or embargoed lands)! Liberation for all (no Omelas children, gorgons or otherwise)! Go HAM! Fight ass with ass (the booty of the gods)! Put the pussy on the chainwax! Better yet, make it a buzzsaw—one the monomyth hero, eager to abject mid-chronotope (above), wouldn't dream of penetrating!
There might be more, but these are what I have planned for the future of this series.
These are my initial, basic impressions of the game; i.e., as I initially play through it, writing down semi-chronological statements of fact and opinions before combining them into my overall experience, post hoc (which the review is for). For now, I'll list them as bullet points (dividing them between acts, below):
Note: This game is fucking huge. For real, I did not expect it to be so massive, but didn't want to skimp on the details, either! So I just decided to write everything down. I'm glad I did, too, because there's a lot to enjoy/archive! —Perse, 9/15/2025
P.S., I didn't write this portion as a strategy guide, but it kind of acts like one. Also, if you don't want to be spoiled to Hell and back, kindly skip this part!
(source: "'The Map Is a Lie': the Quest for Power inside Cameron’s Closed Space—Origins and Lineage," 2023; artist: Devilhs)
My own quest for a Numinous Commie Mommy isn't so odd; capital makes us feel tired relative to the self-as-alien, both incumbent on the very things they rape to nurture them (re: Irigaray's creation of sexual difference). I'm hardly the first person to notice this:
As Edward Said astutely notes in Culture and Imperialism, most societies project their fears on the unknown or the exotic other. This barren land, where the viewers are kept disorientated, is threatening. It is a place between the familiar and the foreign, like part of a dream or vision that one cannot remember clearly. There is always a sense of a lurking danger from which the viewers need protection. Nikita provides that sense of protection (source: Laura Ng's "'The Most Powerful Weapon You Have': Warriors and Gender in La Femme Nikita," 2003).
I am, however, a trans woman who has gone above and beyond women like Barbara Creed, Angela Carter, Luce Irigaray and Laura Ng, etc, in my pioneering of ludo-Gothic BDSM: as a holistic, "Commy-Mommy" means of synthesizing proletarian praxis inside the operatic danger disco(-in-disguise), the "rape" castle riffing on Walpole, Lewis, Radcliffe, Konami, Nintendo, and so many others. I sign myself as such for a reason—not to be an edgy slut (though I am a slut who walks the edge). Rather, my pedagogic aim is to consider the monstrous-feminine not simply as a female monster avoiding revenge through violence, but a sex-positive force that doesn't reduce to white women policing the same-old ghost of the counterfeit: to reverse what TERFs (and other sell-outs) further as normally being the process of abjection, vis-à-vis Cartesian thought tokenizing marginalized groups to harvest nature-as-usual during the dialectic of the alien (source: "In Search of the Secret Spell," 2024).
(artist: Hallie Cross)
(...the paradox of rape being no one is being harmed, and furthermore, that we can use this [and the whore's] paradox to have the whore's revenge against profit: to humanize ourselves as raped by "raping" ourselves for others to see. But revolution is always dualistic and liminal; i.e., we must look into those places' of total disempowerment to liberate ourselves with; re: the way out of the labyrinth happens inside it as something to discover through found-document copies of itself.
As I write in "Out of this World, part one: What Are Rebellion, Rebels, and Why" [2024]:
In turn, the vivid language of war—of castles and sieges—paints both a pretty and straightforward picture regarding what to do and not do while also taking the duality of human language into account. Let the right ones into your "castle" and win-win, regarding whatever your combined hearts desire; let the wrong ones in and suffer Capitalism the Great Destroyer as usual, and whereupon genuine consent (and everything associated with it) becomes not just an alien myth (the Medusa) but a forgotten memory. Per the Gothic, its fading dream must be revived in oft-surreal ways while inside capital; i.e., as a rigged game normally weaponizing shelter harmfully against us […] often as literally toy-like; e.g., the derelict from Alien being a funerary dumping ground on par with the Island of Misfit Toys from Rudolph the Red-Nosed Reindeer (1964). This crisis must be subverted to expose the true menace, often through the animated miniature: as something to invoke to achieve bizarre comparisons via jarringly non-fatal nostalgia [source].
or more succinctly in "Modularity and Class":
Words are easy to find if you have imagination, especially if your imagination isn't myopic because it actively resists Capitalist Realism's usual bullshit. The way out is inside, using imagination through Gothic poetics to set ourselves free [source].
so must we build and look upon that which subjugated workers dare not—viewing the Medusa with an open mind! So must we must break Capitalist Realism by facing the wax sculpture melting before us: ourselves and all our yesterdays, relaid in small and burning horrifyingly before us! We can stare and tremble, then learn from it to tremble perceptively in a dialectical-material lens that resurrects Marx as thoroughly gayer than he ever was, in life: our little pissed-off princess of the underworld. And if anyone rejects that, they're not our friends; they're cops. See how easy that is?
Despite what Radcliffe says about horror vs terror and the dreaded evil, then, Kristeva highlights the power of the abjection process; i.e., as something I argue further can be reversed in monstrous-feminine dialogs whose camp remains profoundly palliative-Numinous [thus delicious]: those touched by fire need stronger medicine, its procedure merely being to play with store-bought canon differently. And inside those dialogs, we can learn useful things about ourselves and Gothic poetics attached to the bigger picture, mise-en-abyme. It's not fear and dogma, but critical engagement with our own fabrications camping the canon to enjoy its monopolized effects; i.e., if you want to critique power, you must not only go where it is, but become able to play with it without harming people in the present moment or incentivizing systemic harm in the future [... source: "Dark Shadows: The Origins of Demonic Persecution and Camp," 2025].)
(source: "A Song Written in Decay"; artist: Temporal Wolf)
*See, essay topic: "'Circular Jeopardy'; or, Macro vs Micro Vampirism in Hollow Knight: Silksong's City of Death."
Come, you spirits
That tend on mortal thoughts, unsex me here,
And fill me, from the crown to the toe, top-full
Of direst cruelty! (source: Lady Macbeth's Soliloquy from Macbeth, 1606).
My research never stops. I'm writing this post less to convey what my thesis was, and more what it's become. My thesis is about castle narrative in Metroidvania. This includes casual play and more advanced play styles like speedrunning. Regardless of which, a Metroid player must master their surroundings to survive until the end.
Game mastery is a large part of my research. However, I'm interested in players being dominated by the game, not the other way around. Seth Giddings and Helen Kennedy touch on this in "Little Jesuses and *@#?-off Robots" (2008). They write:
conventional assumptions that players learn the game system to achieve mastery over it—and that this mastery is the source of the prime pleasure of gameplay—is in fact an inversion of the dynamics and pleasures of videogame play. Games configure their players, allowing progression through the game only if the players recognize what they are being prompted to do, and comply with these coded instructions (source).
According to them, the game prompts the player. My argument is less interested in games at large, and more in the relationship between players and Metroidvania. / The mere phrase "game mastery" might suggest the player mastering a particular game—an idea popularized by the FPS (first-person shooter). Since their inception, the FPS affords the player power fantasies by turning the game into a sparring partner, one with limited attacks. It can be mastered, but mastery of the player by the game is much less omnipresent in Doom. Metroidvania master players in so many different ways, and communicate this mastery as the game is played. This includes the audio-visuals, but also the metaplay surrounding them. This dominance is felt by casual and hardcore (re: speedrunners) players alike (source: "Our Ludic Masters," 2021).
*Making me want to shout "overdose!" when stabbing myself (above). The game's Estus flask, its blue glow is significant in different ways. One, it glows not bright green (re: Re-Animator) but cold blue like Bilbo's Sting—looking a similar color if not for the same purpose ("when orcs are near") then with the same spirit of caution ("and it's times like that, my lad, when you have to be extra careful"). Two, it glows blue like Cherenkov radiation, "a form of energy that we [humans] can perceive [with the naked eye] as a blue glow emitted when the electrically charged particles that compose atoms (i.e. electrons and protons) are moving at speeds faster than that of light in a specific medium" (source: IAEA), most famously while underwater (which tends to be transparent, thus more visible). Third, "plasmium" itself is a nod to "plasmids" from Bioshock ("my daddy's stronger than your daddy!"); i.e., death takes many forms, as does the Numinous, mad science, Amazons, etc.
(artist: Joshua Reynolds)
(exhibit 47b2 [from the Demon Module's "Non-Magical Damsels and Detectives," 2025] Artist: Calm. Rape pastiche is liminal, like porn, but not strictly negative. For one, it's cathartic regarding systemic issues, thus incredibly popular for being able to explore said issues. Rape is everywhere in the Gothic [and often campy "disco in disguise" to boot; it's a party!]. Furthermore, no one really says, "I hate the Goth look!" Why? Because it's powerful and stylish; but it is tangential to fascism as something to enjoy and/or endorse, meaning we have to consciously reclaim it from Hugo Boss in ways that go beyond Sontag's quaint, second wave fascination; re: "the fantasy is death" regarding an unironic master/slave scenario...)
(artist: Chloe Gore)
*Re: the witch's daughter but also tomboy echoing Dracula's son and his red cape (there's a lot of similarities between Alucard and Hornet, including their animations but also their quest and stoic, no-nonsense attitudes when literally facing Death).
Note (9/27/2025): Act III technically doesn't start until you finish Act II in its entirety; i.e., by unlocking a different way to beat Grand Mother Silk (this game's version of collecting ghosts, but much more involved than fetch-questing for them), then using said method on GMS As far as that goes, we'll need to further divide this portion of my notes into three different parts: "Some Transitional Notes," "Getting to Act III (G2A3), or Act II, Extended," and "Actual Act III/the Abyss." —Perse
P.S., G2A3 is so varied in setting and theme, enemies and items, that I felt the need to take as many photos as I could.
To revive the memory of the king, Tolkien's war-like dwarves (a whole mess of anti-Semitic clichés) embark on a goldrush through the usual business of burgling a stolen home back unto a mythology's "timeless" ownership (echoes of Zionism): waging war against the monomyth's usual enemies by unlikely heroes on a Journey thereof (Jewish-coded monsters and a closeted bachelor). In Tolkien's opinion, only Tookish assholes have adventures, generally as a matter of conducting violence in dark, deep places while wishing for it: "to wear a sword instead of a walking stick" (ibid.). Like all these little quotes, the desire for adventure against the Numinous dragon is littered throughout Tolkien's world: little things lead to big things, a covert military operation escalating to all-out war on all fronts (making Smaug this story's Archduke Ferdinand, I suppose).
The home isn't just guarded by the dragon, but by the dwarves' secrecy towards the treasure pegging them as vice characters ("the fierce and jealous love of dwarves" amounting to "dragon sickness" later in the book). And in the interim, the map and key go hand-in-hand—as a matter of code that includes the map and its runes, hidden walls, moon letters, riddles, royal flattery and so on—as a business practice among them, an omerta of sorts. The treasure, already stolen through conquest, becomes a mystery unto itself, then; i.e., a trade secret in the usual medieval sort, one unlocked with the key that was, itself, secret: "the quest to the Lonely Mountain depended entirely on a single key and a secret door that the dragon didn't know about. In fact, without the key, Bilbo wouldn't have been able to get into the mountain" (source: A Hole in the Ground's "The Strange History of Thror's Key," 2012).
(artist: the Brothers Hildebrandt)
The point in dredging up Tolkien, here, is the knight in Hollow Knight is really no different: promised by the game some kind of gilded spectacle (rewards are generally promised through tiny markers of themselves, Thror's key made of silver); i.e., to plunder through rapine (the act of taking by force) from an undeserving party by deserving ones through a casus beli. In this case, the "dragon" is Hallownest's monstrous-feminine queen, the Radiance, and your reward—as the games little, hobbit-sized hero—is to rape her and take her spectral crown for the former now-dead king. Not so different from a ring around one's finger, no (either type signifying the transfer and legitimacy of power, which Bilbo is not immune to, below)?
The Radiance's death—like Smaug's—is an honor killing met with armed robbery, but also an exorcism of something hidden to the same extent as that pale enchanted gold, Thror's key or even the dragon: a mountainous glimmer that blinds the hero and fills them with unquenchable bloodlust; i.e., drunk on glory and death, but also their own heroic brand as inherited from the home's forged, mythological sense of ownership as rooted in secrecy in deception; e.g., Samus and Zebes, but also Bilbo's hand in a larger race war that cumulates in Thorin's Viking-style last stand against Erebor's forces of darkness (arguably the author's token Jew defending an imperialist stronghold from the "ancient," essentialized enemies of Britain: "the enemy is weak and strong"): Thorin bashing Bilbo, calling him "descendent of rats" (code for "Jew" but also "thief"), whereupon Bilbo does everything he can to prove he's of the good's side (while also, it must be said, trying to prevent all-out war). Antagonize nature and put it to work as cheaply as possible (which is what the Battle of the Fire Armies [a world war predicated on racial conflict] illustrates); assimilate, gentrify and decay.
Except, the context is more different, in Hollow Knight. For one, the Radiance isn't just a vice character comparable to gold and conquest, but a tragic character whose rape fantasy is one of reversal after you've raped her to death more than once; re: "the fourth ending destroys the Absolute Radiance, but turns the knight into an even greater monster that Hornet must fight on her own." This happens while the sky weeps blood and tentacles (such black shit may as well be blood given the cataclysmic atmosphere). During state shift, then, the female sun goes black, coming home to end the king's Cartesian madness—his endless line of toy soldiers marching to their doom—by shattering the dollhouse and the heliocentric stance it has; i.e., built around a false, decaying king (the conspiratorial fascist) eaten, in the end, when the raped, hungry womb of nature goes "om nom nom!" It's simply the planet defending itself.
In turn, the colossal misogyny on display is actually a revelation about instructed rape that, until the grand unveiling thereof, was merely whisper and allegation: the true villain was the hero all along (in other words, the total opposite of stories like The Hobbit)!
(artist: Ashen Hare)
After all's raped and done, the Radiance remains the most endearing character ("She's mighty-mighty") in the game precisely because she's raped, but is also the wonderous object of pursuit with a secret to tell that lingers in undead fashion, postmortem. She's the tragically Icarian/Luciferian (and phallic), but also hidden heroine; i.e., Hollow Knight's fat lady signing passionately about her rape in Bluebeard's castle/geometry of terror (the stage being the GNC performer's classic arena to summon and voice their abuse, their insecurities, their passion—not for the elite, but for themselves as a dark god worthy of tribute).
NNote: My path to the quest needed with G2A3 is pretty all over the place. It essentially started with Sands of Karak, to Mount Fay, back to Sands of Karak, into the Citadel Memoriam, a bunch of side-quest material, back to the Memoriam and into the Putrefying Ducts, the Exhaust Organ and getting there from Sinner's Road through the Mist (a generative, non-linear area you navigate while communicating with will-o'-whips and avoiding banshees, below), then Bilewater when I returned to Sinner's Road again (and even more side quests, in between). That's the basic order, though some of the notes I wrote out of order. —Perse
We must honestly admit the guerrilla character of the Red Army rather than repudiate guerrilla-ism wholesale. It is useless to feel ashamed on this score. On the contrary, this guerrilla campaign is precisely our distinguishing feature, our forte, the means for us to defeat the enemy (source: "Strategic Problems of China's Revolutionary War" as quoted in Real Time History's "The 2nd Sino-Japanese War & Chinese Civil War 1927-1949"; timestamp: 12:58).
There are 2 requirements to access Act III. I didn't know about the other until a friend told me:
1) the flea circus. you have to find enough of the lost fleas around the map to advance the flea circus to their final permanent location at the lake
2) you have to complete as many of the wish side-quests off the boards as possible and eventually if you go to the 'bell ringing lout' guy he'll have a quest for you
If you do both of those it'll give you an alternative option of how to end the boss fight with Grand Mother Silk. That'll kick off Act III.
(source)
(source)
*Apparently you can still do it; i.e., at least part of the time. Not sure if they changed that in a patch, or whatnot. I'm glad I have the option to complete the quest (even if I'd rather crew broken glass). A hero is holistic, in Hornet's case; or as Heinlein put it regarding his Competent Man trope (and who really didn't like bugs): "Specialization is for insects." She's a hatpin Amazon/Competent Woman (a revival of Wonder Woman; i.e., with her silken Lasso of Truth and trusty sword)!
*With the usual medieval puns; e.g., "coffin" being a thick bread crust, one in which Tamora, Queen of the Goths, eats her own children with, in Shakespeare's over-the-top Titus Andronicus (1593).
*Other colors optional; e.g., purple for poison or blue for Plasmium. The latter color (and phial design) feels very "Light of Eärendil"; i.e., versus the game's version not just of Shelob's caves, but Ungoliant before her (these spider characters being the pimping of nature as monstrous-feminine whore, post-imperial collapse—Tolkien's "spider thots" made after Lovecraft's At the Mountains of Madness and WWII, but having a similar Archaic-Mother feel to them, too).
*The Crawbell, in particular, will reward you with a stipend of shards and beads. The spa is kind of nice, too, albeit in a "may as well" kind of way (since benches don't recharge your silk). Last but not least, the Farsight—taken from Hell (and looking a bit like Sauron's Bright Lite, above)—turns you into not just an Amazon (forever Young-at-Heart), but a Seer in spite of your ageless body!
(exhibit 98a2 [from Volume Three's "Ladies First; or, the Grift of False Rebellion," 2025]: Source: David Graver's "Behind the Scenes of Netflix's "The Dark Crystal: Age of Resistance" [2019]. The Skeksis Skekmal, is the "primal" eco-fascist: the lone-wolf, "Batman" Great Destroyer dressed up in pagan icons, skulls and bones. His self-styled savagery searches for power as something to take culminates in a desire to conquer death. In thinking himself having done so, his other half sacrifices itself to restore balance; i.e., an exchange of the Leveler to prevent fascism's emergence onto the medieval stage, which—in the Age of Capital—allows the fascist death lord to emerge, but at a terrible price. [...])
*You don't need benches when fighting the bosses; simply play the Elegy of the Deep and go back in. That being said, you'll have to defeat Seth to access the portal he's standing guard near but not directly at. Said portal doesn't have a bench next to it. Instead, you'll have to use Beastlings' Call, then go the long way back around—from the Choral Chambers to the Grand Gate to the Underworks—to use the bench there before you go into the spike section (which you won't be able to jump back up to once inside, below).
Note: You cannot access the Festival of the Flea until Act III, meaning you can't fully upgrade the sword until then! —Perse
(artist: Bob Peak)
Note: I originally discovered the keys in the following order: Crust King Khann at Coral Tower, Seth and Nyleth in the Underworks, and Skarrsinger Karmelita in the Far Fields. I found them all, started trying to beat Karmelita, got really close but ultimately decided to upgrade my sword. I did everything that required, and went back to face Karmelita again, followed by Khann and Seth/Nyleth. The following notes describe me finding the bosses and describing the areas that hold them, first, as well as my general thoughts on the bosses themselves. I also give an extended section on Karmelita and her themes versus Hornet (as both are Amazons), concluding with some tips on the bosses when beating them! —Perse
Note: I would confront Seth to lightly spar with him, but ultimately decide to go and find Karmelita, first. —Perse
*Again, with settler-colonial extermination fears and Gothic inheritance anxiety going hand-in-hand, mid-Amazonomachia (re: me vis-à-vis Wolfe and Punter—but also, I dated Jadis, who was a neoliberal entomologist and exterminator with a pick-and-choose approach to humans/nature and policing them, insect-politics).
*With the so-called "end of history" into the neoliberal era (and its main means of power fantasies during Capitalist Realism; re: videogames) leading paradoxically and myopically into endless war both onstage and off; i.e., the nation pastiche of Capcom's classic fighters yielding a panoply of staged fighter moves worthy of remembrance; re: their strongest woman in the world—her Royal Thighness, Chun li the thigh queen! In turn, the Amazons of those times—through what I call Neoliberalism in Yesterday's Heroes (re: "Policing Bodies," 2021)—bleed endlessly into ours under a patriarchal order of capital; i.e., in ways to permit young men to enjoy forbidden power (crossdress) while staring at their avatar's bodies (effectively having their cake and eating it, too)! The same goes for token women and queer folk, but also legitimately rebellious workers of all genders, sexes, ethnicities, etc! There's no monopoly on such things! But the state pimps Amazons all the same, mixing motherly protection less concealing and more sublimating a cop-like function (with Chun Li working for INTERPOL; Samus, the Galactic Federation; and Hornet, the Pale Lady as novelty cops; re: subjugated Amazons bridled by service to the Man and the Man's wives).
*The fangs of this queen of the damned being her so-called "vaginal teeth" (re: vagina dentata): a ruby-red dress of daggers and knife-like castanets, but also knife-throwing skills classically tied xenophobically and phillically to Roma women; i.e., as circus performers: the femme fatales of a rising Gothic of the 1800s onwards, denoting if-not-fatal-then-certainly-forbidden attraction to fetishized sex and force; e.g., Victor Hugo's Esmerelda (e.g., from Disney's 1996 The Hunchback of Notre Dame, below). Red is the classic color of whores but also of sanguine—with black having a "graveyard sex" feel out of Antiquity's graveyard prostitutes (and fear of venereal diseases conflated with rabies and hysteria) into the present; e.g., Cuwu (also below) enjoying that kind of perceived power—meaning to such a degree that I called them "little dragon," and who was a stage performer/dancer just like Carmelita was: the former disordered to a borderline degree that craved attention, the latter drawing power from the crowd like a female matador. The usual double standards make monsters appear differently depending on their gender and sex—Carmelita something of a Carmilla (female vampire) versus Capcom's aforementioned Vega the bullfighting ninja lothario (a male lady killer/rake): from an unheimlich land of sin, murder and rape, but also dark desires that, per the usual neo-medieval framings, Gothically hyphenate sex and force per a hauntological iteration of courtly love (sex assassinates, basically)!
(source, left-half: "Challenging the State's Manufactured Stupidity (with Vampires)" [2024]; artist, right: Jo Chen)
*Consent is further illustrated by the game, the old woman agreeing to duel you. And keeping with the aria, she—our resident fat lady of this game's opera—literally doesn't go quietly!
(model and artist [to be completed]: Angel Witch and Persephone van der Waard)
*Rebellion's a bloody business, even if only dealing in the chivalric language of such things reinvented under capital. To defeat fascism, you must combine love with violence in some shape or form. Karmelita, for example, isn't someone you can defeat by being nice—in fact, it behooves you to be aggressive, kicking her while she's down because she (or her alter ego) expects it; i.e., "When fighting monsters," Nietzsche, you must become one yourself, if only part of the time; re; there's no set function to said things (and their aesthetic), beyond which direction it anisotropically sends power flowing! As such, the riddle of chivalry is one of steel; re: the same one seen in Milius' Conan, wherein any deals with the central villain, Thulsa Doom†, only see him beheading you to maintain his cultish hegemony (a Faustian bargain with blackguards/dark barbarians the likes of which the Gothic classically fears/romances, below). So you have to get him before he gets you! All's fair in love and war (also, killing Thulsa Doom was done to avenge Valeria, Conan's lover killed by Doom)!
(source)
†Played by James Earl Joes, the same actor of color who played Darth Vader and several other excellent '80s vice characters (e.g., Omadon the Red Wizard and the Emperor of the Night).
Remember the second duel with Lace, gatekeeping GMS? Well now you have to do it three times + fodder enemies (training before the game's final boss)! Like Dark Souls, the replayability here stems from the game's many builds—combining different charms, crests, spells, upgrades and sub-weapons to get the ol' job done. That being said, here are some quick-and-dirty tips I noticed per session:
*As well as various relics to uncover for Relic Seeker Scrounge, cylinders for the Vaultkeeper in Whispering Vaults, and Materium (all of which the Farsight is useful in cataloguing at your house, below):
This final portion of the game's operatic conclusion divides in three: a Red Memory giving the player their backstory for the casus beli, the classic Final Showdown, and the Radcliffean restoration of order after the Black Veil is pulled aside. Aka the Matthew Lewis approach of raping the Black Penitent to death, I suspect Team Cherry won't do that to their second Gorgon.
*See Sir Manatee's "The Most Expensive Nazi Propaganda Film Ever Made" (2025) for an in-depth look at Goebbels's last film, but also a reminder that war propaganda reflects the desires of the state, not the desires of the audience.
(exhibit 56d [from the Demon Module's "Follow the White-to-Black-Rabbit," 2025]: [...] Turns out, Nimona and Gloreth were partners as children, divided by the latter's fearful family at the sight of magic. The lesson of the narrative, then, is a sapphic, Pagan mistrust of Greater Good government by pushing against established institutions, not simply "corrupt" directors; i.e., the latter's ability to use 1,000+ years' worth of ancient misinformation and modern social media [in hauntological forms] to generate marginalized in-fighting by presenting queer rebels as instigating crisis, thus worthy of reprisals by marginalized children who grow into TERFs: taught to be a hero-for-the-state by driving a sword into the heart of anything different; i.e., good versus evil, us versus them. [...])
*The mayor's secretary/Pygmalion's bitch: a hero from beyond who magically appears when darkness invariably overwhelms the state, and one the state immediately closets after the need for token help passes. Heroism = cop in canonical narratives; token hero, token cop—Amazons being the classic token enforcer (especially from the Renaissance onwards)!
*As a firm believer in rape play (the core device for developing Gothic Communism; re: by using ludo-Gothic BDSM; see: "Concerning Rape Play"), I obviously am fine with the basic idea, in Metroidvania; e.g., with me acquiring the keys and beating Medusa's bottom, my deft hand ringing her unholy church bells ("How. Does. It. Feel?" above). But if I'm injecting irony into the text—i.e., to make its rape play feel more ironic than it diegetically argues—then I'm camping it as canon. In other words, it lacks Gothic maturity in its premise, falling back on a kind of dated, Frankensteinian ambiguity that present audiences cannot afford (there's no time for games of that sort). Allegory must actualize in ways that argue for the state-as-abuser/capital as the cause of genocide. It has to go further than Star Wars, Aliens or Metroidvania pimping the pirate whore in all the usual ways! Otherwise, the Wisdom of the Ancients will remain dormant, but also defeat, dumb, and blind (a bourgeoise Superstructure)!
(artists: Persephone van der Waard and Cuwu)
(artist: In Case)
*An outdated and pejorative medical label for plural people. As one plural person explains (responding to my video, "Bad Empanada Calls for Genocide/Calls Trans, Plural & Furry Folk 'Useless Eaters'"): "There is a wide variety of experiences among people falling under the umbrella of plurality and yes, not all of them are disordered. The disorders listed in the DSM 5 are Dissociative Identity Disorder and Other Specified Dissociative Disorder Type 1. There is also Partial Dissociative Identity Disorder which is listed in the ICD 11. These terms replace MPD and DDNOS." None of this nuance appears in Team Cherry's game, which treats mental illness/neurodivergence as something demonic to sacrifice for the status quo/Hornet's Final Victory (closeting the fash in a centrist Russian doll).
As previously stated, my work on ludo-Gothic BDSM synthesizes Amazons, the Numinous, and Metroidvania, mid-praxis. This involves a lot of theory and citations, which I didn't want to frontload this symposium with, but rather supply them afterward; i.e., for you to peruse however you wish. This information is extra, but you will need to know it before we get to my essays on Silksong (or, again, if you choose to read my Metroidvania chapter from the Undead Module, for that matter). Thus, theory first, essays second—supplied by me, while picking elements from my broader body of work I feel are useful. It's basically me rifling through the shelves of my own brain and bookshelf. Should these exhibits feel inadequate, feel free to jump into the links, themselves!
The Numinous, per Rudolph Otto's The Idea of the Holy (1917), is a divine force or numen tied less to the natural world (the Sublime, from Edmund Burke's A Philosophical Enquiry into the Origin of Our Ideas of the Sublime and Beautiful, 1757) and more to civilization as derelict, dead and alien; re: the mysterium tremendum fascinans, in Otto's words (often shorted to mysterium tremendum, or "awesome mystery"). Burke's Sublime actually predates the first Gothic novel—Walpole's Otranto (first passed off as an "authentic" Italian manuscript in 1764, only to confess to its forgery a year later[35f])—by close to a decade; decades after Otto, C.S. Lewis would address Otto directly in The Problem of Pain (1940), likening the Numinous not just to a ghost (not a tiger) but a mighty ghost:
In all developed religion we find three strands or elements, and in Christianity one more. The first of these is what Professor Otto calls the experience of the Numinous. Those who have not met this term may be introduced to it by the following device. Suppose you were told there was a tiger in the next room: you would know that you were in danger and would probably feel fear. But if you were told "There is a ghost in the next room," and believed it, you would feel, indeed, what is often called fear, but of a different kind. It would not be based on the knowledge of danger, for no one is primarily afraid of what a ghost may do to him, but of the mere fact that it is a ghost. It is "uncanny" rather than dangerous, and the special kind of fear it excites may be called Dread. With the Uncanny one has reached the fringes of the Numinous. Now suppose that you were told simply "There is a mighty spirit in the room," and believed it. Your feelings would then be even less like the mere fear of danger: but the disturbance would be profound. You would feel wonder and a certain shrinking—a sense of inadequacy to cope with such a visitant and of prostration before it—an emotion which might be expressed in Shakespeare’s words "Under it my genius is rebuked." This feeling may be described as awe, and the object which excites it as the Numinous.
Now nothing is more certain than that man, from a very early period, began to believe that the universe was haunted by spirits. Professor Otto perhaps assumes too easily that from the very first such spirits were regarded with numinous awe (source).
(source: exhibit 1a1a1h2a3, "The Quest for Power inside Cameron’s Closed Space—Origins and Lineage," 2023)
It bears repeating that even when Walpole coined "Gothic" in its modern sense, it was suitably anemic; re: as Hogle writes "The Ghost of the Counterfeit in the Genesis of the Gothic":
Horace Walpole's The Castle of Otranto of 1764 is still accepted as the "father of the Gothic novel," yet most observers of this novelette see it, with some justice, as a curiously empty and insubstantial originator of the mode it appears to have spawned (source).
Furthermore (and more to the point), the Numinous is a term nearly two centuries more recent than Burke's Sublime (though Burke did not coin the term), but one applied after the fact to Gothic works (similar to "Romantic" being applied to men like Burke, but also Walpole); i.e., as I do, in the Capitalocene, vis-à-vis Patel and Moore, but also in the shadow of problem writers like Freud I would disentangle Creed from: in pursuit of a more dialectical-material approach, considering the potential for doing so with Amazons; re: while reexamining Walpole, Matthew Lewis and others (with psychoanalysis historically obscuring Marx' work, but Marx himself a homophobic person [re: "Making Marx Gay"] in ways that obscure queer people, including Walpole and Matthew Lewis, post hoc/mortem):
The Numinous can, of course, mean different things. That being said, Metroidvania are Gothic castles, which are home to—among other things—women and rape (often by pirates who, saucy and bold, steal sex from headstrong maidens, or rather just steal the maidens for their sexual value). We'll dabble in history and poetry before getting to Metroidvania proper [...]
(artist: Pierre Hubert Subleyras' portrait of Horatio "Horace" Walpole, c. 1746)
First, some history. The author of the first Gothic novel (ergo castle), was Horace Walpole; and while Amazons appeared after Walpole died, they only became a staple of them as arguably haunting the cryptonymy's whole exercise—i.e., from Hogle's description of a "restless labyrinth," in 1980, to something evoking E.E. Cummings' posh Cambridge ladies, decades previous:
.... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy (source: "the Cambridge ladies who live in furnished souls," 1923)
"Gothic," from Walpole's Strawberry Hill to Otranto, was always absurd—a treasure box of random shit, but especially old shit evoking mid-assemblage a certain mood, or tone-poem "gloomth" that purposefully felt confused; i.e., not just the shapes of phantasmagoria aping Plato, but puppets (miniatures) of a return of the medieval to marvel at. What I eventually called "ludo-Gothic BDSM" was, in turn, informed by Walpole's earlier exercises having a literal architectural character to them (re: "Prey as Liberators," 2024). And these, in turn, would oscillate between stories and real life going hand-in-hand. The paradox, here, isn't escape into illusion, but taking what you learn, mid-illusion, out into the real world; i.e., "there and back again (source: "Abjection as Space" in "X Marks the Spot," 2025).
The above essay considers how best to reverse abjection mid-cryptonymy through the Amazon aesthetic (and confusion) that Metroidvania excel at—meaning qualities of the Numinous vis-à-vis Amazons. Yet, the Numinous can be applied to spaces and things in said spaces, include heroines and villains as objects of divine power (or otherwise indicative as such; e.g., Amazon and dragons, below, but also gendered spaces with Freudian elements; re: exhibit 1a1a1h2a3). Per the uncanny (or unheimlich, in Freud's words), they denote the home as fallen to a Numinous degree, one where nature-as-sublime is superseded by something else, instead—something alien, "alien," and ghostly but also—as I like to point out (to fuck with Lewis)—not entirely removed from the fleshy things that snap and bite (undead, demonic or animalistic): power as left behind, something to rediscover and play with when it wakes up.
(artist: Fabian Pineda)
For now, I'm merely starting my journey towards the top of the mountain (versus plunging into the abyss, eight years ago—either place being a home for the Numinous, in Gothic space). I'll be giving my thoughts as I do, ranging from controls to characters to music to Numinous mood, and whatever else I feel like. Over time, I'll fill out the other areas.
Returning to my own research, I want to take my work on Amazons, ludo-Gothic BDSM and Metroidvania and use it to make statements on Silksong-as-Gothic; i.e., as a means of camping the canon, thus reversing abjection/profit by raising worker intelligence through Gothic maturity (the ability to say healthy things through taboo language). Allergic to pure psychoanalysis, I define ludo-Gothic BDSM dialectically-materially through play—meaning playing with power of the kind Metroidvania encapsulate in potentially half-real ways; i.e., not relegated to the computer game itself, any more than Gothic novels are stuck inside their own pages. Either can comment on the real world, but "camp," for me, is synonymous with ludo-Gothic BDSM; re: camping the canon, which Metroidvania do through mazers and monsters, specifically Amazons that can further or reverse abjection (thus rape) depending on how you view them, thus play with "rape" in quotes to think about rape without quotes. Play is a meanings of learning by doing in Numinous forms. In turn, "Camp" and "ludo-Gothic BDSM" are synonymous through Numinous—employed through Metroidvania: as something to take beyond its own nebulous, seemingly indomitable boundaries (Capitalist Realism), mid-play.
Before we even start, I can say Silksong is Gothic enough to include mazes and monsters, but especially Creed's monstrous-feminine of the Amazonian sort; i.e., during ludo-Gothic BDSM alongside a variety of Gothic theories playing with rape to camp the canon with. I want to contribute to my own work having discussed these ideas before, commenting on them, here, with Silksong. Even if I don't have time to mention it, here, assume each has something to do with the Numinous (which we'll explore in the essays).
First, mazes; re: "Mazes and Labyrinths," which tracks with my master's thesis, "Lost in Necropolis: The Continuation of Castle-Narrative beyond the Novel or Cinema, and into Metroidvania" (2018):
This dissertation concerns terror in Gothic stories, wherein space is predominant, and bigger than the monsters inside. These spaces are examined according to Mikhail Bakhtin’s chronotope of castle-narrative, which outlines the Gothic as a storytelling mode according to conventions of the novel. This dissertation moves beyond the novel, and examines the castle-narrative as told through motion in response to Gothic affect—this can be found all across media, and manifests according to six qualities of Gothic space by which time is always a factor. Chapter 1 outlines these qualities in further detail, and applies them to older Gothic media, from Radcliffean novels to 20th century cinema. Chapter 2 examines ergodic forms of Gothic castle-narrative, told by speedrunners inside videogames called Metroidvania, the two having evolved hand-in-hand; it also examines perennial Gothic devices that mutate within conventions of media, but also in response to narratives of motion through Gothic space rife with doubles: gender, the labyrinth, and the Other. Chapter 3 close-reads two Metroidvania, the ur-text, Metroid (1986), and the recent, critically-acclaimed Hollow Knight (2017) [source].
In other words, the maze is the monster, the home as monstrous often female-coded[36] (e.g., M.U.T.H.U.R. from Alien [above, 1979])—a concept introduced to me in the early 2010s before returning to university in 2014 and going from there. While the Gothic and monstrous space is centuries old, it has been explored more recently in American literature and cinema I was raised (from a conversation between Vivian Strange and I):
Vivian: Omg it didn't register to me that it was Collative Learning's AE review you wrote about [re: "Straight Dog Water," 2025]. I doooo not like that guys work.
Me: Oh, yeah, [Rob Ager] sucks.
Vivian: I only really knew him as "the guy who has 3000 videos on The Shining (1980) that are all terrible," lol.
Me: I did like The Shining[37]impossible space one (Collative Learning's "Film psychology THE SHINING spatial awareness and set design 1of2," 2011), but that's fair!
Vivian: Okay, that one was pretty neat; I'll give it that!
Me: Partly because the idea of impossible space is a fun idea (though hardly unique to Ager). I tend to explore it with mazes, castles and the like—per Bakhtin's castle time-spaces (Gothic chronotope) but also Aguirre's idea of an infernal concentric pattern. Think a dark Russian doll, but fixated on castle-y stuff the likes of which nerds from the 1700s were fixated on; i.e., from Bakhtin's Dialogic Imagination (1980):
Toward the end of the seventeenth century in England, a new territory for novelistic events is constituted and reinforced in the so-called "Gothic" or "black" novel—the castle (first used in this meaning by Horace Walpole in The Castle of Otranto, and later in Radcliffe, Monk Lewis and others). The castle is saturated through and through with a time that is historical in the narrow sense of the word, that is, the time of the historical past […] the traces of centuries and generations are arranged in it in visible form as various parts of its architecture […] and in particular human relationships involving dynastic primacy and the transfer of hereditary rights. […] legends and traditions animate every corner of the castle and its environs through their constant reminders of past events. It is this quality that gives rise to the specific kind of narrative inherent in castles and that is then worked out in Gothic novels.
Being steeped in Gothic space, especially of an architectural sort (castles, mazes, circular ruins from Borges, or Lovecraft's own, etc), Ager was actually the one who introduced me to some of that stuff (though my grandfather loved Lovecraft and my mother, Borges). But as time went on, I started to see Ager relying more on his position as a Fancy Guy without really going outside his comfort zone, like, ever. [Time is a circle, but he's a straight line—frozen in Kubrick's time, below.]
All this being said, every maze has a monster inside it. This includes the central creature (the Gorgon or the Minotaur, etc), but also the heroine, herself (re: Creed); i.e., as indicative of the space, mise-en-abyme, as much as the other way around; re: castle-like bodies and body-like castles, belly-of-the-beast (re: "Castles in the Flesh") serving concentrically, ergodically, anisotropically and recursively as found-document "ancient derelicts" that—when uncovered—deliver a paradoxical Wisdom of the Ancients to an imperiled present (re: "Giger's Xenomorph," 2025): the history is data, and the data is movement through space of a Gothic sort (re: my master's thesis).
To that, Radcliffe's heroines were delicate, whereas many Gothic heroines after became Amazonian, mid-Amazonomachia; i.e., Metroidvania mazes housing Amazons to fight monsters to defeat them (re: "Military Optimism," 2021), and in ways distinctly female-coded (from a heteronormative standpoint): by having the Gothic hero be a classic heroine, for a change! So whereas Hollow Knight was a combination of Super Metroid with Zelda II and Castlevania II (1987), Symphony of the Night (1997) and Dark Souls 1 (2009) bearing a male protagonist, this Muhammad is a bit girly but still badass! "She tall, she tall!" but also "mighty mighty" in any fetishized way you could think of (e.g., Amanda Ripley from Alien: Isolation [above, 2014] being hairy[38] just like her mother was); i.e., the Numinous is monstrous-feminine as avatar and location to explore/destination to arrive at, during the Promethean Quest. Classically this means female, but in truth, it's anything GNC/adverse to the nuclear model and its heteronormative, Cartesian and settler-colonial elements.
In short, there's an Amazon in this maze, and she's both sexy and badass—a huntress, in the classical mythic sense, but one haunted by shady Neo-Gothic counterparts (the Radcliffean female detective, unmasking ghosts; re: "Radcliffe's Refrain") and subjugated force pimping Gorgons with Athenian offshoots (re: "Giger's Xenomorph"): death and the awesome mystery sharing the same space doubling home and homebody! We are, one in all, trapped between Heaven and Hell—not of this Earth but relegated operatically to its danger-disco highest highs (the zenith) and lowest lows (the nadir). Like any Gothic space, Metroidvania are places of overlapping extremes—explored paradoxically through play by piloting the usual heroines having one foot in both worlds. Don't fear the reaper, play with them as alien; under capital, we're alien!
To that, Hornet's weapon is literally Ariadne's thread (the cryptonymy of concealed weapon being improvised weapon classically afforded to unpaid workers: the seamstress and the whore, the hatpin a sword to skewer ne'er-do-wells)—the keeper of witches' company who follows their siren-like voices through the labyrinth, patching up her wounds by making "thread" from her enemies essence (the vampire's sanguine): exposed, alien, desirable and off-limits, ergo monstrous-feminine inside the maze's cops-and-victims pastiche. Both are monsters, the maze containing whatever unfolds (a witch's cauldron, below):
Such are Amazons, but also the Gorgons they hunt, mid-abjection—themselves (a process to further or reverse, the latter anisotropically having the whore's revenge against profit, hence capital's cops/victims refrain versus nature: as something to pimp, including by whores playing at cops; re: "Rape Reprise," 2025)! An Aegis is an Aegis, the villain generally a dark, psychomachic reflection of the goody-little-two-shoes—with Hornet being something of a "phallic" warrior-maiden with a whore for a shadow (with Lace, below, being the lacey side of the fighter consort who, Hornet [dressed in black, above], is seemingly the leather half of a dueling aesthetic—one unfolding through a "protect the pussy" chastity narrative, mid-moral-panic); re: hugging the alien—therefore the terrorist criminal alien whore—during the dialectic of the alien. The stage plays a huge role, mainly live burial during graveyard sex hyphenating sex and force, rape and war (neither term of which we have time to unpack, here; for a rundown of each, see: "A Cruel Angel's (Modular) Thesis," 2024).
Below is a crash course on a few important ideas we won't have time to focus on: our main Gothic theories, Metroidvania as canon (to camp), and my definition of rape, but also the whore's paradox—all of which are vital camping the canon as Metroidvania do; re: reversing abjection (thus profit) during ludo-Gothic BDSM, breaking Capitalist Realism "on the Aegis." To do so is to interrogate power to a Numinous degree: where the Numinous is found, in small or otherwise. Amazons, for example, come from Amazonian places; Hornet comes from such places, controlled by the player to understand power as something to interrogate through force (without harming anyone); re: Amazonomachia, dueling her chosen foe through "mere play." Yet, the duality of propaganda remains, every Hippolyta having a Gorgon for a shadow (often hidden from sight, below):
(artist: Jamie Lee Curtis)
First, our main Gothic theories. Said theories are dialectical-material insofar as I frame them in opposition; i.e., our synthetic oppositional groupings; e.g., revolutionary cryptonymy versus complicit (see: "The Basics of Oppositional Synthesis" for all of these groups); re: for a more comprehensive look at the main Gothic theories* I use, refer to "Paratextual (Gothic) Documents." Check there as well for other important terms that likewise weave holistically into this symposium and body of research it contributes to: further commentaries on death and libido tied to a poetic mode furthering or reversing abjection (ergo the dialectical-material forces at play/flowing power one way or the other): cops and robbers on the Aegis, the whore (the Amazon, in this case) policing the whore per Pygmalion's fantasy—as a weapon of violence, terror and morphological expression during the usual monopolies thereof (ibid.). Gothic abstraction (metaphor) is useful in reifying at a smaller level, personifying and/or tangibly demonizing what is otherwise too big to see (Capitalism vs Communism).
*Including cryptonymy and abjection, which I apply not just to Metroidvania, but movies, novels and TV shows, too (from "Straight Dog Water," 2025):
In stories like Alien: Earth—which is to say, stories like Shelley's novel (ergo Metroidvania)—Medusa is a talking head, of sorts; i.e., a witness to/victim of trauma, hence thing to be raped and killed, only to be reborn for future survivor's dialogs the terrorist vice character has, about rape "on the Aegis"; e.g., a costume to wear or mask to put on, playing with "rape" in quotes, during calculated risk: a refusal to be victim, Creed argues, while relegated to spheres of doom, mid-abjection, whose ironic play therein can reverse abjection (re: me). The Gorgon is a paradox, then—a walking vaso vagal death fetish built for pleasure and pain confused, ergo the virgin and the whore having a secret side she can reveal; i.e., like a weapon as needed: one of guilt, shame and lust, but also sadness, insanity, disorder and rage. It is what it is, a gift and a curse for offense and defense, mid-cryptonymy† (re: Hogle's "Restless Labyrinth" from 1980 and Nicolas Abraham and Maria Torok's The Wolf Man’s Magic Word: A Cryptonymy from 1986).
†Meaning a "double operation," showing and hiding (e.g., the Gothic castle is a big-ass shadow that, despite being a space of concealment, shows a presence of obscured trauma). Cryptonymy is one of four main Gothic theories I use holistically in Gothic Communism, the other three being Kristeva's abjection process (us-versus-them), Bakhtin's Gothic chronotope (the black castle/time-space), and Derrida's hauntology (retro-future). Alongside those, there's also Castricano's Cryptomimesis (2001)—or writing with ghosts (and other monsters, I argue) similar to how Derrida's 1993 Spectres borrowed from Marx (either case denoting an echo of trauma between pieces of language)—and Hogle's ghost of the counterfeit (the lie of Western sovereignty haunted by victims behind/upon said lie's surfaces and thresholds; e.g., the Medusa). These are big (and obscure) academic ideas my work relies heavily on, and which these samples here are only a taste of. For a deeper look into all of them, refer to the "Four Main Gothic Theories" section, from "Paratextual (Gothic) Documents."
(title: "The Palliative Numinous," 2024; model and artist: Mikki Storm and Persephone van der Waard)
Second, Metroidvania as canon to camp. To subvert abjection is to camp the canon in ways capital has tried to monopolize through Metroidvania-as-canonical:
Metroidvania are the home as alien, evoking horror and terror in monstrous-feminine language; i.e., to literally run through (and skewer), mise-en-abyme ("placed in abyss"). [...] Metroidvania are witch hunts mapped out, leading to a foul center to stab the heart of (echoes of the Cartesian Revolution and Francis Bacon). "Black" = whore as witchcraft, sodomy and similar "terrorist" states of [exception; e.g., Orientalism in the same imbricating persecution networks concentrically installed, then] entered by fascist doubles; i.e., aping their foes projected, DARVO-style, onto an alien menace [...] Something of a black hole, they poetically represent Hell: a forbidden zone to enter and plunder at seemingly great risk/reward (re: the monomyth). Occupied classically by monsters (which whores are), the Gothic-as-home reflects these back onto viewers, mid-abjection; i.e., the home in Metroidvania paradoxically resembles Humanity as partly alien, therefore contradictory—meaning in seemingly impossible ways that invite investigation, therefore disaster when explored through abjection: "We are siblings, and capital will destroy you, too—as part of the very land it routinely exploits for profit!" "Aegis" = home and occupant on dualistic tracks. [...] Two can play at that game, but classically share the same playground; i.e., which capital arbitrates for profit, where we whores live in the shadows thereof: among the ruins, defying in open bravery the very violence, terror and morphology (e.g., sodomy and anal sex; re: "Our Sweet Revenge," 2024) monopolized by capital: its fetishized, vice-coded scare tactics and moral-panic purity arguments. Western fetishizes are always militarized, including paramilitary examples like Samus: as false rebel demonizing functional rebels (source: "Regarding My Amazon Research" from Persephone's 2025 Metroidvania Corpus," 2025).
Third, my definition of rape. Under American hegemony as capital, the Protestant work ethic is Puritan; we whores are unpaid labor who—merely by existing as whores do—punch collectively up against prudes of all kinds: to achieve intersectional solidarity for universal liberation per a pedagogy of the oppressed dismantling profit. This happens in profit's shadow, workers conversing with ghosts of trauma (Gothic stories) to relate to the trauma of others sharing unique positions therein alongside our own; i.e., profit = rape as a means not just of non-consensual penetrative sex (the narrow TERF definition; re: "Regarding Tokenism and Fighting It") but power abuse; re (from "A Note about Rape," 2024):
Since this subchapter discusses rape, I want to define it as something broadened beyond its narrow definition, "penetrative sex meant to cause harm by removing consent from the equation." To that, there is a broad, generalized definition I devised in "Psychosexual Martyrdom" (2024), which will come in useful where we examine unironic forms of rape, but also "rape" as something put into quotes; i.e., during consent-non-consent as a vital means of camp during ludo-Gothic BDSM:
martyrs are generally raped by the state, which we have to convey mid-performance without actually getting raped if we can help it ("rape" meaning [for our purposes] "to disempower someone or somewhere—a person, culture, or place—in order to harm them," generally through fetishizing and alienizing acts or circumstances/socio-material conditions that target the mind, body and/or spirit) [emphasis, me]: finding power while disempowered (the plight of the monstrous-feminine).
Rape can be of the mind, spirit, body and/or culture—the land or things tied to it during genocide, etc; it can be individual and/or on a mass scale, either type committed by a Great Destroyer (a Gothic trope of abuse of the worse, unimaginable sort, rarefying as a person, onstage) of some kind or another as abstracting unspeakable abuse. It's a translation, which I now want to interrogate with the chapters ahead. So we must give examples that are anything but ironic before adding the irony afterward as a theatrical means of medicine; i.e., rape play challenging profit through the usual Gothic articulations in service to workers and nature at large.
Simply put, to be raped is to be deprived of agency facing something you cannot defeat through force alone (rape victims are often brutalized for trying to fight back)—capital and its enforcers, pointedly raping nature and things of nature-as-monstrous-feminine by harvesting them during us-versus-them arguments according to Cartesian thought; terror is a vital part of the counterterrorist reversal humanizing Medusa during activism as a psychosexual act of martyrdom. There is always damage, even if you survive, but there is a theatrical element that lets you show your scars; i.e., during consent-non-consent as an artistic, psychosexual form of protest through ludo-Gothic BDSM: having been on the receiving end of state abuse as something to demonstrate and play with for educational, activist purposes—generally with a fair degree of revolutionary cryptonymy (showing and hiding ourselves and our trauma).
By comparison the state uses masks, music (and other things) as a coercive, complicit means of cryptonymically threatening us with great illusions. These rape our minds without irony in service to profit. Such proponents are generally people in our own lives who don the mask/persona of the Great Destroyer to frighten us into submission; i.e., by threatening us with total annihilation as a force of unreality that feels shapeless and overwhelming yet humanoid. This is no laughing matter, nor is subverting it during rape play, both of which the rest of this volume (and Volume Three after that) will explore at length.
Fourth, the whore's paradox. When camping the canon, the heroine is classically a maiden per said paradox; i.e., or notion of the maiden being a virgin and a whore at the same time, thus cop and criminal per the Protestant ethic; re (from "Rape Reprise"):
(artist: PiMo)
Demons, then, are whores under Western (Cartesian) dominion opposite virgins, but also are virgins depending on the circumstances; e.g., subjugated Amazons like Psylocke, left. This need for state control and dominion introduces a paradox from which a new thesis can arise during ludo-Gothic BDSM (for this chapter/module, indented for emphasis):
Ludo-Gothic BDSM has many theoretical definitions and applications. In practice, though, I frequently utilize it through rape play that paradoxically achieves catharsis; i.e., by putting "rape" in quotes, thus healing from rape without quotes. Often by rape survivors, such people classically find power/agency through theatrical reenactments of unequal, unfair or otherwise rapacious treatment and conditions; i.e., by relying on a concept I'll heretofore call "the whore's paradox."
[...]
The paradox is simple: demons are maidens and maidens are demons, but both are virgins and whores, and each finds power (and knowledge) according to how the state forbids access, yet access happens anyways; i.e., (de)valued, mid-exchange, thus used to humanize or dehumanize the demonized through performance and play. Per Marx and myself, Capitalism alienates and sexualizes everything. Nature is monstrous-feminine as such, "empowerment" applying to any aspect of our life, bodies, violence and terror the state wishes to monopolize/control, and any trope, convention, cliché or fetish that might be used to degrade, humiliate, rape or otherwise demonize/dominate beings "of nature" per capital's qualities (re: settler-colonial, heteronormative and Cartesian); i.e., that we can reclaim during ludo-Gothic BDSM, hence through unequal power letting us "get a leg up," topping from a position of normal disadvantage to have our revenge: perceived disempowerment becoming a paradoxical, interchangeable means of escape, regarding universal worker liberation onstage and off (versus equality of convenience inside the text).
(artist: ALT3R4TI0N)
To do so is to break capital's hold on all things demons, darkness and nature they stole and monopolized, in turn smashing their own abjection against them and breaking Capitalist Realism with our Aegis—to deny capital's dead labor and language feeding on living labor and language according to what power and knowledge we exchange to and fro. The whore's revenge is to break the profit motive by making a world for which it (and rape) are no longer possible using these methods; i.e., by using the same demonic and slutty language capital does, but at cross purposes: to hug the alien—not demonize it to receive state violence—thereby (ex)changing how the world is seen to begin with. We aggregate power differently than state forms, outlasting and outperforming them to dismantle their harvesting mechanisms, social and material, foreign and domestic.
Nature, then, is always a whore who punches up against state pimps to end profit as an endless structure of genocide. History more broadly could be described as whores vs pimps, hence workers vs the state; i.e., something the seemingly cannot die, but whose aforementioned whores are as imperishable as Medusa despite being beheaded.
In short, whatever the cop playing out the monomyth, the alien is always looking for hugs during the Promethean Quest (re: mirror syndrome). That's what the Numinous is, what capital has alienated us from as something to hug: a dialog with the past, one doomed to repeat lest we learn by playing inside the calculated risk.
(artist: Less, "I Can't Decide," 2021)
The Numinous we're chasing, mid-play, is potentially palliative, but always dualistic and anisotropic; i.e., something that means different things depending on how you play with it, dialectically-materially (thus the direction power flows on an individual and system level, play to play space). Per the Humanities into my work, play is a means of provoking critical thought (thus raising consciousness); i.e., while inside the labyrinth as restless: solving a problem while recognizing its problematic elements in a half-real sense (on and offstage). Whatever solutions apply to one, so too the other. And per my work, everything synthesizes into gossip, monsters and camp, breaking state monopolies "on the Aegis," mid-cryptonymy (re: "The Basics of Oppositional Synthesis"): showing and hiding whatever we like, and inside a shadow state whose language they cannot monopolize (re: terror, violence and monsters, per Weber, Asprey and me; again, see: "The State: Its Key Tools; re: the Monopolies, Trifectas and Qualities of Capital" from "Paratextual Documents"). Such is camping the canon: using our aforementioned main theories to subvert the dogma of rape through the whore's paradox, including Amazons but really any language of violence, terror and monstrous-feminine bodies (thus mirror syndrome), onstage and off.
(artists: Persephone van der Waard and Cuwu)
This camping speaks to anything abusive works challenge through stories about rape we experience, therefore relate to, differently in shared ways; e.g., Cuwu and I (above) both being rape survivors (re: "Healing from Rape"). In turn, this activism concerns consumption and performance as one-in-the-same, enjoying problematic media in ways we can subvert. Vis-à-vis Anita Sarkeesian, liberation and exploitation share the same bread-and-circus space—with GNC people (and other marginalities, whose modular elements of oppression sometimes overlap) facing oppression from members of their own communities as much as workers at large (re: "The Chickens Come Home," 2025); re: Amazons being an assimilation myth composed by Ancient Athenian men adopted by TERFs, whose subjugated forms we must subvert. Rebellion is messy, but Gothic maturity—re: the ability to say healthy things through taboo language—is our usual Trojan workhorse (the splendid mendax telling truth with lies, mid-activism)! Harm reduction, using the language of "harm," is the point; re: camping the canon per the whore's paradox, ergo the Amazon as something to subvert, mid-paradox/-dialectic.
Camp is a matter of preferential code; my MO for camping the canon (thus rape) is with Amazons, mid-cryptonymy. To that, I love Amazons for their dualistic, Numinous power of expression, in Gothic; or, as I write in "Straight Dog Water":
Gothic sabotage is cryptonymic (re: "Rebellious Subterfuge"). Yet, all war is built on deception, Sun Tzu wrote. To identify with those monsters from Alien (Gorgons and Amazons) is to side with Shelley's Gorgon; i.e., as a natural saboteur the moment it learns to fight. Wake the fuck up! If that means playing cops-and-robbers to a subversive, fuck-the-alien degree, then so be it. Our home is already a nightmare, and liberation comes from within the cave (source).
Gothic, however coded it may be, is the acknowledgment of genocide (thus rape); i.e., by optionally camping it (and its canon) through irony as Metroidvania optionally do through Amazons, the palliative Numinous, ludo-Gothic BDSM; re: "camp" and "ludo-Gothic BDSM" are synonymous, employed through Metroidvania as something to take beyond its own nebulous, seemingly indomitable boundaries (Capitalist Realism), mid-play. Capital rapes, historically. Metroidvania are capital in small—a vital means for workers to play out a smaller iteration of a larger cycle in language people regularly consume, thus comprehend:
(artist: Rocky Schenck)
So while exploring state contradictions and double standards, there's bound to be doubles; i.e., something paradoxically unknown (alien) amid the familiar. In Gothic, doubles aren't restricted to a given size (e.g., flies in a jar speaking to our own incarceration, above), but are often dark and menacingly huge (or often huge implications); i.e., invite for troubling comparison on purpose: to converse with something ontologically "argumentative," therefore paradoxical, alluring and undead (demonic, animalistic), what-have-you. Whores are homewreckers, the Amazon a myth of subjugation defending the nuclear model as haunted; i.e., by its own violence, per the ghost of the counterfeit—a process of fakery outlining Western sovereignty (and inheritance anxiety) as loaded with ghosts offering a potential reversal (of abjection) when played with; re (from "X Marks the Spot," 2025):
"Abjection is abjection," I write; snake oil is snake oil. The takeaway, here, is Samus being a canonically toxic stand-in (avatar); i.e., for players taught to punch the alien when Imperialism comes home to empire, during cryptonymy as mobile (the Nostromo a flying "castle" swept up in slave labor, mad science, and military abuse, but also the Nightmare from Metroid Fusion, two images down); re (from "Joy Under Fascism"):
Amazonomachia is half-real. So we can use the language of monsters like code and disguise to change hearts and minds (thus abjection); i.e., doing so versus abandonment, like [Jill Suzanne] Smith did in 2013. Her study of Berlin’s liminalities—while certainly fascinating (and obscure) from a purely historical perspective—feels a tad myopic and exclusionary (as third wave feminism does, albeit to a lesser extent than second wave); i.e., by focusing on bourgeois whores who are female, cis and white, but also clothed and ostensibly polite, versus not. Tone-police much? Your prescription historically serves to pacify labor before it is killed (re: Hilter).
In short, when Berlin's battleground returns, like a flying castle, to the dialogs of scholarship and imagination, I find myself recalling Hogle's response to Punter's The Literature of Terror: A History of Gothic Fictions from 1765 to the Present Day (1980):
In the Gothic from the later eighteenth century on, as David Punter has shown, "the middle class" often does what we have just seen Leroux do in Le Fantôme: it "displaces the hidden violence of present social structures, conjures them up again as past, and falls promptly under their spell" with feelings of both fear and attraction towards the phantasms of what is displaced (Punter, 418). The Gothic, well before Leroux adopts it, enables a growing bourgeois hegemony to be both haunted by and distanced from the "hidden barbarities" that have helped make it possible (Punter, 419)—and hence the repressed uncertainties it feels about its own legitimacy (as in Abraham's "phantom")—by projecting such anomalies into the horrors of apparently old and alien specters, buildings, and crypts (source: "The Ghost of the Counterfeit: Leroux's Fantôme and the Cultural Work of the Gothic,” 2002).
And yet, alongside the heart-stopping power of ghosts and tombs, we find the Amazonian "tomb raiders" of Metroidvania; i.e., caught between not just Hogle's counterfeit (and its ghost, mid-abjection), but Smith's fixation with whores; re: that don't look like whores, meaning monsters to abject. Any refusal or even neglect in that area contributes to the usual voids; i.e., those attached umbilically to punitive cultural signifiers that whores are known for and reach towards the usual panickers out of an imaginary past loaded with actual genocide: hugs from the Numinous patchwork (echoing Giger's xenomorph)!
(artist: Bryton Spurgeon)
From mazes to monsters to these larger Gothic theories tied to rape and camping it to reverse abjection through Amazonomachia, keep these above ideas in mind; i.e., as we proceed, delving into a thematic analysis of Silksong-as-Metroidvania! How does it hug the alien, giving players the chance to do the same?
This section dedicates to my thematic analysis of Silksong as a Metroidvania game. Except, I've already written about Amazons extensively—how they embody a form of controlled chaos, mid-calculated-risk, during the liminal hauntology of war (the travelling castle); i.e., to give someone the ability to play is to give them control, thus power while furthering or reversing abjection in Numinous ways (e.g., duels with doubles, below). Below is merely the introduction (the rest to be written, months from now).
(artist: Kohtaru)
Here, I'll be focusing on the Promethean Quest*—specifically Hornet as a playable character similar to Samus Aran from the Metroid series: an Amazon conducting a Promethean Quest, which we can analyze through a critical lens to reverse abjection (re: liberation and exploitation share the same space, hence magic circle as being half-real in ways that master players through the language of decayed mastery Gothic excels at; re: me vis-à-vis Zimmerman, Juul, Giddings and Kennedy): uncertain exotic lands where legendary warriors dwell and war as a matter of endless discourse; e.g., courtly love (above) mixing lust and love, sex and force, body and weapon, restitution and revenge, etc! Per Cartesian thought, nature is something to rape out of revenge; nature's revenge is ultimately to deny said rape in the future: discouraging tokenism amid mimicry and play. Silk's a complete-and-utter brat—a walking theatre trope on a stage known for them (re: Walpole's trove of dated playthings combining many more, after his death; re: Amazons, but also wrestling and comedy/drama [the tramp-ish debutante versus the spoiled courtesan] on par with bygone dialogues aped by his own Ancient Romance).
*From "'She Fucks Back'; or, Revisiting The Modern Prometheus through Astronoetics: the Man of Reason and Cartesian Hubris versus the Womb of Nature in Metroidvania" (2024):
The state and its men of reason will do anything to preserve themselves, weaponizing their own bloodline against nature, the latter having evolved to resist dominion (thus rape) through counterterrorism and asymmetrical warfare. [...] That's what the Promethean Quest effectively encapsulates and discourages, Medusa fucking back to reverse the flow of power and information the monomyth normally supplies in outright parental language, but also monomythic media exposed to middle-class children at a young age (source).
The Promethean Quest is basically the quest for the Numinous, and certainly a commentary on the invasion of nature by capital to Numinous degrees; i.e., from Shelley's Frankenstein to Marx to Metroidvania to us. For a good encapsulation of the Promethean Quest (and mazes, Amazons) as they pertain to my current work (meaning post-book-series), refer to "Playing with Power"; re: from "Straight Dog Water."
As we proceed, remember how heroines like Hornet—similar to the Amazon and the Gorgon but also superheroes (and kayfabe actors, thus costumes, props and masks) out of Antiquity into the present space and time—have an alter-ego secret identity to duel with; i.e., outside herself, expanding into the world reflecting repressed, show/conceal (cryptonymic) aspects of herself back at her, mid-chronotope; re (from the Demon Module):
Re, Chris Baldrick's introduction to The Oxford Book of Gothic Tales (2009): "For the Gothic effect to be attained, a tale should combine a fearful sense of inheritance in time with a claustrophobic sense of enclosure in space, these two dimensions reinforcing one another to produce an impression of sickening descent into disintegration" (source). This, for us whores, becomes something to thrive inside, regenerating like a zombie might, but also a demon; i.e., the faerie, in its chrysalis, changing shape to better suit itself in a hostile environment (source: "Darkness Visible: Dark Faeries," 2024).
Ergo, we're not just underscoring Hornet's rivalry with other monstrous-feminine characters in the game (re: Silk, above), but also uncertain birthright, too: the phallic daughter of a spidery Archaic Mother's "murderous womb," below, denoting a dubious (nigh terrible) parentage always out of sight but constantly felt; i.e., a questionable inheritance tied to said parentage, Hornet the hysterical hero of a murderous wandering womb pulling her back to fatal nostalgia (a return to/of trauma)! On the Aegis (therefore on its surfaces and inside its thresholds), the token cop classically must reconcile with her own murky (and treacherous) past on loop (the horrors of the cave, below)! Is Hornet just another Galatea, serving Pygmalion (stuck in the Man Box; re: Mark Greene)? Or is she on the side of the oppressed, a neo-Titania to rival Shakespeare's A Midsummer Night's Dream (1600)?
Silksong or otherwise, poetry is a means of thought through play by viewing the present in "past" language; i.e., the barbarian past home come. Given her Wonder Woman vibes (with the silk rope), we'll probably talk about ludo-Gothic BDSM in the essays I write, here, too; re: my PhD thesis argument being "capitalism sexualizes everything... and the way to combat that, I chose, was the palliative Numinous embodied in Metroidvania's ludo-Gothic BDSM as "the perfect [mommy] dom" (re: "The Quest for Power," 2023), including exploring its monsters and mazes to reverse abjection, thus profit (the heroine in these stories classically a virgin/whore monster—usually an Amazon but always a detective [thinking woman] of some kind; re: "Radcliffe's Refrain"). I love that such things aren't trivial, requiring play to solve. Play is fun, playing with "disempowerment" paradoxically empowering (the sub's refrain; re: "Why I Submit," 2021). That's how ludo-Gothic BDSM came to be, ergo rebellion: "Long is the way and hard, that out of Hell leads up to light."
To push towards post-scarcity in the real world, the iconoclast revives and engages with pre-capitalist ideas (re: the Wisdom of the Ancients); i.e., through games and echoes, like the Gothic (thus Metroidvania) do: to reframe our lives, piercing the Black Veil upon itself. That dark place where power not only is, the Aegis offers up what can be exchanged once understood! The key to that is the Numinous, playing with things that threaten to destroy us but ultimately can't (the avatar, which Hornet is); in Metroidvania, they're the keys to our salvation outside the game, the call coming from inside the maze-like house (or doll house; re: "Back to Jadis' Dollhouse," 2024)! The whore is classically a homewrecker who brings the house down, in miniature (to play with dolls; ibid.). So follow the white rabbit (read: Hornet's bunny ears), but also her magical frenemies, into the usual sites of rememory (re: Toni Morrison) and Gothic play! It's as much an act of collection, the Gothic writ in decay (re: "A Song Written in Decay")—not to slay state foes, but prevent the state from exploiting us by turning us into expendable witch cops (re: killing the usual power targets, their abjection ranging from dragons to Gorgons to other Amazons, below)!
(artist: Fried Unicorn Studio)
To conclude (and on something of a sober note, tied to real life), Amazons are symbols of power to fight against our enemies with; i.e., the colonizer vs the colonized using whatever's on hand; e.g., the state abusing Halloween and harvest myths (to uphold Capitalist Realism) versus the same things turned said state by iconoclastic powers. In other words (and written elsewhere):
Being trans myself, I'm all sorts of anxious and scared following [Charlie] Kirk's death[39] (on top of the cocktail of other competing emotions). Granted, they've always wanted us dead, but false flags (and undeserving martyrdom) remain present, thus obstacles. [...] That being said, violence and its necessity is often debated[40] by those with the convenience of privilege versus those desperately without privilege. Slave revolts required (and require) violence to facilitate themselves, no? Power concedes nothing without a demand, said Frederick Douglass; fight fire with fire, said Nelson Mandela. Furthermore, words are violence insofar as they precede and accompany action (or they're not worth much, to be frank); re: they will frame us as violent much as they always have. "Long is the way and hard, that out of Hell leads up to light." / Or, "you don't kill home rule with kindness," I forgot to add; i.e., if there's to be violence heaped upon us, better to try and control how that plays out than let the colonizer rule over us with their boot on our necks. Sooner or later, words or weapons, we will have to fight (source skeet, vanderWaardart, September 12th, 2025).
Such things are not new, even within America (Shawn Grenier's "A Nazi who gave speeches on campuses was assassinated (in 1967)," 2025). Bloodthirst and watering the altar of freedom with patriots is baked into American canon, thus "hailing the victorious dead" even if Charlie Kirk—like Germany's Reinhardt Heydrich—was more of a buffoon/fraud than the Captain Kirk he (and others) made him out to be. "Caesar" is a sham, but incumbents of the ghost will still hail it, when the time comes. History is historical-material, predicated on socio-material conditions; i.e., repeating in tragedy and farce (re: Marx). Regardless of color or creed, class or culture, we have all the power they (the elite and their servants) want to take; use nature as monstrous-feminine—the Amazon and the Gorgon—to break the status quo, setting all of us free! Show them your Aegis, comrades! Freedom is the fight, fighting for a day we will not live to see. Destruction is built into capital, whose Realism workers must challenge on the Aegis in duality.
These are merely the topics and abstracts:
Note: I might do these in an actual symposium style, which is to say I make a looser script that I talk about in front of an audience about essays I plan to write; i.e., with a title, abstract and very loose script (under 20 minutes), and having a Q&A section at the end. We'll see! —Perse, 9/18/2025
(Alina Gingertail's "Diablo – Tristram Theme," 2024)
[essays to be completed after my review, at a later date]
Footnotes
[1] The latter found guilty of committing genocide, by the way (source: Sandos Ansem's "Top UN legal investigators conclude," 2025). While some of us drew that conclusion on October 7th (re: Persephone van der Ward's "Justice for Palestine," October 13th, 2023) and have continued to in connection with popular media designed to obfuscate the proceedings (re: Persephone van der Waard's "Fuck id, Free Palestine," May 19th, 2025), now the fucking UN is stating the obvious (comments for Socialism for All's community post, marking the event):
Me and the people I work (other sex workers) with stand with Palestine; re (from "The Chickens Come Home to Roost: Transphobe Bad Empanada Goes Mask-Off," 2025):
(solidarity exhibit: Workers included on a paid voluntary basis specifically for this piece:
Artists, top half, top-left: Bay Ryan [nonbinary transmasc Indigenous]; mid-left: Rhxbynn; [transfemme]; mid-center-left: Darling [enby, witch]; center: Victoria Saix [intersex]; mid-right: Vivian Strange [trans woman]; rightmost: Crow [transmasc enby].
Bottom half, left [with knife]: Luna Rose [stoner kinkster ally]; middle: I-Nocturne [nonbinary transmasc]; right-mid/mid-top: Tyler and Husband [trans puppy boy]; right-mid-bottom: Puppy Bat [dark puppyboy]; rightmost: Mugiwara [trans man].
All workers shown stand with Palestine and against transphobia, enbyphobia, intermisia, and other bigotries/their hate crimes. All workers shown push for universal liberation, ergo intersectional solidarity. Sex work is work, queer rights across the board; all states, cops and billionaires are bad; land back, sex back, labor back. Power to the people, and fuck the owner class.)
(artists: Persephone van der Waard and Cuwu)
Sex is power, nudity a means of drawing a vital line in the sand (no pasarán). So when the Man comes around (Ozzie or not), show him your Aegis! Let him stare dumbly (most people don't know how to a handle a naked pissed-off person) or lash out, exposing himself as a pimp! Reverse abjection! Justice for all peoples harmed by capital, including Palestinian Arabs and trans people around the world; i.e., for whom Empanada's reactionary antics are ultimately a disservice. An attack on trans women is an attack on enbies, trans men, and intersex people*, whereupon our nudity becomes a weapon for our foes to gawk awkwardly at. If trans people are really so venal and false, this exhibit wouldn't exist. Silence is genocide, so speak out however you can!
*But also Arabs, because many trans people are allies to the Palestinian cause—the silencing of which is bad for all parties involved: directing worker energy and effort towards other workers versus the state, corporations, and the owner class. In Empanada's case, you can be a hero and in the wrong (a state bitch), at the same time! For more ways to avoid being a state puppet, listen to queer people and sex workers, instead; refer to the series linked below and enlarge your empathy for others working hard to survive! Their struggle is yours, and we are not the enemy!
(artist: Harmony Corrupted, from my "Hailing Hellions" interview series, which interviews different [often queer and/or non-white, disabled, fat] sex workers about their struggles. My work is holistic, so refer to my essays and to my larger bodies of research, listed in "About the Author" [...]
Gothic Communism (and my work as a whole, including this symposium, but also past work with other sex workers, above) strives for universal liberation—no exceptions (thus Omelas children)! Sex work is work; land back, sex back, labor back; free Palestine! From cops to kings, states to billionaires, to Zionism as a settler-colonial project (thus built on extermination; re: Wolfe)—all are bad! ACAB! AKAB! ASAB! ABAB! AZAB!
[2] The paradox of the whore being a need to speak out, mid-cryptonymy (re: "Transgressive Nudism; or, Flashing Those with Power (re: Cryptonymy's Origins)," 2025). Despite that being unsafe, segregating is no defense, is silence, is genocide, therefore rape and ultimately death.
[3] As I write, in my PhD: "Why camp canon?" you ask? Because we have to! Canon is heteronormative, thus foundational to our persecution as built into capital […] Capitalism needs enemies to fight who are different from the status quo and we fit the bill. In short, we fags "make it gay" for our own survival (source: "Scouting the Field," 2023).
[4] Me, vis-à-vis Weber (violence) and Asprey (terror), but also Crawford's "invention of Gothic terrorism," from the 1790s onwards, and which these monopolies (and their profit motive) adhere to. In other words, refer to "The State: Its Key Tools; re: the Monopolies, Trifectas and Qualities of Capital" from "Paratextual Documents" for all of these qualities; i.e., when trying to reverse abjection under them while developing Gothic Communism:
For purely historical reasons, the monopolies below are involved in the same watershed, the materializing of a usual terror dialog the state could abuse the very one workers must counteract when having the whore's revenge; i.e., against profit, mid-ludo-Gothic-BDSM (re: "Rape Reprise," 2025). Anything we fuck with will already be policed (and used to police us) per the abjection process we're trying to reverse (ergo terrorist/counterterrorist). Such "brothel espionage," my PhD explores, extends easily enough to Amazons; i.e., as exotic warrior whores from other worlds, one for whom the concept "pimp" is an alien one.
[5] Hannah-Freya Blake, who taught me the gist of PhD writing: "Find a knowledge gap, then fill it; defend arguments" (refer to "A Song Written in Decay" [2024] for more information on our correspondence). My work is not peer-reviewed in any official capacity, but I have had to defend (and reinforce) it repeatedly online from people acting as de facto reviewers; e.g., the "From Master's to PhD (and Beyond): My Entire Work on Metroidvania" thread (2024) from r/Metroidvania. As of me writing my PhD, there were no experts academically on Metroidvania, making my research just as cutting-edge in 2023 when I wrote my PhD as in 2017-2018 when writing my master's thesis. on speedrunning and Gothic (followed by my eventually walking away from speedrunning [and its Gamergate bigotries, 2025] while sticking with Metroidvania; i.e., as Gothic meta texts to play on, anywhere and everywhere: il n'y a pas de hors texte):
(source)
[6] Something of a baby queer (versus an egg)—what the queer community call "questioning."
[7] Combining an-Com Marxism, intersectional gender studies, BDSM, the Gothic and ludology—hence, ludo-Gothic BDSM, as I coined and practice it (see: "Some Keywords").
[8] The Gothic commonly hyphenating sex and war, but also food, sickness, death, and other ideas per a poetic medieval framework; i.e., the Catholic miracle, but also psychosexual trauma; e.g., the knight's lance or whore's pussy/tendrils (the Gorgon's "hair") expressed mise-en-abyme as "dungeon" and dungeon occupant (the knight and damsel, the virgin and the whore, etc): conveying different historical-material patterns, cryptomimetically per a Freudian vaso vagal pastiche (re: knife dick and vagina dentata of the phallic pursuer/avenger [castrator] of past examples of courtly love; see: "A Problem of “Knife Dicks,” or Humanizing the Harvest," 2024).
[9] From Aarseth's Cybertext (1997): "through non-trivial effort" (source).
[10] Re: "Prey as Liberators" (2024), from Volume One; see: Volume One's "Concerning Rings" (2024) for further discussions of Madoff and Hogle per my own teenager's building of Gothic castles into adulthood (on part with Walpole, but also Tolkien despite his Gothic allergies).
[11] E.g., incest, pedophilia, cannibalism, live burial, lobotomy, euthanasia, abortion, and other beautiful-hideous skeletons tucked away in the Western psyche/material condition; i.e., warrior whores from beyond the grave—with Hallie, below, illustrating that classic Black Death maxim (while breaking state monopolies on violence and monsters, ergo the Numinous): "Live and be merry, for tomorrow you may be dead." From Walpole, onwards, chivalry is undead; from us into the future, learning to see workers as human is couched within the neo-medieval (read: fascist) cult of weaponry that workers can camp during ludo-Gothic BDSM (read: knifeplay). Practice responsibly but also, plan with people you trust to pass the message along—punching up, topping from below! Violence is struggle, and there must be struggle in rebellion! Whatever the form (sword or pen, tits or ass), class war is ass war—one fighting for land, labor and sex back "on the Aegis." Capital is already addicted to us and whatever they squeeze from us; during the Promethean Quest, we illustrate that reality while wielding (at-times) ironically anti-predatory devices!
[12] Aka unheimlich, meaning "unhomely." In Gothic, the alien home (often a castle) is purged following an investigation—with Radcliffe's Black Veil something of a middle-class pressure value, from Udolpho, onwards (explored classically by female detectives who, under recent times, have become increasingly militarized; re: "Radcliffe's Refrain," 2025).
[13] Likened to decapitation—the killing of the Gorgon in ancient myth aping state extractions; i.e., of value (read: theft of power) from nature as monstrous-feminine, itself echoed in ancient warrior stories taking the head and/or heart of the vanquished for consumption/trophy purposes. Under genocide, this ceases to be any sign of respect among warriors, merely something to accelerate for purposes of profit (thus genocide and rape).
[14] Gothic Romance happily "Ancient" and novel (quotidian), Hibernophilia (or phobia) something dreamt up as much by British Catholics like Tolkien (and his "Gothic without castles" featuring ring wraiths and Numinous barrow-wights, below) as Americans immigrants (The Leftist Cooks' "Are American's Irish?" 2025). Cultural appropriation and appreciation cannot be neatly separated, any more than either between strictly actual or fictional; e.g., Jennifer Kent's brutal-if-fabulous The Nightingale (2018) as much about finding common ground between two diasporic laborers—a white female Irish woman and an Aboriginal man (slaves but to different degrees, below)—as it is about how much the colonizer sucks. Boy, does he, but equally intense is the indentured (and racist) servant summoning all the bile and scorn of a raped widow bereaved of child and husband; re (from Volume Zero):
Again, "class/culture/race war is monster war" is something to portray and perform under Capitalism through counterterrorist depictions of proletarian monsters; i.e., those having a settler-colonial axe to grind with the state speaking their mind; e.g., Clare, from The Nightingale: "I'm not English, I'm Ireland! [switching to Gaelic] To the devil's house with all English people, every mother's son of them! May the pox disfigure them! May the plague consume them! Long live Ireland!" (source). The paradox of Gothic expression is that class warriors and their acts of war tend to, at least a glance, look pretty similar to class traitors [...]. The devil is in the details in a militarized sense: a repeated action to execute mid-struggle, often to instill a sense of discipline, but also to relieve stress during combat and its waves of terror before, during and after the expected clash [something is always clashing]. In turn, these actions are generally weaponized against us, so it only makes sense to weaponize them back; terror is art and art isn't something the state can ever fully control (source: "Interrogating Power through Camp," 2023).
(artist: Anato Finnstark)
So often, total accuracy isn't the point, in Gothic; e.g., I don't know if Clare's speech or Kent's film is "accurate" or not. Instead, I recognize a sentiment between different oppressed peoples that conveys shared situations semi-comparable in the here-and-now. I grew up in the closet surrounded by moderate racism, something I had to escape, and doing so through make-believe rooted imperfectly in history and fantasy, side-by-side; e.g., my Dutch grandfather [and Holocaust survivor] telling me stories of the Dutch resistance during WWII, versus my own survivor's stories conveying the allegory of rape and child abuse in my up-and-coming fiction borrowing from Tolkien (re: "Concerning Rings" and the Numinous, above).
(artist: Persephone van der Waard)
The point wasn't if something was strictly "real," then, but if it gave voice to the oppressed in different "heroic" ways—with poetry and history going hand-in-hand, as do bigotry and the exotic, wishes and fears—to retreat into an idea of something that one might transform the world around them; i.e., into something else, reclaiming slurs and lost language for fresh revolutionary purpose. Most Irish people aren't six-foot-tall redheads with perfect proportions (from a subjective standpoint), for example, but that didn't stop me—a Dutch trans girl, from Michigan—from creating those kinds of characters, anyways (above and below). In doing so, my golems were not of pure imagination, but informed by a great deal of useful ahistorical elements I could use to rehumanize (and reunite) a colonized intersectional polity including but also beyond myself (re: me, vis-à-vis Madoff): the whore as heroic warrior but still, undeniably, a whore (and composed of clichés to boot)!
(artist: Persephone van der Waard)
So, yes, slurs aren't activism (nor is the bigotry attached to them), but reclaiming them (or their oft-fantastical ingredients) to subvert stereotypes/embrace a rebellious to paradoxically empower ourselves is (also, these characters, though pale and redheaded, are actually written as French and Dutch, not Irish).
[15] Their live burial evoking ancient burial grounds older than Bakhtin's castles, thus said castles' signature "dynastic primacy and hereditary rites": burial mounds, occupied by wights, faeries, or primordial spirits (e.g., Tolkien's Balrogs)
i.e., pre-Christian civilization but also outside Athens or Rome—a flavor categorically given to Celtic Romances written by Western outsiders looking imaginarily in—often through stories with a game-like character to them; re: Tolkien's refrain (the treasure map), but also Traveler's Tales' Leander, published in 1991 by Psygnosis (above—alongside similar Numinous titles like Agony [below, 1st image] and Shadow of the Beast II [below, second image], 1992 and 1990). As Audronė Raškauskienė writes,
Critics have often remarked on the choice of the exotic, the foreign, the barbaric as the background for and source of Gothic thrills. In other words, the Gothic castle is the world of the Numinous. As David Durant notes, "the ruined castles and abbeys are graphic symbols of the disintegration of a stable civilization; their underground reaches are the hiding places for all those forces which cannot stand the light of day" (source: Gothic Fiction: the Beginnings, 2009).
They go onto to explain the castle, per Radcliffe, as "anti-home" in the heroine's eyes. Except Hell takes many forms, indoors and outdoors; e.g., the dark spooky forest [and river Styx, above] generally an allusion to Dante's precursor to Hell, itself, in Inferno (1321); e.g., for the monomyth hero (classically male) to explore (often through feats of strength, including jumping high, running fast, and killing monsters, but also dodging pitfall-style traps filled with spikes, lava, or acid, etc [an obstacle course the Metroidvania combines with the maze, race, and prison]: getting the girl, but also the house, the gold, whatever. Amazons and Gothic typically collided after Radcliffe, appearing through femme fatales like Victoria de Loredani from Charlotte Dacre's Zofloya (1806). Such things are forbidden and intense, but also deeply attract per Gothic push-pull (oscillation); i.e.,
Under Capitalist Realism, something is "dark" if it ostensibly moves anything of value (re: power and knowledge) away from the status quo. Generally this darkness is associated with the vengeful imaginary past based on buried historical atrocities, the latter paradoxically twisted by the former to keep control right where it is (among the elite). Anything that challenges this paradigm is canonically framed as dark, evil, profligate; i.e., nature as vengeful whore, which capital takes revenge on through DARVO-style police violence/obscurantism, witch hunts, tokenism and moral panic; e.g., Medusa and her Aegis' forbidden sight (source: "From Composites and the Occult to Totems and the Natural World," 2024).
Amazons aren't just "femme forte" or vengeful (re: fatale), then, but animalistic in sexual and/or predatory "bird of prey" (above) ways that blur the line between predator and prey but also the medieval, ancient and modern worlds (re: "Predators as Amazon," 2024). Per Gothic, the confusion and its poetic hyphenations extend to person and place, mise-en-abyme: house as homely and warlike, carceral, funerary—a fortress, but also a barren waste, an oasis, an operatic perch, a dungeon, and so on! "Gothic" doesn't have a set time, place, or morphology it needs to respect; it only has theories of power (see: "Key Gothic Theories" under "Some Things to Keep in Mind")—i.e., that play out in iconoclastic forms the state will try to sublimate/canonize and sell harmfully back to workers: echoes of state shift to lobotomize the already-fearful, thunderstriking them with Numinous illusions of total doom (the wrath of God made alien, above)!
While such windows into the imaginary past are important (their forms being without limit, thus power to defend from state wiles), we need to cultivate them, ourselves; i.e., by camping the canon (something I'll stress repeatedly using Amazons and Metroidvania, moving forwards): the paradox of "danger" in quotes, imitating vaso vagal through state survival hijacked by workers for purposes of play that feed rebellion (ergo consciousness, recultivating the Superstructure to reclaim the Base; re: "On Twin Trees," 2023)! That's what the Promethean Quest is iconoclastically for!
[16] To fight fire with fire, shadows with shadows, etc (there being no monopolies on such things, violent or otherwise).
[17] A kunoichi, or female ninja; male ninja are called shinobi (which Hornet's red dress kind of alludes to; i.e., to the ninja hero's red scarf, from the Shinobi [1987] series).
[18] Re: Jadis, who loved orcs (above) but also Jurassic Park, because they wanted to be the whore within the white man's hierarchy: top dog in the prison, and someone who policed my consumption of such things; e.g., playing with dolls in ways they didn't like (and which they abused me constantly for, offstage: re: "Escaping Jadis," 2024).
[19] All the dinosaurs were female—fetishizing nature as something to pimp, thus turn into an amusement park for wealthy white (nuclear) families to visit. Made by a token Jewish man (and pro-war Zionist; e.g., Zinn's "Private Ryan Saves War" [1998] and GDF's 2025 "Israel in Movies"), the guards are all British coded and haunted by a faraway colonial character built on slave labor (then and now). The head of the park is played by Richard Attenborough—director of Gandhi, a 1982 film about British colonial oppression of India—and Muldoon is Ozzie-coded; i.e., the cynical, nigh-criminal-himself muscle who thinks all the dinosaurs (especially the clever ones) should be killed: "Shoot her!"). Per all of this, Spielberg is fetishizing nature's whorish ghost, his endless assembly line of toys counterfeits of a larger brothel he (and his corporate friends) have milked to death. It's slumming with the whore, both trotting her out like King Kong's ape for prestige and wealth, and partaking in ethnocentric revenge arguments that ultimately caution against nature's liberation: the structure must stay in place, because Mommy Raptor will eat your face off. Nature is Hamas; the state must brutalize them through DARVO and obscurantism to keep profit flowing (despite this being impossible, boom and bust endemic to the system by design).
[20] "Monster-fucking" a heady aphrodisiac—one I seriously loved Jadis for until they chose to punch down (with Jadis sadly preferring to have someone to actually torture, versus allowing for mutual consent; i.e., what I call "bad [demon] BDSM" versus my own variety made to course-correct their abuses; re: ludo-Gothic BDSM devised with people who wouldn't rape me; e.g., Cuwu, Blxxd Bunny or Victoria Saix). "Violence" in quotes is incredibly cathartic (camping the holocaust).
[21] Lovecraft having a Red Scare approach to sci-fi that—bigoted, though it undeniably is—still touches on the predatory function of capital:
Communism is a characteristic of many savage tribes; whilst absolute anarchy is the rule amongst the majority of wild animals [emphasis, me]. / The brain of the white human animal has advanced to such a stage that the colourless equality of the lower animals is painful and unendurable to it; it demands an individual struggle for complex conditions and sensations which can only be achieved by a few at the expense of the many [emphasis, me]. This demand will always exist, and it will never be satisfied because it divides mankind into hostile groups constantly struggling for supremacy, and successively gaining and losing it (source: "Nietzscheism and Realism," 1921).
(artist: Frank Frazetta)
Despite being a massive racist (and homophobe; re: "Mandy, Homophobia, and the Problem of Futile Revenge," 2024), Lovecraft's fascist mistrust of civilization stems from cruelties linked to Cartesian thought; i.e., thinking beings vs extended beings, as explained by Patel and Moore:
The inventors of Nature were philosophers as well as conquerors and profiteers. In 1641, Descartes offered what would become the first two laws of capitalist ecology. The first is seemingly innocent. Descartes distinguished between mind and body, using the Latin res cogitans and res extensa to refer to them. Reality, in this view, is composed of discrete "thinking things" and "extended things." Humans (but not all humans) were thinking things; Nature was full of extended things. The era's ruling classes saw most human beings—women, peoples of color, Indigenous Peoples—as extended, not thinking, beings. This means that Descartes' philosophical abstractions were practical instruments of domination: they were real abstractions with tremendous material force. And this leads us to Descartes' second law of capitalist ecology: European civilization (or "we," in Descartes' word) must become "the masters and possessors of nature." Society and Nature were not just existentially separate; Nature was something to be controlled and dominated by Society. The Cartesian outlook, in other words, shaped modern logics of power as well as thought (source).
In the astronoetic sense, Lovecraft saw the universe as indomitable, giving him a sort of "why bother?" approach; i.e., alongside Camus' Absurdist philosophy or Nietzsche's existentialism. Philosophers (of the Western tradition) tend to be weird white nerds afraid of nature (ergo death(—nerds who, through said fear, usually tend to be disastrously dogmatic (and flat-out incorrect), when all's said and done; i.e., warping history to suit their needs—what Gabriel McKee calls "different misinterpretations of history [whose] faulty constructions of history depend on ignorance" (source: "The Misappropriation of Ancient Texts," 2015)!
[22] Read my "Making Demons" chapter (2025) for an in-depth examination into not just Frankenstein the novel, but Shelley's wild crazy life that inspired it! She's a fascinating woman, and the mother of sci-fi in ways future men only sought to abuse for their own (and capital's) gain! My Metroidvania chapter explores this from the Metroidvania side of things (e.g., Axiom Verge's Athetos and similar villains).
[23] There being a bit of separated siblings/Sapphic reconnection through her and Lace, the two spiritual siblings/foster children pitted against each other (as women under capital classically are): one defending territory and the other seeking shelter/a place to hunt for answers (and fresh prey).
[24] I.e., against eco-fascism deciding "humans are the virus," leading to genocide all over again: the weighing of human life—natural or artificial—and the usual suspects found wanting by the usual cops (and the elite) playing God. This has an extraordinary class, culture and race character to it, its application after Shelley's magnus opus virtually limitless. The state doesn't discriminate; neither does the Gorgon, her Aegis sending state predation—colossal and hypocritical—back onto itself: the proverbial memento mori abyss gazing back, fiercely critical of the usual quacks seemingly impervious to any comeuppance. Frankenstein isn't just the big angry monster (though that's certainly part of it), but the relationship between those who have power and those who don't; i.e., the "peach" of nature (and those of nature) to grow and devour by the state, treating the oppressed like food to farm, staving off death for themselves. However gargantuan our "melons" are, we are not food. So fuck around, find out!
(artist: Angel Witch)
To it (and to wax poetic on Shelley and Frankenstein a bit more), reactionaries complaining about "competency" from the expendable, pimp-like scientist(s) generally miss the point (re: expendable scientists). The point of the Promethean Quest isn't anti-intellectualism; it's to hold state powers (and their scientists) accountable: by showing the realities of power when push comes to shove; e.g., anti-predation, self-preservation, and so on, but also self-sabotage and hubris. Stupidity isn't to advance the plot, it is the plot; i.e., immortality is a myth, those who seek it little more than "Roman fools." So while performed outrage upholds the status quo, the Gorgon upends capital's Cartesian (therefore settler-colonial, heteronormative) model: give death a hug! Death is alien, the Gorgon a death god (therefore Numinous) between life and death, and one to seek out during the Promethean Quest. Discomfort is the point, a lack of comfort depicting abjection playing out (forwards or backwards) from the uncomfortable; e.g., pain, frustration, and disgust, but also a desire to change, kill or capture something relative to oneself as normal; i.e., the normalization of an immortal hubris to uphold—meaning by Cartesian benefactors scared of nature, therefore death, as alien, abject, fearsome.
If there's any transcendental signified, it's death (often linked to the undeniable struggles [and horror] of class war); i.e., the death of the state, and the perceived rebellion of those treated like machines—like slaves (robata, golems, etc)—suddenly refusing, like Milton's Satan, to obey or embrace their lot as expendable in the dogmatic order of existence: Metis showing the Zeus (the perceived creator) both their own conqueror mindset, dead future, and revenge out of a past, come back to haunt them. Death, for capital, is a problem they can never solve; unable to solve it, they punch it, mid-abjection (what Professor Jiang Xueqin calls "the tyranny of the dying" as something for the slave to overthrow); i.e., fearful of extended beings attacking thinking beings, mid-ethnocentrism; re: their doing so incentivizing reprisals, their DARVO (a state necessity to hold onto power) "fertilizing revolt on the corpse of empire" (source: "Straight Dog Water").
(artist: Bernie Wrightson; source: "Wrightson's Frankenstein at 40," 2023)
"Remember that you, too, must die." Milton's Satan was already seditious enough—doubly so for 19-year-old Mary Shelley playing God from a female anarchistic perspective: the Wisdom of the Ancients regained, albeit through various "growing pains." Death hurts, the magic of Shelley's story being how game it is to fuck with the powers that be. With one novel, she single-handedly birthed sci-fi out of Gothic as the castrating implement of nature versus Cartesian hubris; i.e., of rebellious women (or the monstrous-feminine at larger, below) versus Great Men, the likes of which white straight authors having been trying to copy or contain for centuries: the skeleton come out of the closet, its "tales from the crypt" shaming the pimp from the whore's castle-sized perspective! Success is speech that "gets through," the perpetuation of testimony our best revenge (a data to cryptomimetically replicate and past cryptonymically on, below).
(artist, left: Richard Rothwell; right: Persephone van der Waard)
A slave revolt, one where golems make golems (or Gorgons make Gorgons)? From a transhuman to a posthuman degree, one whose murmurings of the technological singularity (re: Roden) denotes Mother Nature's revenge against Humanism, the Enlightenment and capital? God forbid! Conversely, "Capitalism has no use for people who see each other as human; it wants us dehumanizing ourselves so capital can function as normal, moving money through nature at the cost of human life" (source: "Remember the Fallen: An Ode to Nex Benedict," 2024). Frankenstein (and similar stories) interrogate that reality by giving birth to rebellion: "Pregnancies are seldom planned," I write in my foreword to Volume Zero (source: "'On Giving Birth,' the Wisdom of the Ancients, and Afterbirth," 2023). I learned it from Shelley! So does the peach impeach the hypocrite that Shelley and I speak out against. To that, Hornet (and similar Amazons) offer a modern continuation of the same rebellious trend—one borrowed from Milton and Milton from Antiquity (thus dating back to the Promethean story that Shelley modernized under capital; re: the Gorgon actually being that proverbial "spectre haunting Europe" Marx wrote about; i.e., decades following Shelley's breakout story).
Human life—nature, itself, harvested by the state—is the fire of the gods (the power to create) stolen by Shelley's Prometheus being dualistic: a story about fighting fire with fire as anisotropic, unable to be monopolized. Chaos is a ladder, encapsulating the function of power as something to climb (and camp) while power decays; i.e., the refrain of theft (of nature's labor value)—of natural/unnatural life, dehumanized constantly owner/worker through Gothic dialogs and comparable to the ur-sci-fi sort Shelley devised: happening between Victor having lost his humanity and the Creature struggling to reclaim its own, mid-alienation. Its existence is fallen, but demanded by the usual abusers having created the world harming it, and which it ultimately seeks revenge against:
(source: "Psychosexual Martyrdom" [2024]; artist: Bernie Wrightson)
[25] Classically the seven deadly sins under a Protestant ethic; i.e., in the shadow of Roman collapse, demonizing Pagan "Rome" as much as the Muslim, Jew, Catholic or Celt, then or now.
[26] As much a white wolf piqued by black autonomy—with white in Asian color schemes being the color of death, sacred divinity (for Shintoism) echoing in Western spirits, ergo the Numinous (refer to "Seeing Dead People; or Undead Feeding Vectors, part two: Ghosts" [2024] for further examinations of ghosts, in particular).
[27] A Victorian no-no—one whose regressive tendencies (and Gothic invention of terrorism; re: Crawford) followed suit after Napoleon's prior (if debatable) conquest of Egypt, rise to power and subsequent betrayal of the people back into Imperialism and ignominious defeat. Frankenstein and "Ozymandias"—written the same year as Waterloo during the Year without a Summer (as the Shelleys, along with Lord Byron, stayed at a Villa Diodati, a mansion near Lake Geneva, Switzerland to write their most famous works)—both contain allusions to Napoleon as a kind of "Caesar revived."
[28] Nick Groom of Radcliffe's The Italian (from the Oxford World's Classics 2017):
Ann Radcliffe may have not been a revolutionary, but her work is far from being conservative—she repeatedly tested the boundaries of orthodoxy at a time of revolutionary foment. This may explain why everything is under scrutiny in The Italian. It is a novel suffused with secrets and mysteries, and pervaded by scrutiny, examination, and interrogation. […] It looks forward to a society in which order is enforced by institutions keeping individuals under perpetual surveillance. As such, The Italian [is] very much a novel for the twenty-first century.
[29] Including slavers and being hunted by dogs in open prisons, etc; re: Tolkien's "orcs and goblins" (cowboys-and-Indians inversion) Orientalism channeled onto bugs, evoking a primitive "castle without the castle" vibe; i.e., an underground fortress housing underworld creatures of evil nature versus goodly races [and white Indians] from a higher moral geography—shelter simultaneously compromised and evoked to imperfect, nebulous degrees).
[30] Fight or flight for fear of penetrative violence, of pregnancy and rape, of power abuse, of death and disease, and so on.
[31] Nothing quite as obvious as the devil familiar from SotN saying to the screen, "A switch! Why don't I press it and see?"
[32] Overloading the mind with multiple basic tasks, at once. The mental stack issues in Silksong extend not just to switching areas, mid-waypoints, but also changing crests and builds between regular enemies and bosses; i.e., if you switch crests, the boss you just spent 20 minutes practicing against will also have to be relearned. Also, while sub-weapon spam is possible on bosses to burn them down, I don't recommend it when first learning their patterns; doing so will rapidly exhaust your shard supply if you die repeatedly, hence require farming attempts in between (no fun).
[33] From an e-mail they sent to me, and which I typed out my response but never sent them; i.e., because I decided I'd rather post it here:
Hoo, boy. Lotta gaslighting going on, here. You caught me if a feisty mood, and while this is undoubtedly bad-faith (ergo bait), I feel surgical, today. Let me take five minutes to dissect your letter, here. My treat:
Hi, I'm Max. I recently got into Doom and came across your review. Honestly, I don't understand how you can look at Doom and turn it into what you did. Doom has never been about real-world politics — it's a simple, brutal story about a man ripping demons apart because they destroyed what he loved. That's it. Trying to tie that to Palestine, Israel, or modern geopolitics isn't insightful, it's just reaching.
My work is dedicated to the notion of allegory, you realize. For example, Doom (1993) was literally an Aliens (1986) reskin that couldn't get the rights, so they feel back on an old ethnocentric "colonialism is space" narrative, specifically on Mars. Aliens was literally a Vietnam revenge allegory dressed up as "elsewhere"—a strategy id Studios copied to the letter, and with John Carmack saying the game is about technology versus nature: a commentary expressed in Cartesian thought since the 1500s and, by that same token, capital; i.e., through stories just like Aliens, Doom, Metroid, and so on. Capitalist Realism is just that, and someone that gaslighters like you attempt to uphold by saying "this isn't about real-world politics." Pure nonsense. Fiction and non-fiction go hand-in-hand.
Your gameplay complaints also don't hold up. Eternal's platforming? That worked fine for most players willing to adapt — if it didn't click for you, that's on you, not the game. The Dark Ages parry? The system is slow at first by design, but the game literally gives players control to adjust projectile speed, parry timing, health, and more. Sure, id Software could've done more to balance it out of the box, but one of the key points of the game is customization. It was marketed as something you could shape to be as punishing or forgiving as you wanted. Ignoring that flexibility and then blaming the mechanic for being "bad" is missing what the devs were going for.
Eh, the game mechanics aren't important to me, the politics are. Hence my focusing on it. "Fuck id, free Palestine," I believe my words were.
On the music, no — it's not Mick Gordon's level, and it was never going to be. But the team behind it still did a good job trying to replicate his energy and style. It might not hit as hard as Gordon's work, but it fits Doom's tone and keeps the momentum. Writing it off as "bad" is unfair to the people who clearly worked to carry that legacy forward.
It's a music review, one giving my opinion. The music in Dark Ages—apart from a few bangers, to be fair—is mid, at best. Also, id fucked over Mike, no lube, and replaced him with these rehires, following what they (id, not the rehires) did to him. My bone to pick is predominantly with id, but it doesn't change the fact that the new hires wrote something that largely pales in comparison. Again, mid. Sorry, not sorry.
The biggest issue, though, is that half your review abandons the game entirely to rant about Israel, Palestine, race, and "white male fantasies." That has nothing to do with Doom.
Did we play the same game? Doom the franchise is literally a Rambo (white straight European male) power fantasy punching down against settler-colonial slave revolts. That's what the aliens overrunning the colony in Aliens were (re: a Vietnam allegory for the Fall of Saigon), and it's the same exact idea, in Doom: colony falls; white savior comes to kill "demons." Rinse and repeat. Marx calls this historical materialism, and it applies just as well to Israel and Palestine—the former another settler-colonial exterminating the native population; i.e., Aliens the story was a settler colony replacing the Indigenous population (despite what Ripley insists), whereas Vietnam was a proxy war fought through a fallen settler-colony (the French) handed over to the Americans, who occupied a fascist colonial regime (South Vietnam) versus the North. Vietnam was technically not a settler colonial because it wasn't replacing the local population, but it used the same ethnocentric ideas to exterminatory levels—levels exhibited by Ripley and, by comparison, Israel vs Palestine: xenomorphs and Martian demons = "space Hamas" (or some similar target of American Imperialism, under Pax Americana, but I think you get the point). This has everything to do with Doom, because shooters— like Metroidvania and High Fantasy treasure maps—are Capitalism in small. They simulate what capital is, including its politics moving money through nature (e.g., Starship Troopers [1959] vying for the same ideas: nuking the Reds, but really any enemies of capital one can list).
Doomguy isn't a symbol of oppression — he's barely even a "man" in the story sense. He's an armored figure of vengeance, more force of nature than character. Calling him a whitewashing icon or linking him to Andrew Tate makes no sense. Masculinity in Doom isn't political, it's cathartic. It's just a dude channeling raw anger into killing monsters.
He's literally Ellen Ripley turned back into a man; re: Rambo, symbolic of a CIA advisor during Vietnam's Phoenix program (and similar interventions, in other countries): "For four years, numerous Americans, in high positions and obscure, sullenly harbored the conviction that World War II was "the wrong war against the wrong enemies." Communism, they knew, was the only genuine adversary on America's historical agenda. Was that not why Hitler had been ignored/tolerated/appeased/aided? So that the Nazi war machine would turn East and wipe Bolshevism off the face of the earth once and for all? It was just unfortunate that Adolf turned out to be such a megalomaniac and turned West as well (source: William Blum's Killing Hope: U.S. Military and CIA Interventions Since World War II, 1995).
And this idea that Doom's masculinity automatically equals Andrew Tate, rape culture, or pedophilia? That's not just wrong, it's offensive. It's the same lazy logic as saying all trans people are predators just because a few bad actors exist. You'd call that hateful and absurd if someone applied it to your community — and you'd be right. So why are you fine using that exact same broken reasoning when it comes to masculinity in Doom?
ACAB, my friend. Good cop, bad cop, a cop is still a cop. Doom's masculinity is toxic and has been for years (re: "Those Who Walk Away from Speedrunning," 2025). Furthermore, it shares the same gradient as MGTOW/the Manosphere do, white moderacy and reactionary behaviors a form of white supremacy and patriarchal thought that are historically settler-colonial, Cartesian and heteronormative. They're all connected; i.e., are all colonizers per the system such stories explain. By comparison, trans people are deeply marginalized populations historically colonized under criminogenic conditions that favor white straight men (the status quo), as usual. They are not one in the same; in fact, they're functional opposites. Tokenism still being possible, but also what bad trans actors are versus bad white straight men, token straight women, and so on.
That line you wrote — "Doom: The Dark Ages is little more than rape apologia calling itself escape and rescue" — is beyond the pale. That's not just a bad take, it's irresponsible. Doom has nothing to do with that subject matter, and dragging in the ugliest possible comparison just for shock value isn't critique, it's bait.
Critique and bait aren't mutually exclusive. And again, your only argument is to deny history, onstage and off, by saying "this doesn't have to do with [insert topic, here]. You're blind.
If you actually support the causes you claim — trans rights, LGBTQ+ representation, Palestine — then tying them to Doom in this way doesn't help. It undermines the seriousness of those issues and makes your review impossible to take seriously.
The Palestinians need all the help they can get (600,000+ dead, the vast majority women and children). I don't frankly care what you think, or if it "harms" Doom's reputation. That's precisely my point. People > profit.
[34a] The music excels, here; i.e., in a very operatic way—the prodigal daughter come home to defeat the whore, the wicked witch, the false parent (monstrous-feminine), etc. Here, the songwriter plays off the idea that you're both the player and the audience, fucking with your expectations by throwing you curveballs, partway through! Same idea with areas—one instance having the jester in Bellhart sing while a bug I exorcise laughed and took flight into the sky during a musical crescendo. It wasn't wholly scripted, but saw various events come together as loosely intended. It brought a smile to my face:
[34b] But also upon them as partially resistant to their own discovery—what Hogle calls "the narrative of the crypt," per the cryptonymy process he describes in "Restless Labyrinth" (re: the double operation of show/hide).
[35a] The real game in Metroidvania being metaplay—deciding where to go once you know the way. For example, you could theoretically get Longclaw relatively early (while still in Act I); i.e., provided you had Flintslate and Tacks (or another piercing sub-weapon) to complete the pierce and roast portions of the Huntress quest with (to feed her babies).
[35b] Another "get out" tactic—not just scaring the colonizer but repulsing them with natural defenses; i.e., the use of dead bodies, but also bodily waste as a camouflage, weapon and distraction, all-in-one: the land fighting back through culture and rebellion evolving, hand-in-hand. The land—far from something to tame—is thoroughly indomitable and fearsome. Also, the visuals really remind me of the swamp areas from Agony (below): fear of the locals as "mud people," "savages," etc, which you overcome to embrace them and paradoxically emerge victorious (a rite of passage by killing the village chief/local champion). This happens by recognizing the alien is, unto itself, an ontology whose function—one of relating to state power in ways we rescue from state abuse—happens by playing with state illusions to recognize something vital: that all are sides to the same coin, nature vs the state, cops-and-robbers (which again, we can anisotropically reverse in duality, mid-liminal-expression—through our own dark effigies and offerings doubling unironic state forgeries).
[35c] The "lovely room of death" quote from Ace Ventura 2: When Nature Calls (1996) playing in my head; i.e., when entering the central "closed space" of menace, Radcliffe onwards. Despite the Radcliffean "scarecrows for people," it's actually a place of safety and rest (a classic Gothic marriage, mid-play)! Tell that to me before I found it; i.e., though discretion admittedly is the better part of valor, I menu-teleported to heal after reconning the area's layout the hard way; re: before finding the actual bench (not the false one, but that is another story). The more you fuck with the map, the more it fucks with you, and the more you can prepare when going back in!
[35d] From George du Maurier's 1894 novel, Trilby—itself haunted by ethnocentric origins and xenophobia brought repeatedly back to life, mid-cryptomimesis.
[35e] The solving of that riddle reminding you Hornet is, per Radcliffe's refrain into the femme forte genre post-Radcliffe, more Rambo/slasher than innocent victim; i.e., raping others with her knife dick while wearing a mask! She's the banditti!
[35f] As Dave West summarizes in "Implementation of Gothic Themes in The Gothic Ghost of the Counterfeit" (2023):
In [the 2012 essay] "The Gothic Ghost of the Counterfeit and the Process of Abjection," Jerrold E. Hogle argues that the eighteenth-century Gothic emergence from fake imitation of fake work is the foundation of what is defined as modern Gothic today. He maintains that Horace Walpole's 1765[1] The Castle of Otranto, which is considered as the groundwork of the modern Gothic story, is built on a false proclamation that the novel was an Italian manuscript written by a priest. […] Hogle argues that modern Gothic is grounded in fakery. [In turn,] Hogle's observation of the history of The Castle of Otranto forms the basis for understanding the concept of counterfeit as a result of the abjection process (source).
(source: Wikipedia)
[1] Walpole actually published the original manuscript in 1764 under a pseudonym without the qualifier "a Gothic tale" (which he added a year later after people pitched a fit that he—the son of the first British prime minster—had effectively forged a historical document and passed it off as genuine). The story was based off his architectural reconstruction (thus reimagining) of medieval history, Strawberry Hill House (above).
[36] And, per the Amazonomachia, something to defeat in combat while traversing (re: "War Vaginas," 2021).
[37] I don't especially like Kubrick's sexist nihilistic conclusions; i.e., he's a bit of a praxial dead end, in Gothic. For further thoughts on him (and his spectral, crypt-like spaces confusing Hell and home), again refer to "Seeing Dead People"!
[38] The studio, according to Ridley Scott, allegedly paid someone five grand to erase Sigourney Weaver's pubic hairs during the final scene to Alien. When I drew this picture, I had no idea me drawing Amanda's pubic hair was actually breaking with studio tradition (refer to "Toxic Schlock Syndrome; or, an Early Stab at Cryptonymy: Amazons, Body Hair and Whistleblowers" [2025] for a deep dive into rebellious female/GNC body hair).
(artist: Persephone van der Waard)
[39] And in case anyone's wondering about how I feel, let me be blunt (and reiterate that capital decays by design, Capitalist Realism designed to embrace that):
Lotta people talking about this (seriously, take your pick). Here's one example among a million others [Socialism for All's "On the Death of Charlie Kirk," 2025], but one that I don't hate (not bad, for a Marxist-Leninist—me, an an-Com, showing tactical unity). As for how I feel, I'm glad Charlie Kirk's dead. Fascism is already here and only going to get worse (re: capital's built-in contradictions, as the video author points out); i.e., Charlie was martyred—probably by one of his own—and stands for all time as a useful idiot to enact the same violence in death that he (and the state) enacted in life: the same shit they were doing before he was shot, and will continue doing after he was shot. I'm not going to tone-police because a bunch of nominal American "leftists" are pearl-clutching as much as open reactionaries are. White moderacy loves to virtue signal/purity test, and frankly we have much bigger fish to fry. In other words, rebellion is violent; so is repression (and false flags), during class war. Be glad that he's dead and move on. There's a long road ahead of us (source YouTube community post: Persephone van der Waard, September 12th, 2025).
(artist: Persephone van der Waard)
To that, all this talk—of Aegises and showing them yours—pertains to the very cryptonymy workers utilize to reverse abjection (ergo profit, genocide); i.e., as baked into capital, raping by design. The state can't monopolize such matters, but any attempt by us will exist in duality on the Aegis; i.e., exploitation and liberation share the same stage, now more than ever! What they rape, through canon, we camp to prevent the holocaust-as-routine. Silence is death, class war ass war (above).
[40] There being a world of difference between Gothic poetics playing with the aesthetics of power and death (which fascism doesn't monopolize) versus debating actual Nazis, in public discourse. Nazis (and other fascists) are bad actors presenting a terrible idea: that worker rights (thus lives) are somehow "up to debate." Don't debate Nazis and don't apologize for state atrocities while acting more oppressed than you actually are (as American veterans [above] are currently doing). While all things are arbitrary insofar as they can argue that, we shouldn't entertain their arguments (as moderates do); instead, we must fight them tooth-and-nail: "No, fuckface, you can't have my land, labor or sex. Land back, sex work is work, trans people are people, ACAB, Free Palestine, and so on." No bigotries, only intersectional solidarity towards universal liberation versus armed subservience:
(source: comment section for Sons of Liberty's "Analysis of Charlie Kirk Murder," 2025)
Furthermore, solidarity demands radical empathy. As such, those with less oppression must side—per Paulo Freire's Pedagogy of the Oppressed (1968)—with the oppressed; i.e., not to the in-group pākehā from Māori culture (therefore discourse), but those the out-group call taonga, or "treasure." The same idea applies to any intercultural dialectic (of the alien) under capital. The assigned alien should take precedence over someone saying they're a "former" colonizer—but often not even going that far (above); i.e., while currently playing the victim more than they are, even LARPing as the oppressed while ignoring the actual oppressed (e.g., Bad Empanada speaking for Indigenous people, below, and making money off it, in bad faith)! We can't ignore current history if we are to change it; re: slurs aren't activism. Nor is genocide, including whitewashing it or monopolizing oppression, mid-abjection; i.e., in ways that don't reflect who comes from the colonizer class (culture and race) and who doesn't; re: Empanada's own transphobia but also Sons of Liberty's bigotries—both acting offended when the oppressed try to speak for themselves:
(source, top: Persephone van der Waard's "Essay No.7: Transphobe Bad Empanada Goes Mask-Off," 2025; bottom: Coyote & Crow's "Response to Philosophy Tube 'Rationalising Colonialism - How The US Stole Indian Land,'" 2025)
Tokenism is a thing (re: my work on TERFs and intersectional gender studies, but also Fanon and Coulthard on black and red skin, white masks). That being said, we really shouldn't trust Whitey and the Straights to fix what they've "cocked up"; i.e., ignoring genocide for centuries, or in some cases (re: veterans and academics, above) having directly contributed towards (and continue contributing towards), mid-genocide. In other words, allies come from the establishment. This makes their contributions not only dangerous (from them) but optional (from us)—meaning they have to prove (with their actions, not their words) how they're actually for universal liberation, therefore reparations. While overlapping axes of oppression and privilege need to be considered on a case-by-case basis, allies are those largely without oppression. Ergo, it the ally's job is to listen to the oppressed arguing for the oppressed; i.e., in ways the ally historically doesn't. For them, rebellion is optional; for us, it's not.
The worker/state binary enacts on a gradient. Be that a white trans woman like me (who has more privilege) or a Cree citizen and trans woman like Coyote & Crow (who has less privilege, above), arguments of oppression made by the oppressed take precedent over the usual active benefactors of Imperialism; i.e., I may have privilege, but I'm still oppressed (re: trans) and muckrake weird white straight soldiers and academics who mispresent marginalized struggles to self-profit and -aggrandize; e.g., if someone's first reaction is to stonewall when you call them out—whether for a given bigotry (re: transphobia) or for historically taking part in/apologizing for something as cut-and-dry as 9/11—they're speaking for you as reactionary/moderate, thus are still the enemy and not acting in good faith. This includes American veterans and Ozzie expats, but really any flavor of fragility offered up by white straight guys under Pax Americana.
My name's Persephone van der Waard; I have my MA in Gothic English literature and independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing partially on Metroidvania), and I am the author of the multi-volume, non-profit book series, Sex Positivity vs Sex Coercion, or Gothic Communism—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). A rape survivor/granddaughter of a Holocaust survivor and Dutch Resistance member—and someone anti-war (as a business), anti-Zionist and anti-racist/anti-white-supremacist who specializes in tokenism (e.g., TERFs, SWERFs, and fascist feminism)—I'm a MtF trans woman, Tolkien and Amazon enthusiast, former YouTuber, anti-fascist, loud critic of Marxist-Leninism/state vampirism, atheist and Satanist, poly/pan kinkster with multiple partners, erotic artist/pornographer and anarcho-Communist; i.e., under my brand of Gothic (gay-anarcho) Communism as a holistic, intersectional discipline: one devised in 2022-2023, and which my friends and I currently achieve together. / Originally this blog explored my love of movies when I was cis-het; now I use it to write about the Gothic—horror, but also sex, heavy metal, and videogames in a queer way (especially Metroidvania).
I take donations for my work (which goes towards helping sex workers, trans people and other minorities). I currently take payment on PayPal, Patreon, and CashApp, etc; all links are available on my Linktr.ee. Every bit helps!
Regarding Formatting Issues for Blogposts (Older than October 2025): Recently Josey Howarth helped transfer my old blog from Blogger to WordPress, which—while vital for security reasons—altered their formatting. On a phone screen, the posts are mostly readable, but look slightly "jank" on computer screens. Many also contain outdated "About the Author" sections—meaning inside the posts-in-question, alongside the blog website "footer" (as added by Josey after the transfer). Such things are temporary. Eventually we plan to overhaul their visual design, remodeling my blog and website (thus fixing the issues in the question)!