Persephone's (Gothic) Insights
The horror blog about metal, videogames, and sex.

It Follows (2015): Review, part 2

Here is part two of a three-part review of David Robert Mitchell's It Follows (2015).
Part one examined much of what works about the movie; part two shall
look at what doesn't; and part three, the thematic implications
as well as
why the movie is still good fun, despite not being "perfect."

I loved It Follows. Imperfect though it was, it works best, I feel, when we know as
little about the creature as possible. When Hugh kidnaps Jay and explains to her the nature of the beast, the suspense works as well as it does because no one believes her
—no more than anyone did Mrs. MacNeil, in The Exorcist (1973). Likewise, we know the
rules, but haven't had a chance to see them broken, yet.

Sometimes rules aren't, in movies. Alas, despite boasting a
nebulous creature that can assume any form, It Follows  isn't quite
focused enough to play by its own rule set.

For example, in the wonderful
opening scene,
a girl is shown running around, acting confused—a hysteria that ends in sad acceptance: her, resigned to her fate, all alone on a quiet, nighttime beachfront. There, she bites it. As Morbius, from Forbidden Planet might
put it, "The symptoms were striking [...] In spite of every safeguard
[she was] quite literally torn limb from limb." Like the Monster from
the Id, the monster in It Follows  is at its strongest
when we know nothing about it except the bloody carnage it leaves in its wake. 





We also
don't know it, at the time, but this girl is Hugh's girlfriend
as
shown later, in a picture of them, standing arm-in-arm. Why he didn't
tell her about it, or why she didn't listen, is never explained.

 To
the film's credit, it maintains a good balance of feeding us
information, whilst keeping us in the dark. In short, it toys with us,
like any good horror movie should. When Jay locks herself in her
bedroom, she hears a knock at the door. She asks who it is, and is
addressed by Paul. We relax; the monster can't speak, so
for a microsecond, at leastwe think
we're safe. And yet, we also know Paul can't see the creature, and that
Jay is in a room with no obvious or safe exit; if she opens the door,
there's not much Paul can do about it should the creature come inside.
In fact, it could be standing right next to him and he wouldn't have a
clue. So when Jay opens the door we shout at the screen, "Don't!" But this is part
of the fun. The door is opened; the creature isn't there. It's just Paul and Jay's sister, alone. 

"Where the hell is it?" we wonder out loud.

Here,
the film continues toying with our expectations. Paul and Jay's sister come inside, and
they shut the door, again. This process is repeated, with Yara eventually asking
to be let in, as well. Alas, this time, when the door is opened, the creature is standing behind Yara, on the other side! Lurking
past her as Disasterpeace's music comes wonderfully alive, the monster resumes its chase, and we're
thrilled to have been
right, after all. 

Up
until this moment, the movie is, in my opinion, absolute perfection
—a perfection it maintains until the scene on the beach, where the
monster grabs Jay's hair. This is the movie's first real misstep: the screenplay deliberately having a heretofore
implacable monster suddenly stop to play. In effect, the monster is toying with its victim, much in the same sense that Billy Zane's villain did, with Nicole Kidman, in Philip Noyce's Dead Calm (1989).

However, it's one thing to toy with audience expectations in a way that
feels clever
quite another to do it in a way that feels transparent, or
cheap. It's worth nothing that the door in the earlier example was
opaque, meaning we couldn't see through it. Thus, we're allowed
to imagine what's lurking behind; if we're initially mistaken, it's
understandable. But in the case of a monster standing directly in
front of someone, there's no door to conceal what's going on, thus no
room to imagine. Instead, we're effectively seeing the goings-on behind the
curtain, potentially breaking the whole illusion, should the screenplay get any "clever" ideas.

I
should add, it's entirely possible to have a killer hesitate in
plain sight, provided it makes sense. It doesn't, during the beach scene, in It Follows. No satisfying reason is given as to why the monster doesn't immediately eviscerate the clueless-and-therefore-helpless Jay. Instead, it toys with her and I found myself feeling confused
—pissed-off, even.

Later, I tried to theorize as to why
this might be. In Halloween, Laurie Strode avoids death
one-too-many times, almost seems to be a victim that is toyed with, by the
stalker-in-question. The victims around her seem little
more than props to instill a deeper state of already-mounting
panic within Laurie. I think it works in Halloween  because Laurie isn't totally passive; she's able to fight back, "wounding" the Shape. Each time he falls, she stays just a little bit more resourceful
and clever than he, like a mouse evading a cat. As a result, she's able to last long enough for Dr. Loomis to swoop in
at the last second and fill Myers with lead. 

In the case of Jay from It Follows, or Rae from Dead Calm (1989),
they're equally helpless, when the time comes. Yet, the killer in each situation hesitates for no
discernible reason. In Dead Calm, one could argue that Hughie, played by Zane, was
savoring the kill... right before John Ingram, played by Sam Neill, puts a
well-placed flare through his teeth. Said coup de grace causes the would-be-killer to stumble awkwardly back, spilling headlong over the guardrail while his
cranium ignominiously detonates. 

These tropes—of killer hesitation, and the resultant ignominious
demise
go all the way back to Matthew Lewis or Ann Radcliffe. In their novels, the helpless Gothic "heroine" often lies supine
before the tall, masculine killer
(a naked attempt to place the intended
victim in danger for as long as possible). The problem with this device
is that, after a certain amount of waiting, it starts to feel ridiculous
. More to the point, Hughie, in Dead Calm, had plenty of time to savor the kill, earlier. Now, him doing so doesn't really make sense, unless that's all he cares about—and yet, the heads of his victims, found earlier by Rae's husband on the scuttled boat, would seem to say otherwise. Likewise, so does the mutilated corpse of Hugh's girlfriend, left on the beach, at the start of It Follows. Her violent death seems to imply that no one is safewomen, least of all.

Except the monster ultimately plays with Jay instead of pulling her apart. Why? Even Hughie eventually got around to choking Rae; and the Shape, once it had Laurie well-and-truly cornered, began to squeeze. Such is not the case with Jay. Instead, the monster merely tugs on her hair—holding her in such a weak grip as to allow her to wiggle free. 

Nonsense. Why should she be any different when it pounces on Greg and grinds him to death; or turns Hugh's girlfriend into a human seafood buffet (clearly it doesn't discriminate between sexes)? Is the hunter less inclined to silence Jay because she reflects something of a sexual predator, herselfsomeone who uses sex to stay alive? It's never said, and this time, the movie's silence is not necessarily to its benefit. In fact, given how loud and clunky the action is, the waters are only muddied: at "best," all the corpses and kills are reduced to lazy red herrings; at worst, nothing adds up.

Had there been a caveat of some kind to be discovered, after the fact, I wouldn't have minded. Think garlic, in vampire movies; or the mud, on Dutch's skin, in The Predator (1987). But there isn't one, in It Follows. No explanation is ever given as to why its villain stalls the murder-stroke. Some explanations sort of  make
sense, in retrospect. However, by and large, I felt like they only did if I
forced them to. In short, the beach attack, and much of what occurs after it, starts to feel rather clunky
and vague by the time the credits rolled. 

I shall explore the clunkiness further, as well as the movie's last-minute rebound, in part three of this review.


***

 

Persephone van der Waard is the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). She has her independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing on partially on Metroidvania), and is a MtF trans woman, anti-fascist, atheist/Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist with two partners. Including her multiple playmates/friends and collaborators, Persephone and her eighteen muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force. She sometimes writes reviews, Gothic analyses, and interviews for fun on her old blog; or does continual independent research on Metroidvania and speedrunning. If you're interested in her academic/activist work and larger portfolio, go to her About the Author page to learn more; if you're curious about illustrated or written commissions, please refer to her commissions page for more information.

Subscribe
Notify of
guest
1 Comment
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
volkan
volkan
11 months ago

Bu konuda daha önce hiç bu kadar net bilgi görmemiştim.

My name's Persephone van der Waard; I have my MA in Gothic English literature and independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing partially on Metroidvania), and I am the author of the multi-volume, non-profit book series, Sex Positivity vs Sex Coercion, or Gothic Communism—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). A rape survivor/granddaughter of a Holocaust survivor and Dutch Resistance memberand someone anti-war (as a business), anti-Zionist and anti-racist/anti-white-supremacist who specializes in tokenism (e.g., TERFs, SWERFs, and fascist feminism)I'm a MtF trans woman, Tolkien and Amazon enthusiast, former YouTuberanti-fascist, loud critic of Marxist-Leninism/state vampirism, atheist and Satanist, poly/pan kinkster with multiple partners, erotic artist/pornographer and anarcho-Communist; i.e., under my brand of Gothic (gay-anarcho) Communism as a holistic, intersectional discipline: one devised in 2022-2023, and which my friends and I currently achieve together. / Originally this blog explored my love of movies when I was cis-het; now I use it to write about the Gothic—horror, but also sex, heavy metal, and videogames in a queer way (especially Metroidvania).

I take donations for my work (which goes towards helping sex workers, trans people and other minorities). I currently take payment on PayPal, Patreon, and CashApp, etc; all links are available on my Linktr.ee. Every bit helps!

Regarding Formatting Issues for Blogposts (Older than October 2025): Recently Josey Howarth helped transfer my old blog from Blogger to WordPress, which—while vital for security reasons—altered their formatting. On a phone screen, the posts are mostly readable, but look slightly "jank" on computer screens. Many also contain outdated "About the Author" sections—meaning inside the posts-in-question, alongside the blog website "footer" (as added by Josey after the transfer). Such things are temporary. Eventually we plan to overhaul their visual design, remodeling my blog and website (thus fixing the issues in the question)!

1
0
Would love your thoughts, please comment.x
()
x

Consider Supporting My Work

SFW Option

Ko-Fi

NSFW Option

Patreon