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Capping off My Magnum Opus: Exploring Rape Play in Hollow Knight

Previously I mentioned that I had written a three-part chapter on Metroidvania for my Sex Positivity book series, "She Fucks Back" (2024). Already the culmination of my life's work, I wanted to cap off my magnum opus with a fun little announcement, letting you all know that the last part of that chapter is now up on my website: "Sleeping Beauties: Policing the Whore; or, Topping from Below to Rise from the Ashes"! 

(source: Materia Collective)

Normally it'd just be another post in my book sample series before Volume Two, part two goes live in the next couple of months. However, "Sleeping Beauties" is extra special because it's the end to the capstone to my Metroidvania work after my PhD and what I esteem to be my crowning achievement; i.e., I write about rape play a great deal, talking about it outside of Metroidvania all the time (e.g., "Into the Toy Chest, part zero: A Note about Rape/Rape Play; or, Facing the Great Destroyer," 2024), but where "Beauties" complements that work is by marrying it to one of my favorite games, Hollow Knight, and its secret final boss, the Radiance! There's just so much fun academic stuff to unpack (e.g., Manuel Aguirre, Michel Foucault and Mikhail Bakhtin, to name a few)—with me doing so in a way that's hopefully more accessible, sexy and fun than those authors to read!

(artist: Willow Wormwood)

To summarize the piece, itself, my website describes it as, "Articulates Aguirre and Bakhtin's ideas per my evolution of ludo-Gothic BDSM after my master's thesis and into my graduate work, then considers the Promethean Quest as something that presents the whore as normally hunted by police forces, only to escape their subjugation and imprisonment by acting out her own rape; i.e., as Hollow Knight's final boss, the Radiance, does." In short, girl's a freak, but camps her abuse at the hero's hands to say something not just about the Pale King, but Capitalism, too, and why it sucks. Maybe in reading "Beauties," you'll change how you view not just the game and its approach to sexual violence in Gothic forms, but also the world at large...

In any event, it's a huge relief to have "Beauties" out there, and I'm very proud of it. Give it a look and let me know what you think!

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Persephone van der Waard is the author of Sex Positivity—its art director, sole invigilator, and primary editor (the other co-writer/co-editor being Bay Ryan). She is a MtF trans woman, atheist/Satanist, poly/pan kinkster with two partners. Including her multiple playmates/friends and collaborators, Persephone and her thirteen muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force.

First and foremost, she is a sex work activist, fighting for sex worker liberation through iconoclastic/sex-positive artwork. To that, she is an anarcho-Communist writer, illustrator, BDSM educator, sex worker, genderqueer/environmental activist and Gothic ludologist—with her (independent) PhD having been written on Metroidvania combined with the above variables; i.e., to coin and articulate ludo-Gothic BDSM as a sex-positive poetic device. She sometimes writes reviews, Gothic analyses, and interviews for fun on her old blog; or does continual independent research on Metroidvania and speedrunning every now and again. If you’re interested in her work or curious about illustrated or written commissions, please refer to her commissions page for more information.

Click here to see a condensed example of Persephone's wide portfolio.

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