This compendium contains the interviews for "Hell-blazers," my
Doom Eternal Speedrunning Q&A Project, and any salient links.
Note: When new interviews go live, this compendium will also be updated.
Click here to read Spud's full interview.
Click here to read King Dime's full interview.
Click here to read Your Mate Devo interview.
Click here to read a second interview with Your Mate Devo, which covers the game's patches and how they affect speedrunning overall.
I'm an artist and a writer. If you're interested my work and are curious about illustrated or written commissions, please refer to my website for more information. If you want to contact me about a guest article, please use this contact form or reach out to me on Discord (vanderWaardart#5394)!
If you want to make donations, you can directly support my artwork on Patreon and my writing on Ko-Fi!
Note: When new interviews go live, this compendium will also be updated.
Foreword
Aimed largely at the Twitch crowd, but also speedrunners,
Doom Eternal can be speedrun like any videogame. I've followed
Doom Eternal closely to see how speedrunners feel about it. In time,
can it rank alongside classics like Super Metroid (1994) or Goldeneye (1997)?
My name is Nicholas van der Waard, and I'm independent researcher/post-grad
whose work is focused on Metroidvania, but also horror-theme FPS. For
more information about my work, as well as the Q&A and what it covers,
please refer to this extensive post.
The Compendium
The Players
These are the persons who have kindly agreed to be interviewed for this project. While all of them are gamers, each person represents a different aspect of gamer/speedrunning culture.
DraQu: A Twitch streamer and FPS speedrunner, and one of the first players to complete the game on Ultra-Nightmare. He also likes 90s pop music.
Click here to read DraQu's full interview.
Click here to read Under the Mayo's interview.
These are the persons who have kindly agreed to be interviewed for this project. While all of them are gamers, each person represents a different aspect of gamer/speedrunning culture.
DraQu: A Twitch streamer and FPS speedrunner, and one of the first players to complete the game on Ultra-Nightmare. He also likes 90s pop music.
Under the Mayo: A
YouTuber. His channel normally covers games like Mortal Kombat 9, but has expanded to include Doom Eternal.
Byte Me: The current world
record-holder for Doom 2016's
UN 100% Classic and several other categories, Byte Me is moving his unique approach to
speedrunning onward, to Doom Eternal.
The Spud Hunter: An arena
combat specialist, the Spud Hunter enjoys Doom Eternal for
Ultra-Nightmare, and the game's exclusive multiplayer battle mode. His Slayer
helmet gives him power.
Your Mate Devo: An Aussie
speedrunner and software engineer.
Click here to read Your Mate Devo interview.
Click here to read a second interview with Your Mate Devo, which covers the game's patches and how they affect speedrunning overall.
FrostyXen: The current WR Holder for UN 100%.
Click here to read my second interview with Frosty Xen, which covers the game's patches and how they affect speedrunning overall.
My Doom-exclusive Posts
"Spectating FPS Speedruns: Potential Pitfalls Exemplified by Doom Eternal": An examination of FPS speedruns from a spectator's perspective, and why I think Doom Eternal isn't the best example of an entertaining speedrun to watch.
"Visual Clutter in Brutal Doom / Project Brutality": An article I wrote covering these two popular mods for Doom, and
some of the issues I have with them.
"Doom Eternal: Made for Speed... but Speedrunning?": The article whose title question launched this Speedrunning Q&A Project.
"Doom Eternal (2020) Review": My personal review for Doom Eternal.
"Post-colonialism in Doom": An essay where I analyze the Doom franchise, including Doom Eternal, through a post-colonial lens.
"Doom Eternal: Made for Speed... but Speedrunning?": The article whose title question launched this Speedrunning Q&A Project.
"Doom Eternal (2020) Review": My personal review for Doom Eternal.
"Post-colonialism in Doom": An essay where I analyze the Doom franchise, including Doom Eternal, through a post-colonial lens.
Other Links
"7 real life items that inspired Doom Eternal": An interesting interview with Hugo Martin about Doom Eternal's palimpsests.
Summoning Salt: Perhaps my all-time favorite source for well-documented speedrunning history.
Karl Jobst: Another excellent source for YouTube videos about speedrunning history.
Pop-culture Weapons Analysed: A video by historical weapons expert, Shadiversity, analyzing the Crucible from Doom Eternal
Summoning Salt: Perhaps my all-time favorite source for well-documented speedrunning history.
Karl Jobst: Another excellent source for YouTube videos about speedrunning history.
Pop-culture Weapons Analysed: A video by historical weapons expert, Shadiversity, analyzing the Crucible from Doom Eternal
***
About me: My name is Nick van der Waard and I'm a Gothic ludologist. I primarily write reviews, Gothic analyses, and interviews. Because my main body of work is relatively vast, I've compiled it into a single compendium where I not only list my favorite works, I also summarize them. Check it out, here!
I'm an artist and a writer. If you're interested my work and are curious about illustrated or written commissions, please refer to my website for more information. If you want to contact me about a guest article, please use this contact form or reach out to me on Discord (vanderWaardart#5394)!
If you want to make donations, you can directly support my artwork on Patreon and my writing on Ko-Fi!
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