To a certain extent, Doom (1993) has always been about speed. And Quake (1996). Players are timed and scored on how fast they can go. Now the technology and demand for a game that fits the practice has finally come about in the "widely marketable" Doom Eternal (2020). Videogames have never been developed for a larger speedrunning audience; Doom Eternal was made for Twitch , and for speed, but was it made for speedrunning? Doom Eternal isn't bleak, but bright and colorful (akin to Diablo 3 infamously " having color "). Its metal-loving pastiche riffs off early '90s Doom and Quake II (1998), but also muscle-bound fantasy heroes like He-man and Conan the Barbarian. Personally I prefer the darker, spookier PSOne port (1995), but I'm in the minority—an active minority given that Doom 64 (1996) comes with purchasing Doom Eternal . Regarding demons and heavy metal, the "correct" way to present them has always been in fl...
The horror blog about metal, videogames, and sex.