Nick: My name is Nicholas van der Waard. I have my MA in English Studies: the Gothic, and run a movie blog centered on Gothic horror, Nick’s Movie Insights. Joining me for this interview is Ambrose Gardener, who played Clark Witchell, in "Alien: Ore." Apart from being an actor, he also does video editing for short films, helps friends and other actors to create self-tape auditions, and is practicing musical scoring.
(to Ambrose): How long have you been acting? Can you tell me about some of your past experiences?
Ambrose: I made a conscious decision on January 1st, 2015 to really commit myself to acting. Everything that had happened up to that date was leading me towards it. Deep down I knew it was inevitable, was something I could not ignore and [that] it was just a matter of time. After lots of trial and error in my first year of commitment, I felt ready to present myself to an agent. One moment to the next, I found myself face to face with beautiful character-building challenges. For instance, recreating the single long take from The Shining—the scene leading up to Jack Nicholson getting knocked over the head with a bat and falling down the stairs:
I will never forget it. While the crew was at lunch I sat on a chair in the middle of set and ran the scene over in my head; I questioned everything about it and began to wonder if Mr. Nicholson questioned the exact same things.
After my first TV appearance on iZombie (2018)—
—flash forward a few months: I am now on the set of Project Blue Book (2019). I found out my friend had booked a role on the show as well and we'd be in the same scene together. Once on set, the kindest detective looking gentleman approached me and introduces himself as Aidan Gillen [editor's note: That's Littlefinger, for you GoT fans.] and shakes my hand. What a stud. He really opened my mind to another level of professionalism and authenticity that I hope to carry with me wherever I go.
It's not fair to pit them against each other. They both worked very hard to create something that we will all remember. What's better—a sunset or a sunrise? If they both have a xenomorph involved chances are I'd enjoy both. [editor’s note: Funny that you ask. Take the major version of John William’s Binary Sunset—it sounds more akin to a sunrise (as a commentator notes). The fun part about the Gothic is its ability to contrast horrifying imagery against some really happy-sounding music—i.e., “The Gonk” as heard in George Romero's Dawn of the Dead (1978).]
On Clark Witchell
Nick: I love the Alien franchise for its diversity of characters. Yes, it gives women the chance to be strong and overcome tremendous adversity. It also has an extensive chain of male roles. Some are heroes; some are victims. The alien doesn't discriminate.
As for Clark, I loved the inclusion of your character precisely because he complained. Typical of an Alien movie, the situation is pretty messed up and calls for a healthy amount of bitching. To that, Clark is right up there with Hudson, Parker and Fifield! He also felt different from them—less obnoxious or dim, and more of a skeptic. Did the script call for this, or was it more of a personal touch?
Ambrose: You're right, Clark falls into that character type. Never was a fan of the obnoxious characters, so I was happy to read in the character breakdown that they wanted Clark to be more of a skeptic, critic and dark/moody kinda guy. It was a lot of fun creating the reasoning behind why that was.
Nick: Did you model Clark after any of the aforementioned characters, or have you own ideas? If the latter was true, what inspired you to act the way you did?
Ambrose: It was clear what kind of character he was in relationship to the others, but I wanted to make it more specific. I saw him as an emotionally guarded young lad who happened to be born in unfortunate circumstances. I imagined that he lost his family not too long after being born and has trouble accepting their death: He feels responsible and cannot shake that burden.
I saw Clark as distant and cut off from the rest; the only real memories he has of his parents are the stories told to him by the other miners, including tall tales of what life was like—before he was born, before the mining colony. I pictured him growing up with a lot of resentment, and [with] the feeling of being stuck with zero possibility of change. I never saw Clark as family man. If he were to let someone in, he wouldn't know what to do if they were to abandon him. He still cares but doesn't quite know how to show it. Deep down he is a fragile soul looking for answers.
Nick: Even though Clark bites the dust partway through the movie, he still has quite a few lines. His dialogue tells a story and gives him something of a personality. Were there any lines of your own that you were allowed to include by the directors; or did they let you tweak pre-exisiting lines already in the script?
Ambrose: Everything was set in stone. That being said, my first course of action on any script is to honor the writing—to understand why it was written as such, what it does for the character, and how it moves the story forward. I never want to tweak or re-write my lines as I think it is disrespectful to the writer. If I am asked to play around with lines, then and only then will I [consider] it. On more "indie" sets I have been approached with the opportunity to tweak or re-write dialogue. However, on ["Alien: Ore"] we had a great writing team, allowing me to just lay into the story and trust what's happening. I liked that very much. [editor's note: In Alien, there was a script, but curiously much of the dialogue was improvised—a quality seldom attempted again in the franchise at large.]
Ambrose: Being approached for a role is always a lovely compliment, however I was one of many who discovered this gem on Vancouver Actor's Guide.
Nick: How did you feel when you heard about it, and when you got the job?
Ambrose: When I first came across the post I was, yes, a little skeptical. I thought it would be pretty cool to do something like that—if done right.
It lingered in the back of my mind. I started researching the companies and the people I would get to work with. When I realized how passionate, driven, and motivated these young professionals were, I knew it would be an honor to be considered for a role. It took me about a week before I decided to submit reading for a character. That being said, I think you can imagine how excited I was when offered the role:
Ambrose: Yeah, I mean you could say "self tape" or "audition tape" or even "video audition." I just like how it looks when it’s all one word.
Nick: You seemed pretty comfortable in the role, right off the bat. How did you feel after sending the tape off for consideration?
Ambrose: Thank you for saying that. I did feel very comfortable and I felt great after sending it in. Even if I didn't get the role, I enjoyed every second of creating the world and playing within it. After getting a peek at the [script], the level of professionalism just poured of the page and felt very natural to pick up. Having a great reader also helped (thanks Zach!).
Nick: Did you apply for other roles besides Clark; or, did you have your heart set on him, in particular?
Ambrose: I originally submitted for the role of Kolton. When the Spear sisters emailed me back, they asked if I could also read for Clark! So I did two selftapes. After reading the audition sides for Clark, I was over the moon and honored to have been asked to read for him.
***
Persephone van der Waard is the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). Persephone has her independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing on partially on Metroidvania), and is a MtF trans woman, anti-fascist, atheist/Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist with two partners. Including multiple playmates/friends and collaborators, Persephone and her many muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force. That being said, she still occasionally writes reviews, Gothic analyses, and interviews for fun on her old blog (and makes YouTube videos talking about politics). To learn more about Persephone's academic/activist work and larger portfolio, go to her About the Author page. To purchase illustrated or written material from Persephone (thus support the work she does), please refer to her commissions page for more information. Any money Persephone earns through commissions goes towards helping sex workers through the Sex Positivity project; i.e., by paying costs and funding shoots, therefore raising awareness. Likewise, Persephone accepts donations for the project, which you can send directly to her PayPal, Ko-Fi, Patreon or CashApp. Every bit helps!
Comments
Post a Comment