Entering the Contest
Nick: I only ask because if it were a phone call, it would've been hard for me not to cry out! Did something like that happen with you two, when you got the go-ahead to move into production?
K & S: We were at a friend's house, getting ready to babysit her baby [for her while] she was moving into a new house. It was surreal for sure. We felt like we should be working right away as there was so much to do to prepare for production. But we let ourselves have that day to take it all in (and help our friend move into her new house) before launching into pre-production madness.
Nick: How did you feel when you qualified, and then won?
K & S: We felt great when we were chosen as one of the eighteen, but that just made us want one of those final directing spots even more (we hadn’t come that far not to be chosen)! We were absolutely thrilled when we were chosen as one of the final six!
Pre-production
[editor's note: According to Tongal, pre-production lasted three months (July 25th to October 22nd). During that time, there appears to have been a lot of steps.]
Nick: To move into production, you had to get script approval; did you find your script needing lots of corrections?
K & S: Yes indeed, approvals needed to be made with every change. Our script had reworking done after the first submission, but the changes weren’t too wildly off what we had originally proposed. The notes we got really helped strengthen the script.
Nick: For the head shot and casting reels, you had to submit at least two actor options per role; were any of these rejected?
K & S: We submitted our choices and our final cast were chosen/approved from the audition tapes that we sent. We didn’t have to go back and do any re-castings.
Nick: You needed storyboard approval; did you "pull a Ridley Scott" and storyboard the scenes yourselves? Legend has it, Ridley spent six months working on storyboards, and was able to double his production budget (from $4.5 to $9 million). Were you satisfied with the storyboards you were able to produce in half that time, on a fixed, micro-budget?
K & S: We have a very talented artist friend who we got to do our storyboards, Kaitlyn Hunter. We have worked with her in the past on other projects. She is actually one of the artists responsible for the "Alien: Ore" poster. She and James Lee Abbott did the poster, [but she] is responsible for the final art you see. We were happy with our [story]boards. But, man, it would have been nice to "pull a Ridley Scott" and double our budget!
K & S: Yes! We shot in Britannia Mine Museum (an old copper mine) just outside of Vancouver, British Columbia. It was great to be able to shoot in a real mine and get those great claustrophobic tunnels and gothic-looking corridors that we wanted. We feel that those jagged edges of the rock add to the fear factor nicely. We sprayed them down with water to make sure that they glistened in that nice, sinister way.
Nick: On Tongal, production is listed as taking place over a single month (October 22nd - November 29th).
K & S: Production actually took place over four days[!]. Three nights in the mine, and one day the next weekend at the locker room [and at] Hanks' office location.
Nick: Did you feel rushed at any point?
K & S: Oh gosh, it seems that filmmaking always feels a bit rushed. There could always be one more tweak that could be done to lights, one more take to try—but we had to keep moving if we wanted to get everything that was in our script before the sun came up!
Nick: How difficult was the shoot?
K & S: The shoot was actually very smooth. We had a great team working with us.
Nick: Were there any accidents on set, any funny incidents?
K & S: I think the funniest moment was probably when the fog machine [inside] the tunnel gave off a bit too much fog. And by “a bit too much” we mean a lottttt too much—
—We couldn’t see a foot in front of us, there was so much fog. We all had to stand still where we were, all waiting for the fog to clear out. We could hear people laughing around us, or down the tunnel, but we couldn’t see anyone. We were thinking, now this would make for a scary Alien film! Imagine being caught in [a] fogged-out mine tunnel with an alien that can crawl around the walls, and you can’t see anything but a foot in front of you in any direction!
Nick: I was impressed by how much on-screen chemistry Mikela and the other actors had.
K & S: We loved our group! All of them were a joy to work with.
Nick: Did Mikela and the other “human” crew members spend time together off-set, separate from Tara Pratt, to emphasis the human-android rift?
K & S: We took the group, including Tara, for drinks before the actual shoot. We wanted to make sure that they were comfortable together, that that they felt like a unit, before going into shooting. For us, it wasn’t a problem that Tara met with them before as they were supposed to trust her. When it came to shooting, the rift was already going to be there physically for us as they were acting in two completely separate spaces.
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Persephone van der Waard is the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). She has her independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing on partially on Metroidvania), and is a MtF trans woman, anti-fascist, atheist/Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist with two partners. Including her multiple playmates/friends and collaborators, Persephone and her eighteen muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force. She sometimes writes reviews, Gothic analyses, and interviews for fun on her old blog; or does continual independent research on Metroidvania and speedrunning. If you're interested in her academic/activist work and larger portfolio, go to her About the Author page to learn more; if you're curious about illustrated or written commissions, please refer to her commissions page for more information.
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