Directed by François Simard, and Anouk and Yoann-Karl Whissell, Summer of '84 is a wonderfully misleading horror film, one that spells itself out in familiar patterns. The narrator practically sighs during the opening shots. The voice belongs to Davey, the film's hero. We see him cheerfully deliver newspapers on his bicycle. However, the narrator of a bildungsroman (coming-of-age story) or similar formula is usually an older, wiser version of the same character, and Davey's older self sounds solemn and detached. This alone should warn that trouble is not simply afoot, but already come to pass. Over footage of present events, Davey speaks plainly about everyday tendencies to overlook evil in our own lives. He seems to discuss things backward—in hindsight, just like the little girls in Alex Proyas' The Crow (1994) or Terrence Malick's Days of Heaven (1978).
The reason I mention these non-horror films is how they are such a strong part of the 1980s evoked by Simard and company. Their now-classic status cements them as time capsules, the objects inside infused with a monstrous pathos. This pathos is what the directors of Summer of '84 toy around with, akin to what the Duffer brothers are doing with Stranger Things (2016-present). They wreathe their scenes with objects of the past that they might recreate arrangements of the monstrous in "normal," childhood environments. Viewed in the present, the feeling of disquiet survives amid the shifting material. In other words, Summer of '84 refers to a past that once existed by creating one that never did. The nods to consumer culture are copious, here; these boys know all there is to know about horror movies. This is to be expected; there is little to do in small towns except watch movies (or have sex). Being teenagers, much of their spontaneous quipping is drenched with innuendo. It contributes to much of the laughs, though admittedly from a male point of view (this material, once upon a time, would have been marketed exclusively to boys). Real or not, their fabricated world is uncannily similar to our own; like the media they glut themselves on, our entertainment serves multiple roles: to teach, distract and warn.
Davey recruits the other boys; they play along. To them, it's a game, but Davey isn't playing. At home, he reads The Hardy Boys; at school, he pores over microfilm with eager and steely determination. Perhaps Nikki, the girl next door, sneaks into his house with this knowledge: he won't drool over her the way the other lads do, because he has more on his mind than just sex. Yes, she caught him looking through her bedroom window. However, there are hints she wanted him to ("Your view of my window is better than I thought..."). Despite his obsession about serial killers, she gleefully follows him into danger.
Curtis is clearly the timid sort, but also self-absorbed. For example, he doesn't want to get kicked out of the library when the other boys are being too loud. This kind of modest reluctance gently foreshadows his retraction, later on. Nonchalant to the last, the film provides subtle clues like these; it does so while distracting us with stock humor we're clearly meant to recognize, from older works like The Monster Squad (1987) or Stand By Me (1986). One of the great pleasures of Summer of '84 is its awareness of the repurposed, parent material—itself the continuous reflection of an ongoing predicament. Consider the fact that serial killers are actual people: "Every serial killer lives next to someone."
This revelation was true before the '80s and after. Yet, even when serial killers were first acknowledged as real, a tendency remained: to not point the finger at one's neighbor. On one hand, this avoids persecution mania; on the other, it denies the possibility of a troubled neighborhood. Who wants to live in a murderer's den? Given the option, Curtis ignores anomalous facts that contradict his own, select hypothesis. For him, a fox in the hen house becomes absurd—in part, to survive: ignore the killer and he'll attack someone else.
Summer of '84 is littered with artifacts used to comfort the anxious: movies, and cinematic paraphernalia. It begs the question, is it "just a movie" or are such people real? Davey dares expose a real killer none of them have ever "met." Or so they think. The reality is, the boys have met Wayne many times. The ending is rather bleak, a far cry from the initial banter of a healthy group of friends. Long before the film ends, Wayne is exposed and forced into hiding. Davey and another boy, Dale, fall asleep—unnerved, but confident they are safe. In the dead of night, Wayne descends from the attic to silence them. He spirits them away to a dark forest, where the bodies of past, dissolved victims stick out of the ground. Like a hunter, he frees his prey to let it run.
Here, any similarities to older films end. Unlike The Monster Squad or Fright Night, the two boys are alone and trapped, no match for the perennial slayer. I hoped Dale would survive; he was a true friend, one that never left Davey's side. I felt dismay in seeing him killed, a reality so many genre films spoof, or play off as mere entertainment. It's a brave move, but also a brutal one, by the directors, here. Davey is powerless to stop his friend's death. Afterward, the killer "marks" him to spend the rest of his days looking over his shoulder—to endure the ignominy of such left-handed mercy. "Why couldn't you just leave me alone?" Wayne snarls. In other words, "You brought this on yourself." I wasn't convinced; the photos on Wayne's wall were of past and potential victims, and Davey was amongst them. He wasn't safe; Wayne was grooming him, and would have killed him, eventually.
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Persephone van der Waard is the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). She has her independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing on partially on Metroidvania), and is a MtF trans woman, anti-fascist, atheist/Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist with two partners. Including her multiple playmates/friends and collaborators, Persephone and her eighteen muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force. She sometimes writes reviews, Gothic analyses, and interviews for fun on her old blog; or does continual independent research on Metroidvania and speedrunning. If you're interested in her academic/activist work and larger portfolio, go to her About the Author page to learn more; if you're curious about illustrated or written commissions, please refer to her commissions page for more information.



