After several months, following the theatrical release of Alien: Covenant, the film is now available on disc. I wanted to provide an updated review of the film, now that I've had some time to watch it and process what I've seen multiple times. Below is the written review, in it's entirety:
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I was watching Alien: Covenant recently and noticed something curious—that is, the rigging arrangement for the ship, the Covenant, didn't feel particularly practical to me, given how the sail, arranged in the manner that it was, absorbed the full brunt of the oncoming solar emission.
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I was watching Alien: Covenant recently and noticed something curious—that is, the rigging arrangement for the ship, the Covenant, didn't feel particularly practical to me, given how the sail, arranged in the manner that it was, absorbed the full brunt of the oncoming solar emission.
Initially I wanted to place all the
blame on the sail design, itself, given that its arrangement made the
collision much more damaging that it would have been otherwise.
However, the blame lies as much in the direction the solar
storm was emanating from. Had it come from directly above or below
the ship, I feel as though the sail, in and of itself, would have had
little or no impact on the results of said collision. This isn't to
say that the outcome would have been benign, but rather that the sail
wouldn't have been a factor in it—at least not as much as it did,
the way it was presented onscreen, which, as far as I'm concerned,
was essentially a worst-case scenario.
Instead of having a sail like that of
a traditional seafaring vessel found on Earth, with the mast
protruding from the body of the ship, the Covenant is instead
fashioned in an “arrow” configuration: the sail, itself,
literally spearheads the craft as it pushes into the void. Given the
direction from which the wind blew in, had the head of this arrow
been spherical or conic, the arrow would have cut through or bypassed
the force of the storm winds entirely rather than absorbing them in
such a way as to wreak havoc on the body of the Covenant and
everything inside.
Unfortunately this solution is only
successful if the wind comes in from the front of the ship. On Earth,
sailors would be able to predict with some certainty which direction
the wind would come from—at the very least, not from above or below
nor any other direction the wind typically is not known to blow from.
In space, however, the Covenant would be surrounded by stars, thus
susceptible to an encounter with bad “weather” from all
directions—weather that is effectively impossible to detect until
it is too late.
Solar wind, however, in actual
science, isn't actually wind. Wind, on Earth, is composed of small,
microscopic particles of actual, solid matter (think dust, but
smaller): atmosphere. In space, there is no atmosphere. It's merely a
vacuum, and solar wind isn't actually composed of atmospheric
particles capable of physically interacting with an object like the
Covenant. Rather, solar wind is composed primarily of subatomic
particles that, unlike real wind, are impossible to detect without
proper scientific equipment. They certainly wouldn't be able to
interact with the ship's sails the way that wind would; instead, they
would pass harmlessly through the sails. That isn't to say that solar
wind isn't a threat, and safeguards would certainly need to be taken
in order to protect sensitive electronic equipment or crew members
from these particle bursts. However, the particles, themselves,
simply wouldn't have enough mass to blow the ship around.
On the other hand, if the ship were to
encounter a supernova, where in the outer layer of a red giant or
super-giant star blows off, this could potentially have an altogether
different effect, given the force of the rapidly expanding gas. But
at the same time there would be a great deal of force, heat and
radiation traveling with the expanding nebula, and in all likelihood
the Covenant would be melted from the heat, pummeled with radiation,
or smashed into utter oblivion during its interaction with these
titanic cosmic forces.
The fact of the matter is, however,
there is no wind. Space is largely empty. Therefore, the function of
the wind in Alien: Covenant is serve as a storytelling device. It is
symbolic in nature, and so is the ship, itself. Consider that all of
the ships in Scott's universe slowly sail through space. Ofttimes,
they even spiral or drift, coasting on uneven flight paths. Their
structures defy conventional design ideas. In Alien, the Nostromo was
basically a floating castle or haunted house.
In Alien: Covenant, the titular craft
symbolizes a ship on the tempestuous interstellar ocean. It might not
make sense, scientifically but in Scott's own words, “It's a movie”
and movies contain metaphors and writing tropes. Earlier, I compared
the Covenant, itself, to an arrow. How, then, like an archer, Scott
knocks and looses his second shot:
In
my school-days, when I had lost one shaft,
I shot his fellow of the self-same flight
The self-same way with more advised watch,
To find the other forth...
I shot his fellow of the self-same flight
The self-same way with more advised watch,
To find the other forth...
Speaking of ships and arrows, this
trend of odd spacecraft isn't uncommon in the series, at large. For
instance, in Aliens, the Sulaco is a giant gun, sliding through outer
space at a snail's pace. The Juggernaut, which is seen in many of the
films, wields a shape so odd that it's easy to be confused about what
it actually is. Could it anywhere, on earth or in space, even really
fly?
The problem with the series is that it
is often categorized as science fiction. However, very little, if
anything about the series actually is scientific. Science, in Alien,
is provided by Ash, he being effectively the salt and pepper
“science” that is sprinkled on an otherwise Gothic horror steak.
Science is not the focus of the film, illustrated by Ash, himself,
deviating radically away from science and veering madly into worship
of the mysterious beast he initially encounters and studies.
In Alien: Covenant, the focus of the
film is storytelling through symbolic imagery complete with a similar
coat of science fiction paint. Yet, virtually none of the complaints
leveled at the film that I've heard actually address the curious
design of the Covenant, itself, nor the impossible presence of the
so-called wind in space. Instead, the film's detractors focus on the
decisions of the human characters, often obsessing about scientific
procedure in a series that by and large dispenses with such
pleasantries in the face of repetitive grave catastrophes.
There's an odd paradox, here: the
desire of critics to have scientists that follow protocol to the
letter, while simultaneously ignoring those who don't. The obsessions
of the audience blind them to the reality of what they're observing,
which isn't scientific in the slightest, and never was. The Covenant
sail's design “flaw” easily demonstrates this and yet no one
mentions it. Nor do they perceive the symbolic quality to Scott's
latest space adventure being the common ground shared with earlier
films these aforementioned critics would have happily showered with
accolades. Instead, they merely gravitate towards the human
characters, onscreen, and their perplexing behavior as events unfold,
failing to realize that it has always been perplexing (with only mild
doses of intelligence amid all the stupidity).
I've noticed time and time again how a
strong desire exists for these characters to behave in a manner that
really isn't par for the course, in the series, as a whole.
Covenant's detractors wish for these space persons to behave in an
intelligent, scientific fashion, yet throughout the franchise,
virtually no one is like this. In Alien, Kane barrels into the
unknown, effectively going to his doom; so, too, do the marines, in
Aliens, who ignore Ripley as completely as Dallas did, dropping like
a corpse pushed into a grave—in this case the planet. Same planet,
same tropes, yet both films are classics, and for reasons that have
nothing to do with intelligent behavior or scientific accuracy. But
this is the first thing I hear out of peoples' mouths in regards to
Covenant not being a classic: the people are stupid.
Is Covenant perfect? No, it's not, but
it largely consists of the same material that composed its forebears:
symbolic imagery and theatrical activity with performers guided and
molded by stock tropes, horror or otherwise. Separate from all this,
classic status is a byproduct of audience interactivity with a film
over time. It's not something that can be determined immediately
after a film is initially released, solely by commenting on its
similarity to or lack thereof with a fan-favorite entry in a
particular franchise.
People's failure to acknowledge
certain scientific flaws staring them in the face—while at the same
time failing to recognize these as symbols paramount to the series,
at large—make me question their ability to actually grasp what the
Alien franchise is all about. It's not about scientific accuracy even
though it asks questions about where science may be headed. It's not
strictly about intelligent decisions, either. Yes, clever characters
exist, but largely serve as foils to nothing more than a fat herd of
dotards for the wolves to thin. In Aliens, you had supporting
characters, like Bishop or Hicks. In Covenant, you have Walter or
Tennessee. Yet, in both cases, these are people hopelessly
outnumbered by morons.
Covenant isn't Alien, in the same
sense that Aliens isn't. It contains many parallels with the former,
but like Cameron's sequel, feels largely like its own thing. In
Alien, Ash is in the periphery as he nurses a secret admiration for
the monster he protects from the humans who dominate most of the
film's screen time. In Covenant, the focus isn't really on the human
characters at all. Red herrings crop up here and there, with Scott
portraying a widow in grief or a newly-promoted captain with baggage.
But the scenes fly by and suddenly the film's focus, and our
attention, is on David, the real star of the show. We don't care
about the human characters, because we're not supposed to, any more
than we're supposed to care about Brett, or Frost, dying in their
respective films.
In Covenant, we're presented with Oram
or Daniels' emotions and their predicaments, but the scenes are short
and quick, as Covenant races to establish the fodder before
simultaneously brushing it aside. The only constant throughout the
entire series is Ripley and even she, in the first film, was a
complete unknown, demonstrating her own gripes that are established
and ignored. With these prequels, Scott is establishing an
interesting alter ego to the former classic heroine: David.
After all, in Prometheus, we, the
jaded and cynical audience, were quick to recognize the heroic race
being held between Shaw and Vickers. Yet, the deeds of each seemed
almost vacuous or paltry in light of the android, David, a far more
interesting character. It's classic sleight-of-hand, with Scott
innocently presenting us with the same old tropes, and then
capitalizing on their failure to manifest, subverting our
expectations in favor of a far more interesting payoff, that of
David's muted triumph, quietly deceiving Shaw, who may as well have
been us, choosing to believe that David is good.
In Alien, the game being played was
“Guess the Hero,” with characters being killed off one at a time
until only Ripley remained. In Covenant, the gag persists, yet the
last person standing isn't Daniels; she's lying on her back,
effectively trapped in a coffin as David resides over her, grinning
from ear to ear. Rather than muted, as it was in Prometheus, now his
victory thunders, as loud and clear as Wagner's Das Reingold echoing
throughout Covenant's empty halls. At this stage, we can no longer
afford the luxury of ignorance.
Yet, to those having paid attention
the entire time, what fails to actually be a surprise transforms into
a celebration of the same old race having concluded with David its
victor. The fact that he is the villain is a nod to what could have
been what now is: the villain takes the heroes spot, much in the way
Scott wanted it to in Alien, with the alien killing Ripley and using
her voice. Now, we have David, quietly tucking Daniels away for later
use, before using the voice of the slain, heroic Walter to dupe his
former masters.
The films have a lot in common, and
yet those chanting “Alien!” the loudest are unable to recognize
the patterns, instead excoriating Covenant for its weak or disposable
human cast, yet applauding Alien or Aliens for the same reasons. They
could attack Covenant for not being paced nor edited in the same
fashion as Alien, but does it need to be if Gothic horror isn't what
Covenant wants to be, in the first place? Cameron had a clear idea
about what kind of film he wanted Aliens to be and made it
accordingly. Likewise, Covenant is a film interested in ideas largely
unexplored in Alien: origins, and androids. These ideas are brought
to life by Scott, in how he puts the film together using the same
pieces all the Alien films do.
The ingredients are the same but the
results vary and not for the worse. Again, merely being different
from an established classic is not enough for me to condemn something
outright. Despite parallels betwixt them, Covenant is not Alien, nor
is Alien, Aliens. Each is its own film, and while some entries in the
franchise suffer from a lack of solid writing or a competent eye
behind the camera, I think Covenant is not one of them. Its merely
has its own agenda, emulating styles and ideas previously unexplored,
or telling the same story from a different perspective.
Some may reject these ideas and
condemn them as anathema, in the Alien universe, but they'd be
playing right into Scott's hands by doing so, adopting the role he
expects out of us all. In Covenant, when asked by Oram what he
believes in, David replies, “Creation.” In the process, some
rejected or demonized his works; yet, as audience members we stare at
these obscenities, oddly transfixed by their repellent beauty in an
act of involuntary hypocrisy. Meanwhile, Scott, like his android
counterpart, carries on, putting his own spin on the same old thing—a
thing he, himself, helped establish four decades prior.
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Check out my two interview series: "Hell-blazers," and my Alien: Ore" Q & A Project.
My favorite blog posts: Dragon Ball Super: Broly - Is It Gothic?, Mandy (2018): Review, Gothic Themes in Perfect Blue. Also check out my guest work on Video Hook-Ups.
My favorite blog posts: Dragon Ball Super: Broly - Is It Gothic?, Mandy (2018): Review, Gothic Themes in Perfect Blue. Also check out my guest work on Video Hook-Ups.
Follow me on Twitter! Watch my Gothic podcast! Purchase a commission through my art website! Or support me on Patreon!
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